Beispiel #1
0
    private void OnTriggerExit(Collider other)
    {
        TennisArea  area   = areaObject.GetComponent <TennisArea>();
        TennisAgent agentA = area.agentA.GetComponent <TennisAgent>();
        TennisAgent agentB = area.agentB.GetComponent <TennisAgent>();

        if (other.name == "over")
        {
            if (lastAgentHit == 0)
            {
                agentA.AddReward(0.1f);
            }
            else
            {
                agentB.AddReward(0.1f);
            }
            lastAgentHit = 0;
        }
    }
Beispiel #2
0
 private void OnTriggerExit(Collider other)
 {
     if (other.name == "over")
     {
         if (lastAgentHit == 0)
         {
             m_AgentA.AddReward(0.1f);
         }
         else
         {
             m_AgentB.AddReward(0.1f);
         }
         lastAgentHit = 0;
     }
 }
Beispiel #3
0
    private void OnTriggerExit(Collider other)
    {
        debugAward("Start - Over the net");
        if (other.name == "over")
        {
            switch (lastAgentHit)
            {
            case 0: agentA1.AddReward(0.1f); agentA2.AddReward(0.1f); break;

            case 1: agentA1.AddReward(0.1f); agentA2.AddReward(0.1f); break;

            case 2: agentB1.AddReward(0.1f); agentB2.AddReward(0.1f); break;

            case 3: agentB1.AddReward(0.1f); agentB2.AddReward(0.1f); break;
            }
        }
        debugAward("End - Over the net");
    }
Beispiel #4
0
    private void OnCollisionEnter(Collision collision)
    {
        TennisArea  area   = areaObject.GetComponent <TennisArea>();
        TennisAgent agentA = area.agentA.GetComponent <TennisAgent>();
        TennisAgent agentB = area.agentB.GetComponent <TennisAgent>();

        if (collision.gameObject.tag == "iWall")
        {
            if (collision.gameObject.name == "wallA")
            {
                if (lastAgentHit == 0)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "wallB")
            {
                if (lastAgentHit == 0)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorA")
            {
                if (lastAgentHit == 0 || lastAgentHit == -1)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorB")
            {
                if (lastAgentHit == 1 || lastAgentHit == -1)
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "net")
            {
                if (lastAgentHit == 0)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            agentA.Done();
            agentB.Done();
            area.MatchReset();
        }

        if (collision.gameObject.tag == "agent")
        {
            if (collision.gameObject.name == "AgentA")
            {
                lastAgentHit = 0;
            }
            else
            {
                lastAgentHit = 1;
            }
        }
    }