private void notifyListeners() { if (listeners != null) { foreach (GameObject listener in listeners) { Switchable switchable = listener.GetComponent <Switchable>(); switchable.turnOnOff(!currentlyInteracting); } } }
private void notifyListeners() { if (listeners != null) { foreach (GameObject listener in listeners) { Switchable switchable = listener.GetComponent <Switchable>(); switchable.turnOnOff(!currentlyInteracting); } } }