Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (cinemachineBrain.ActiveVirtualCamera as CinemachineVirtualCamera != Camera.GetComponent <CinemachineVirtualCamera>())
        {
            return;
        }

        bool canInteract = interactableInRange && !character.HasItem();

        if (canInteract)
        {
            Interactable newInteractable = null;

            try
            {
                newInteractable = interactableObject.GetComponent <Interactable>();
            }
            catch
            {
                //Debug.Log("Interactable is null");
            }


            //currentInteractable = newInteractable;

            if (newInteractable != null)
            {
                //Debug.Log("current interactable has a pick up script");
                if (((Input.GetKeyDown(KeyCode.E) || PoseParser.GETGestureAsString().CompareTo("P") == 0)))
                {
                    if (newInteractable.GetComponent <Breakable>() != null)
                    {
                        //photonView.RPC("SetBreakHandsInactive", GetComponent<PhotonView>().Owner);
                        SetBreakHandsInactive();
                        newInteractable.PrimaryInteraction(character);
                        return;
                    }
                }
                //d is for opening
                //u is closing

                if (Input.GetKeyDown(KeyCode.E))
                {
                    if (newInteractable.GetComponent <Openable>() != null)
                    {
                        newInteractable.PrimaryInteraction(character);
                        return;
                    }
                }

                if (PoseParser.GETGestureAsString().CompareTo("D") == 0)
                {
                    if (newInteractable.GetComponent <Openable>() != null && newInteractable.GetComponent <Openable>().isOpened == false)
                    {
                        newInteractable.PrimaryInteraction(character);
                        return;
                    }
                }

                if (PoseParser.GETGestureAsString().CompareTo("U") == 0)
                {
                    if (newInteractable.GetComponent <Openable>() != null && newInteractable.GetComponent <Openable>().isOpened == true)
                    {
                        newInteractable.PrimaryInteraction(character);
                        return;
                    }
                }

                if ((Input.GetKeyDown(KeyCode.E) || PoseParser.GETGestureAsString().CompareTo("B") == 0) && newInteractable.GetComponent <Breakable>() == null && newInteractable.GetComponent <Openable>() == null)
                {
                    if (newInteractable.GetComponent <Switchable>() != null)
                    {
                        newInteractable.PrimaryInteraction(character);
                    }
                    else if (newInteractable.GetComponent <Droppable>() != null)
                    {
                        newInteractable.PrimaryInteraction(character);
                        //photonView.RPC("SetPressDropToNotActive", GetComponent<PhotonView>().Owner);
                        SetPressDropToNotActive();
                    }
                    else
                    {
                        currentInteractable = newInteractable;
                        currentInteractable.GetComponent <Outline>().enabled = false;
                        // Debug.Log("F was pressed");

                        currentInteractable.PrimaryInteraction(character);
                    }
                }
            }
        }
        // if we are holding something, we are limited to the possible interactions
        else if (currentInteractable != null)
        {
            // check if there is a bag nearby as we can still pickup bags if we are holding an item
            Grabbable  newBag          = null;
            Switchable newSwitch       = null;
            Droppable  dropBag         = null;
            Breakable  breakableObject = null;
            Openable   openableObject  = null;
            try
            {
                newBag = interactableObject.GetComponent <Grabbable>();
            }
            catch
            {
                //Debug.Log("rock is null");
            }

            try
            {
                newSwitch = interactableObject.GetComponent <Switchable>();
            }
            catch
            {
                //Debug.Log("switch is null");
            }

            try
            {
                dropBag = interactableObject.GetComponent <Droppable>();
            }
            catch
            {
                //Debug.Log("switch is null");
            }

            try
            {
                breakableObject = interactableObject.GetComponent <Breakable>();
            }
            catch
            {
                //Debug.Log("breakable is null");
            }

            try
            {
                openableObject = interactableObject.GetComponent <Openable>();
            }
            catch
            {
                //Debug.Log("Opanable is null");
            }
            if ((Input.GetKeyDown(KeyCode.E) || PoseParser.GETGestureAsString().CompareTo("P") == 0) && openableObject != null)
            {
                openableObject.PrimaryInteraction(character);
            }

            if ((Input.GetKeyDown(KeyCode.E) || PoseParser.GETGestureAsString().CompareTo("B") == 0) && newBag != null)
            {
                newBag.PrimaryInteraction(character);
            }

            if ((Input.GetKeyDown(KeyCode.E) || PoseParser.GETGestureAsString().CompareTo("B") == 0) && newSwitch != null)
            {
                newSwitch.PrimaryInteraction(character);
            }

            if (Input.GetKeyDown(KeyCode.E) && dropBag != null)
            {
                dropBag.PrimaryInteraction(character);
                //photonView.RPC("SetPressDropToNotActive", GetComponent<PhotonView>().Owner);
                SetPressDropToNotActive();
            }

            if (Input.GetKeyDown(KeyCode.E) && breakableObject != null)
            {
                breakableObject.PrimaryInteraction(character);
            }
            // press G to drop/throw item
            if (Input.GetKeyDown(KeyCode.G))
            {
                // we drop/throw item and turn off its outline
                currentInteractable.SecondaryInteraction(character);
                currentInteractable.GetComponent <Outline>().enabled = true;
                currentInteractable = null;
            }
            else

            if ((Input.GetMouseButtonDown(0) || PoseParser.GETGestureAsString().CompareTo("R") == 0) && currentInteractable.GetComponent <Throwable>() != null)
            {
                currentInteractable.GetComponent <Throwable>().ThrowRock(character);
                currentInteractable.GetComponent <Outline>().enabled = true;
                currentInteractable = null;
            }
            else
            // if item is shootable
            if (Input.GetMouseButtonDown(0) && currentInteractable.GetComponent <Shootable>() != null)
            {
                //Debug.Log(currentInteractable);
                currentInteractable.GetComponent <Shootable>().ShootGun(character);
            }
        }
    }