Beispiel #1
0
    public void Damage(float hp)
    {
        currHp = Mathf.Clamp(currHp - hp, 0, maxHp);
        //  RootContext.Instance.Player.HpMax = maxHp;
        //  RootContext.Instance.Player.HpPct = currHp / (float)maxHp;

        //if (hp > 0)
        //    GameObjectPoolManager.Spawn<BloodEffect>(transform.position, Quaternion.identity);

        var guiLbl = GuiPoolManager.Spawn <GuiLbl>(transform.position + Vector3.up * (50 + Random.Range(0, 50)), Quaternion.identity).GetComponent <GuiLbl>();

        guiLbl.Init(Color.white, ((int)hp).ToString());

        if (currHp == 0)
        {
            TargetManager.DestroyUnit(this);

            //световой эффект
            for (int i = 0; i < 5; i++)
            {
                var point =
                    IgoPoolManager.Spawn <LightPointEffect>(transform.position, Quaternion.identity)
                    .GetComponent <LightPointEffect>();

                point.Init(5, Random.Range(0.2f, 0.7f), Random.Range(-0.4f, -0.1f),
                           new Vector2(Random.Range(-2f, 2), Random.Range(5f, 2)));
            }

            //GameObjectPoolManager.Spawn<BloodDeadEffect>(transform.position, Quaternion.identity);
            var dead   = GameObject.Instantiate(DeadObj, transform.position, Quaternion.identity);
            var parent = GameObject.Find("Units");
            dead.transform.parent = parent.transform;
        }
    }