internal void pnlComparison_Paint(PatchCompare form, Graphics g)
 {
     if (rbFirst.Checked)
     {
         if (patch1 == null)
         {
             g.FillRectangle(Brushes.Red, 0, 0, 32000, 32000);
         }
         else
         {
             var bmp = patch1.GetShadows(_sun);
             g.DrawImage(bmp, new Rectangle(new Point(0, 0), pnlComparison.Size));
         }
     }
     else if (rbSecond.Checked)
     {
         if (patch2 == null)
         {
             g.FillRectangle(Brushes.Red, 0, 0, 32000, 32000);
         }
         else
         {
             var bmp = patch2.GetShadows(_sun);
             g.DrawImage(bmp, new Rectangle(new Point(0, 0), pnlComparison.Size));
         }
     }
     else if (rbDelta.Checked)
     {
         if (patch2 == null || patch1 == null)
         {
             g.FillRectangle(Brushes.Green, 0, 0, 32000, 32000);
         }
         else
         {
             var bmp = GetImageDelta();
             g.DrawImage(bmp, new Rectangle(new Point(0, 0), form.pnlComparison.Size));
         }
     }
     else if (rbHorizon.Checked)
     {
         if (patch2 == null || patch1 == null)
         {
             g.FillRectangle(Brushes.Gray, 0, 0, 32000, 32000);
         }
         else
         {
             var bmp = GetHorizonDelta();
             g.DrawImage(bmp, new Rectangle(new Point(0, 0), form.pnlComparison.Size));
         }
     }
 }
Beispiel #2
0
        Bitmap GetBitmap(TerrainPatch p)
        {
            switch (RenderMode)
            {
            case PatchRenderMode.AzEl:
                return(p.Horizons != null?p.GetShadows(azimuth_deg, elevation_deg) : p.GetHillshade());

            case PatchRenderMode.ShadowCaster:
                return(p.Horizons != null?p.GetShadows(ShadowCaster) : p.GetHillshade());

            case PatchRenderMode.Hillshade:
            default:
                return(p.GetHillshade());
            }
        }
 internal void UpdateShadowcaster(math.Vector3d caster)
 {
     LoadTexture(Patch.GetShadows(caster));
 }