Beispiel #1
0
    static void OnJob(ref TJobInterface JobInterface)
    {
        //	turn into the more clever c# class
        PopJob Job = new PopJob(JobInterface);

        UnityEngine.Debug.Log("job! " + Job.Command);
        if (Job.Error != null)
        {
            UnityEngine.Debug.Log("(error: " + Job.Error);
        }

        //	send job to handler
        try
        {
            TJobHandler Handler = mJobHandlers[Job.Command];
            Handler(Job);
        }
        catch (KeyNotFoundException)
        {
            UnityEngine.Debug.Log("Unhandled job " + Job.Command);
        }
    }
Beispiel #2
0
 public static void AssignJobHandler(string JobName, TJobHandler Delegate)
 {
     mJobHandlers[JobName] = Delegate;
 }