// Set up the windows and tabs for the beginning of the game.
    public void InitializePanels()
    {
        foreach (PanelLayout panel in panels)
        {
            panel.parent = gameObject;      // Not being called or something? Maybe it was a reference-vs-value error caused by using a local variable to store the panel
            panel.InitializeLayout();
        }

        SetActivePanel(0);

        for (int i = 0; i < tabs.Count; i++)
        {
            TabController tab = tabs[i];
            tab.PC = this;
            tab.DeployTab();
            tab.PositionTab(tabs.Count, i);
        }
    }