private void OnMouseUp() { // if this ia playable and target is valid, play the card _cardPlayManager.PlayCardIfValid(); // reset for next card _targetManager.DeactivateTargetingMode(); _handManager.ClearSelected(); }
private void OnMouseUp() { // if this ia playable and target is valid, play the card _cardPlayManager.PlayCardIfValid(); // reset for next card _targetManager.DeactivateTargetingMode(); _handManager.ClearSelected(); }