Beispiel #1
0
        /// <summary>
        /// Create geometry for a particular representation item.
        /// </summary>
        /// <param name="shapeEditScope">The geometry creation scope.</param>
        /// <param name="lcs">Local coordinate system for the geometry, without scale.</param>
        /// <param name="scaledLcs">Local coordinate system for the geometry, including scale, potentially non-uniform.</param>
        /// <param name="guid">The guid of an element for which represntation is being created.</param>
        protected override void CreateShapeInternal(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            if (shapeEditScope.BuilderType != IFCShapeBuilderType.TessellatedShapeBuilder)
            {
                throw new InvalidOperationException("Currently BrepBuilder is only used to support IFCAdvancedFace");
            }

            base.CreateShapeInternal(shapeEditScope, lcs, scaledLcs, guid);

            // we would only be in this code if we are not processing and IfcAdvancedBrep, since IfcAdvancedBrep must have IfcAdvancedFace
            if (shapeEditScope.BuilderScope == null)
            {
                throw new InvalidOperationException("BuilderScope has not been initialized");
            }
            TessellatedShapeBuilderScope tsBuilderScope = shapeEditScope.BuilderScope as TessellatedShapeBuilderScope;

            bool      addFace        = true;
            bool      canTriangulate = (Bounds.Count == 1);
            ElementId materialId     = GetMaterialElementId(shapeEditScope);

            // We can only really triangulate faces with one boundary with 4 vertices,
            // but we don't really know how many vertices the boundary has until later.
            // So this is just the first block.  Later, we can try to extend to generic
            // polygons.
            tsBuilderScope.StartCollectingFace(materialId, canTriangulate);

            foreach (IFCFaceBound faceBound in Bounds)
            {
                faceBound.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                // If we can't create the outer face boundary, we will abort the creation of this face.
                // In that case, return, unless we can triangulate it.
                if (!tsBuilderScope.HaveActiveFace())
                {
                    addFace = false;
                    break;
                }
            }

            tsBuilderScope.StopCollectingFace(addFace, false);

            IList <List <XYZ> > delayedFaceBoundaries = CreateTriangulation(tsBuilderScope.DelayedFaceBoundary);

            if (delayedFaceBoundaries != null)
            {
                bool extraFace = false;
                foreach (List <XYZ> delayedBoundary in delayedFaceBoundaries)
                {
                    bool addTriangulatedFace = true;
                    tsBuilderScope.StartCollectingFace(GetMaterialElementId(shapeEditScope), false);
                    if (!tsBuilderScope.AddLoopVertices(Id, delayedBoundary))
                    {
                        Importer.TheLog.LogComment(Id, "Bounded loop plane is slightly non-planar, couldn't triangulate.", false);
                        addTriangulatedFace = false;
                    }
                    tsBuilderScope.StopCollectingFace(addTriangulatedFace, extraFace);
                    extraFace = true;
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Create geometry for a particular representation item.
        /// </summary>
        /// <param name="shapeEditScope">The geometry creation scope.</param>
        /// <param name="lcs">Local coordinate system for the geometry, without scale.</param>
        /// <param name="scaledLcs">Local coordinate system for the geometry, including scale, potentially non-uniform.</param>
        /// <param name="guid">The guid of an element for which represntation is being created.</param>
        protected override void CreateShapeInternal(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            if (shapeEditScope.BuilderType != IFCShapeBuilderType.TessellatedShapeBuilder)
            {
                throw new InvalidOperationException("Currently BrepBuilder is only used to support IFCAdvancedFace");
            }

            base.CreateShapeInternal(shapeEditScope, lcs, scaledLcs, guid);

            // we would only be in this code if we are not processing and IfcAdvancedBrep, since IfcAdvancedBrep must have IfcAdvancedFace
            if (shapeEditScope.BuilderScope == null)
            {
                throw new InvalidOperationException("BuilderScope has not been initialized");
            }
            TessellatedShapeBuilderScope tsBuilderScope = shapeEditScope.BuilderScope as TessellatedShapeBuilderScope;

            tsBuilderScope.StartCollectingFace(GetMaterialElementId(shapeEditScope));

            foreach (IFCFaceBound faceBound in Bounds)
            {
                faceBound.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                // If we can't create the outer face boundary, we will abort the creation of this face.  In that case, return.
                if (!tsBuilderScope.HaveActiveFace())
                {
                    tsBuilderScope.AbortCurrentFace();
                    return;
                }
            }
            tsBuilderScope.StopCollectingFace();
        }
Beispiel #3
0
        protected override void CreateShapeInternal(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                base.CreateShapeInternal(shapeEditScope, lcs, scaledLcs, guid);

                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();

                // Create triangle face set from CoordIndex. We do not support the Normals yet at this point
                foreach (List <int> triIndex in CoordIndex)
                {
                    // This is a defensive check in an unlikely situation that the index is larger than the data
                    if (triIndex[0] > Coordinates.CoordList.Count || triIndex[1] > Coordinates.CoordList.Count || triIndex[2] > Coordinates.CoordList.Count)
                    {
                        continue;
                    }

                    tsBuilderScope.StartCollectingFace(GetMaterialElementId(shapeEditScope));

                    IList <XYZ> loopVertices = new List <XYZ>();

                    for (int ii = 0; ii < 3; ++ii)
                    {
                        int actualVIdx = triIndex[ii] - 1;
                        if (PnIndex != null)
                        {
                            actualVIdx = PnIndex[actualVIdx] - 1;
                        }
                        IList <double> v = Coordinates.CoordList[actualVIdx];
                        loopVertices.Add(new XYZ(v[0], v[1], v[2]));
                    }

                    IList <XYZ> transformedVertices = new List <XYZ>();
                    foreach (XYZ vertex in loopVertices)
                    {
                        // Need to apply the project unit scaling here
                        XYZ scaledVertex = applyProjectUnitScaleVertex(vertex);
                        transformedVertices.Add(scaledLcs.OfPoint(scaledVertex));
                    }

                    // Check triangle that is too narrow (2 vertices are within the tolerance
                    IList <XYZ> validVertices;
                    IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, transformedVertices, out validVertices);

                    // We are going to catch any exceptions if the loop is invalid.
                    // We are going to hope that we can heal the parent object in the TessellatedShapeBuilder.
                    bool bPotentiallyAbortFace = false;

                    int count = validVertices.Count;
                    if (validVertices.Count < 3)
                    {
                        Importer.TheLog.LogComment(Id, "Too few distinct loop vertices (" + count + "), ignoring.", false);
                        bPotentiallyAbortFace = true;
                    }
                    else
                    {
                        if (!tsBuilderScope.AddLoopVertices(Id, validVertices))
                        {
                            bPotentiallyAbortFace = true;
                        }
                    }

                    if (bPotentiallyAbortFace)
                    {
                        tsBuilderScope.AbortCurrentFace();
                    }
                    else
                    {
                        tsBuilderScope.StopCollectingFace();
                    }
                }

                IList <GeometryObject> createdGeometries = tsBuilderScope.CreateGeometry(guid);
                if (createdGeometries != null)
                {
                    foreach (GeometryObject createdGeometry in createdGeometries)
                    {
                        shapeEditScope.AddGeometry(IFCSolidInfo.Create(Id, createdGeometry));
                    }
                }
            }
        }
        protected override void CreateShapeInternal(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                base.CreateShapeInternal(shapeEditScope, lcs, scaledLcs, guid);

                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();

                // Create the face set from IFCIndexedPolygonalFace
                foreach (IFCIndexedPolygonalFace face in Faces)
                {
                    // TODO: Consider adding ability to triangulate here.
                    tsBuilderScope.StartCollectingFace(GetMaterialElementId(shapeEditScope), false);

                    IList <XYZ> loopVertices = new List <XYZ>();
                    foreach (int vertInd in face.CoordIndex)
                    {
                        int actualVIdx = vertInd - 1; // IFC starts the list position at 1
                        if (PnIndex != null)
                        {
                            actualVIdx = PnIndex[actualVIdx] - 1;
                        }
                        XYZ vertex = Coordinates.CoordList[actualVIdx];
                        loopVertices.Add(scaledLcs.OfPoint(vertex));
                    }
                    List <XYZ> validVertices;
                    IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, loopVertices, out validVertices);

                    bool bPotentiallyAbortFace = false;
                    if (!tsBuilderScope.AddLoopVertices(Id, validVertices))
                    {
                        bPotentiallyAbortFace = true;
                    }

                    // Handle holes
                    if (face.InnerCoordIndices != null)
                    {
                        foreach (IList <int> innerLoop in face.InnerCoordIndices)
                        {
                            IList <XYZ> innerLoopVertices = new List <XYZ>();
                            foreach (int innerVerIdx in innerLoop)
                            {
                                int actualVIdx = innerVerIdx - 1;
                                if (PnIndex != null)
                                {
                                    actualVIdx = PnIndex[actualVIdx] - 1;
                                }
                                XYZ vertex = Coordinates.CoordList[actualVIdx];
                                // add vertex to the loop
                                innerLoopVertices.Add(scaledLcs.OfPoint(vertex));
                            }
                            List <XYZ> validInnerV;
                            IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, innerLoopVertices, out validInnerV);

                            if (!tsBuilderScope.AddLoopVertices(Id, validInnerV))
                            {
                                bPotentiallyAbortFace = true;
                            }
                        }
                    }

                    tsBuilderScope.StopCollectingFace(!bPotentiallyAbortFace, false);
                }

                IList <GeometryObject> createdGeometries = tsBuilderScope.CreateGeometry(guid);
                if (createdGeometries != null)
                {
                    foreach (GeometryObject createdGeometry in createdGeometries)
                    {
                        shapeEditScope.AddGeometry(IFCSolidInfo.Create(Id, createdGeometry));
                    }
                }
            }
        }