private void TradeError() { TRADEDONE packet = new TRADEDONE { Result = 1, Message = "{\"key\":\"server.trade_error\"}" }; finished = true; TradingPlayers.Remove(player1); TradingPlayers.Remove(player2); player1.Client.SendMessage(packet); player2.Client.SendMessage(packet); }
private void TradeDone() { TRADEDONE packet = new TRADEDONE { Result = 1, Message = "{\"key\":\"server.trade_successful\"}" }; player1.Client.SendMessage(packet); player2.Client.SendMessage(packet); player1.UpdateCount++; player2.UpdateCount++; TradingPlayers.Remove(player1); TradingPlayers.Remove(player2); finished = true; }