Beispiel #1
0
 public void EndGameUI()
 {
     if (SaveAndLoadGameData.instance.savedData.playedGameCount % 2 == 0 &&
         SaveAndLoadGameData.instance.savedData.isAdsRemoved == false)
     {
         FindObjectOfType <AdmobManager>().ShowInterstitialAd();
     }
     pauseButton.gameObject.SetActive(false);
     gameEndedGroup.SetActive(true);
     totalCoinText.text = (SaveAndLoadGameData.instance.savedData.coin - survivalManager.GetCoinGained()).ToString();
     CallCoinEnumerator();
 }
Beispiel #2
0
 /// <summary>
 /// Update is called every frame, if the MonoBehaviour is enabled.
 /// </summary>
 void Update()
 {
     if (isAdClosed)
     {
         if (isRewarded)
         {
             manager.GainCoin(manager.GetCoinGained());
             x2Text.gameObject.SetActive(true);
             rewardedVideoButton.gameObject.SetActive(false);
             Debug.Log("rewarded");
             // do all the actions
             // reward the player
             isRewarded = false;
         }
         else
         {
             // Ad closed but user skipped ads, so no reward
             // Ad your action here
         }
         isAdClosed = false;  // to make sure this action will happen only once.
     }
 }