Beispiel #1
0
    private void network_onJoinChannel(int channelID, bool success, string message)
    {
        Debug.Log(string.Format("network_onJoinChannel: channelID={0} success={1} message={2}", channelID, success, message));

        TNManager.SetPlayerData("isQue", false);

        button_play_onClick();
    }
Beispiel #2
0
    void RFC_EnterGame(int channelid)
    {
        //set Que to false here
        //or set when entering any new channel via the callback

        TNManager.SetPlayerData("isQue", false);

        TNManager.JoinChannel(channelid, gameScene, false, roomPlayerCount, null, true);
    }
Beispiel #3
0
    public bool Init()
    {
        if (TNManager.isConnected)
        {
            TNManager.SetPlayerData("isReady", false);
            return(true);
        }

        return(false);
    }
Beispiel #4
0
    private void button_play_onClick()
    {
        //button_play.interactable = false;

        Debug.Log(TNManager.player.Get <bool>("isQue"));

        TNManager.SetPlayerData("isQue", true);

        tno.Send("RFC_QueGame", Target.Host, TNManager.playerID, TNManager.playerName);
    }
Beispiel #5
0
 public override void OnEnter()
 {
     TNManager.SetPlayerData(DataName.Value, Data.Value);
     Finish();
 }
Beispiel #6
0
 public void Ready()
 {
     TNManager.SetPlayerData("isReady", true);
     Debug.Log(TNManager.players.Count);
     tno.Send("RFC_ReadyGame", Target.Host);
 }