public void PlaceCardOnTable(Card card) { tableHand.Add(card); foreach (var player in players) { player.PlacedCardOnTable(card); } }
public Deck() { cards = new SyncListCard(); for (int suit = 0; suit < Enum.GetValues(typeof(CardSuit)).Length; suit++) { for (int value = 0; value < Enum.GetValues(typeof(CardValue)).Length; value++) { cards.Add(new Card((CardSuit)suit, (CardValue)value)); } } Shuffle(); }
public void AddCard(CardValues card) { cards.Add(card); }
//Receiving Cards public void ReceiveCard(Card card) { //Server hand.Add(card); RpcReceiveCard(card); //all clients }
public Book(Card card) { this.bookValue = card.value; cards.Add(card); }