private static void CloseWindow() { m_MainWnd.Close(); m_MainWnd = null; TerrainTriggerNodeEditorWindow.CloseWindow(); TerrainTriggerNodeEditorWindow.CloseWindow(); TerrainListWindow.CloseWindow(); }
public static void CloseWindow() { if (null == m_Instance) { return; } m_Instance.Close(); m_Instance = null; }
public static void CloseWindow() { if (null == m_Instance) { return; } m_Instance.Close(); m_Instance = null; }
static void CreateWindow() { m_Instance = EditorWindow.GetWindow<TerrainTriggerNodeEditorWindow>(false, "触发器节点编辑器", true); }
static void CreateWindow() { m_Instance = EditorWindow.GetWindow <TerrainTriggerNodeEditorWindow>(false, "触发器节点编辑器", true); }