public void FixedUpdate() { if (!base.photonView.isMine || disabled) { return; } LayerMask mask = 1 << LayerMask.NameToLayer("PlayerAttackBox"); LayerMask mask2 = 1 << LayerMask.NameToLayer("EnemyBox"); LayerMask mask3 = (int)mask | (int)mask2; if (!isCollider) { LayerMask mask4 = 1 << LayerMask.NameToLayer("Ground"); mask3 = ((int)mask3 | (int)mask4); } Collider[] array = Physics.OverlapSphere(base.transform.position, 0.6f, mask3.value); bool flag = false; for (int i = 0; i < array.Length; i++) { GameObject gameObject = array[i].gameObject; if (gameObject.layer == 16) { TitanTrigger component = gameObject.GetComponent <TitanTrigger>(); if (component != null && !myTitanTriggers.Contains(component)) { component.isCollide = true; myTitanTriggers.Add(component); } } else if (gameObject.layer == 10) { TITAN component2 = gameObject.transform.root.gameObject.GetComponent <TITAN>(); if (component2 == null) { continue; } if (component2.abnormalType == TitanClass.Crawler) { if (gameObject.name == "head") { component2.photonView.RPC("DieByCannon", component2.photonView.owner, myHero.photonView.viewID); component2.dieBlow(base.transform.position, 0.2f); i = array.Length; } } else if (gameObject.name == "head") { component2.photonView.RPC("DieByCannon", component2.photonView.owner, myHero.photonView.viewID); component2.dieHeadBlow(base.transform.position, 0.2f); i = array.Length; } else if (Random.Range(0f, 1f) < 0.5f) { component2.hitL(base.transform.position, 0.05f); } else { component2.hitR(base.transform.position, 0.05f); } destroyMe(); } else if (gameObject.layer == 9 && (gameObject.transform.root.name.Contains("CannonWall") || gameObject.transform.root.name.Contains("CannonGround"))) { flag = true; } } if (!isCollider && !flag) { isCollider = true; GetComponent <SphereCollider>().enabled = true; } }
public void FixedUpdate() { if (base.photonView.isMine && !this.disabled) { LayerMask mask = ((int)1) << LayerMask.NameToLayer("PlayerAttackBox"); LayerMask mask2 = ((int)1) << LayerMask.NameToLayer("EnemyBox"); LayerMask mask3 = mask | mask2; if (!this.isCollider) { LayerMask mask4 = ((int)1) << LayerMask.NameToLayer("Ground"); mask3 |= mask4; } Collider[] colliderArray = Physics.OverlapSphere(base.transform.position, 0.6f, mask3.value); bool flag = false; for (int i = 0; i < colliderArray.Length; i++) { GameObject gameObject = colliderArray[i].gameObject; if (gameObject.layer == 0x10) { TitanTrigger component = gameObject.GetComponent <TitanTrigger>(); if ((component != null) && !this.myTitanTriggers.Contains(component)) { component.isCollide = true; this.myTitanTriggers.Add(component); } } else if (gameObject.layer == 10) { TITAN titan = gameObject.transform.root.gameObject.GetComponent <TITAN>(); if (titan != null) { if (titan.abnormalType == AbnormalType.TYPE_CRAWLER) { if (gameObject.name == "head") { titan.photonView.RPC("DieByCannon", titan.photonView.owner, new object[] { this.myHero.photonView.viewID }); titan.dieBlow(base.transform.position, 0.2f); i = colliderArray.Length; } } else if (gameObject.name == "head") { titan.photonView.RPC("DieByCannon", titan.photonView.owner, new object[] { this.myHero.photonView.viewID }); titan.dieHeadBlow(base.transform.position, 0.2f); i = colliderArray.Length; } else if (UnityEngine.Random.Range((float)0f, (float)1f) < 0.5f) { titan.hitL(base.transform.position, 0.05f); } else { titan.hitR(base.transform.position, 0.05f); } this.destroyMe(); } } else if ((gameObject.layer == 9) && (gameObject.transform.root.name.Contains("CannonWall") || gameObject.transform.root.name.Contains("CannonGround"))) { flag = true; } } if (!this.isCollider && !flag) { this.isCollider = true; base.GetComponent <SphereCollider>().enabled = true; } } }
public void FixedUpdate() { if (BasePV.IsMine && !disabled) { LayerMask mask = Layers.PlayerAttackBox | Layers.EnemyBox; if (!isCollider) { mask |= Layers.Ground; } Collider[] array = Physics.OverlapSphere(base.transform.position, 0.6f, mask.value); bool flag3 = false; for (int i = 0; i < array.Length; i++) { GameObject gameObject = array[i].gameObject; bool flag4 = gameObject.layer == 16; if (flag4) { TitanTrigger component = gameObject.GetComponent <TitanTrigger>(); bool flag5 = !(component == null) && !this.myTitanTriggers.Contains(component); if (flag5) { component.IsCollide = true; this.myTitanTriggers.Add(component); } } else { bool flag6 = gameObject.layer == 10; if (flag6) { TITAN component2 = gameObject.transform.root.gameObject.GetComponent <TITAN>(); bool flag7 = component2 != null; if (flag7) { bool flag8 = component2.abnormalType == AbnormalType.Crawler; if (flag8) { bool flag9 = gameObject.name == "head"; if (flag9) { component2.BasePV.RPC("DieByCannon", component2.BasePV.owner, new object[] { this.myHero.BasePV.viewID }); component2.dieBlow(base.transform.position, 0.2f); i = array.Length; } } else { bool flag10 = gameObject.name == "head"; if (flag10) { component2.BasePV.RPC("DieByCannon", component2.BasePV.owner, new object[] { this.myHero.BasePV.viewID }); component2.dieHeadBlow(base.transform.position, 0.2f); i = array.Length; } else { bool flag11 = UnityEngine.Random.Range(0f, 1f) < 0.5f; if (flag11) { component2.hitL(base.transform.position, 0.05f); } else { component2.hitR(base.transform.position, 0.05f); } } } this.destroyMe(); } } else { bool flag12 = gameObject.layer == 9 && (gameObject.transform.root.name.Contains("CannonWall") || gameObject.transform.root.name.Contains("CannonGround")); if (flag12) { flag3 = true; } } } } bool flag13 = !this.isCollider && !flag3; if (flag13) { this.isCollider = true; base.GetComponent <SphereCollider>().enabled = true; } } }