Beispiel #1
0
 void OnTriggerExit2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         behavior = TemplarBehaviors.patrol;
     }
 }
Beispiel #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         behavior = TemplarBehaviors.chase;
     }
 }