Beispiel #1
0
        /// <summary>
        /// OnLoggedOn Callback
        /// Fires when User logs in successfully
        /// </summary>
        /// <param name="callback"></param>
        private void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            /*Fetch if SteamGuard is required*/
            if (callback.Result == EResult.AccountLogonDenied)
            {
                /*SteamGuard required*/
                Print("Enter the SteamGuard code from your email:");
                mSteam.loginDetails.AuthCode = Console.ReadLine();
                return;
            }

            /*If two-way authentication*/
            if(callback.Result == EResult.AccountLogonDeniedNeedTwoFactorCode)
            {
                /*Account requires two-way authentication*/
                Print("Enter your two-way authentication code:");
                mSteam.loginDetails.TwoFactorCode = Console.ReadLine();
                return;
            }

            /*Something terrible has happened*/
            string userInfo = string.Format("{0},{1}", mInfo.Username, mInfo.Password);
            if (callback.Result != EResult.OK)
            {
                /*Incorrect password*/
                if (callback.Result == EResult.InvalidPassword)
                {
                    /*Delete old user info*/
                    Properties.Settings.Default.UserInfo.Remove(userInfo);
                    Properties.Settings.Default.Save();
                    
                    Print("{0} - Invalid password! Try again:", callback.Result);
                    mSteam.loginDetails.Password = Password.ReadPassword();
                }

                /*Incorrect two-factor*/
                if (callback.Result == EResult.TwoFactorCodeMismatch)
                {
                    Print("{0} - Invalid two factor code! Try again:", callback.Result);
                    mSteam.loginDetails.TwoFactorCode = Console.ReadLine();
                }

                /*Incorrect email code*/
                if (callback.Result == EResult.AccountLogonDenied)
                {
                    Print("{0} - Invalid email auth code! Try again:", callback.Result);
                    mSteam.loginDetails.AuthCode = Console.ReadLine();
                }

                /*Disconnect and retry*/
                mSteam.client.Disconnect();
                mBotState = BotState.LoggedOut;
                return;
            }

            /*Logged in successfully*/
            Print("Successfully logged in!\n");
            mSteam.nounce = callback.WebAPIUserNonce;
            mBotState = BotState.LoggedIn;

            /*Since login was successfull we can save the password here*/
            /*Yep, it's done in plaintext is resources. Deal with it.*/
            if (!Properties.Settings.Default.UserInfo.Contains(userInfo))
            {
                DialogResult dialogResult = MessageBox.Show("Do you want to save the password?", "Save info", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
                if (dialogResult == DialogResult.Yes)
                {
                    Properties.Settings.Default.UserInfo.Add(userInfo);
                    Properties.Settings.Default.Save();
                }
            }

            /*Gets a random extra time for the timer*/
            var random = new Random();
            int extraTime = random.Next(20, 60);

            /*Set the timer if it's not already enabled*/
            if (!mGameTimer.Enabled && mSettings.RestartGamesEveryThreeHours)
            {
                mGameTimer.Interval = TimeSpan.FromMinutes(180 + extraTime).TotalMilliseconds;
                mGameTimer.Elapsed += new ElapsedEventHandler(PreformStopStart);
                mGameTimer.Start();
            }

            /*Set games playing*/
            SetGamesPlaying(true);
        }