Beispiel #1
0
 void Start()
 {
     currentHealth       = maxHealth;
     target              = FindObjectOfType <Player>();
     selfRotationSpeed.z = Random.Range(-60, 60);
     if (GetComponent <AIDestinationSetter>() != null)
     {
         GetComponent <AIDestinationSetter>().target = target.transform;
     }
     timeBetweenShots = startTimeBetweenShots;
     gameManager      = FindObjectOfType <SurvivalGameManager>();
 }
    // Use this for initialization
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        else if (instance != this)
        {
            Destroy(gameObject);
        }
    }
Beispiel #3
0
    void Start()
    {
        if (PowerUpManager.powerUpManager.selectedActivePowerUps.Count < 1)
        {
            useButton.gameObject.SetActive(false);
        }
        else
        {
            gameManager = FindObjectOfType <SurvivalGameManager>();
            power       = PowerUpManager.powerUpManager.powerUps
                          .FirstOrDefault(
                s =>
                s.powerUpType == PowerUpManager.powerUpManager.selectedActivePowerUps[0]);

            Set();
        }
    }
    void Start()
    {
        //Random belirle tek taraflı mı değil mi
        if (Random.Range(0, 2) > 0)
        {
            isOneSided = true;
        }

        TurnRandom();

        gameManager = FindObjectOfType <SurvivalGameManager>();

        if (isOneSided)
        {
            leftParticle.gameObject.SetActive(false);
            arrow.SetActive(true);
        }
    }
 void Start()
 {
     survivalManager = FindObjectOfType <SurvivalGameManager>();
 }
Beispiel #6
0
 void Start()
 {
     activePowerUp   = FindObjectOfType <ActivePowerUpGameUI>();
     survivalManager = FindObjectOfType <SurvivalGameManager>();
 }
Beispiel #7
0
 void Start()
 {
     survivalManager = FindObjectOfType <SurvivalGameManager>();
     enemyManager    = FindObjectOfType <SurvivalEnemyManager>();
     waveIndex       = survivalManager.waveIndex;
 }