IEnumerator SetMotion2()
    {
        int mRoll  = int.Parse(roll.text);
        int mPitch = int.Parse(pitch.text);
        int mSpeed = int.Parse(speed.text);

        Sym4DEmulator.Sym4D_X_StartContents(xPort);
        yield return(ws);

        Sym4DEmulator.Sym4D_X_SendMosionData2(mRoll, mPitch, mSpeed);
        yield return(ws);
    }