Beispiel #1
0
    void Update()
    {
        if (Input.GetMouseButtonUp(0))
        {
            Ray          ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit2D hit = Physics2D.GetRayIntersection(ray, Mathf.Infinity);

            if (hit.collider != null && hit.collider.transform == transform)
            {
                Debug.Log("Closed Channel");
                TNManager.CloseChannel();
            }
        }
    }