private void Start()
 {
     TWLoading.OnSuccessLoad(() =>
     {
         TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, 1f, () => OpenPanelRating());
     });
 }
 private void Start()
 {
     blurImage.material.SetFloat("_Size", 3.4f);
     TWAudioController.PlayBGM("InGame");
     TWLoading.OnSuccessLoad(() => TWTransition.FadeOut());
     Time.timeScale = 1f;
 }
Beispiel #3
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 // Start is called before the first frame update
 void Start()
 {
     TWLoading.OnSuccessLoad(() => {
         TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_OUT);
     });
     bossIndex = 4;
     itemIndex = 5;
     Dialog();
 }
Beispiel #4
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 private void Start()
 {
     TWLoading.OnSuccessLoad(() =>
     {
         fungusController.Init();
         TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f);
     });
     ActivateSkipButton(false);
     instance = this;
 }
Beispiel #5
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 private void Start()
 {
     UINavigation.instance.ActiveNavigation(false);
     TWLoading.OnSuccessLoad(() => TWTransition.FadeOut());
     Init();
     levelClear = false;
     instance   = this;
     if (GameVariables.ACTIVE_LEVEL != null)
     {
         info = GameVariables.ACTIVE_LEVEL;
     }
 }
Beispiel #6
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 // Start is called before the first frame update
 void Start()
 {
     GameTime.GlobalTimeScale = 1;
     GameVariables.GAME_OVER  = false;
     instance = this;
     TWLoading.OnSuccessLoad(() => {
         TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f, () =>
         {
             GameVariables.GAME_FREEZE = false;
         });
     });
     PlayBGM(bgm);
     if (GameData.ActiveItem)
     {
         ItemImage();
     }
 }
    // Start is called before the first frame update
    void Start()
    {
        if (GameData.ActiveItem)
        {
            GameData.ActiveItem.ResetStatusItem();
        }
        //GameData.ActiveBoss = GameData.BossType.UNHOLYCHARIOT;
        GameTime.GlobalTimeScale = 1;
        GameVariables.GAME_OVER  = false;
        index    = 0;
        instance = this;
        TWLoading.OnSuccessLoad(() => {
            TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f, () =>
            {
                GameVariables.GAME_FREEZE  = false;
                GameVariables.FREEZE_INPUT = false;
            });
        });

        ItemImage();
    }