/// <summary> /// Used for initialization /// </summary> private void Awake() { // Initializes variables this.PlayerHand = new SyncListCard(); this.HealthCards = new SyncListCard(); this.Creatures = new SyncListCreature(); this.PlayerDrawDeck = new SyncListCard(); }
public Deck() { cards = new SyncListCard(); for (int suit = 0; suit < Enum.GetValues(typeof(CardSuit)).Length; suit++) { for (int value = 0; value < Enum.GetValues(typeof(CardValue)).Length; value++) { cards.Add(new Card((CardSuit)suit, (CardValue)value)); } } Shuffle(); }
/// <summary> /// Used for initialization /// </summary> private void Awake() { TotalDeck = new SyncListCard(); Graveyard = new SyncListCard(); this._randomSeed = new System.Random().Next(); }