Beispiel #1
0
        /// <summary>
        /// Default constructor.
        /// </summary>
        /// <param name="title"> Level title.</param>
        /// <param name="game"> Game.</param>
        public Level(string title, SuperPlatformerGame game)
        {
            CurrentTime = 0;
            Gravity     = 550;

            // Create the lists.
            _entities        = new List <Entity>();
            _pendingEntities = new List <Entity>();
            _decorations     = new List <MonoSprite>();
            _backgroundTiles = new List <Tile>();

            // Time moves on.
            _time = new TimedEvent(OnTimeTick, 1000);
            _time.Enable();

            // Time to respawn
            _respawnTimer = new TimedEvent(OnRespawnTimerElapsed, 3000);

            // Wait X seconds before switching to end level scene on level finished.
            _endTimer = new TimedEvent(() =>
            {
                game.SceneActivator.ActivateScene(new EndLevelScene(game));
            }, 4000);

            _scale = SuperPlatformerGame.SCALE;

            _viewport = game.GraphicsDevice.Viewport;

            _title = title;

            _collisions = new CollisionTester();

            _camera = new Camera2D(_viewport);

            Player = new Player(game.Content.Load <Texture2D>("Images/Player/Protagonist"), Vector2.Zero, 16, 22, game.KeyboardDevice, this, game.Content);

            // Listen to some player events
            Player.OnSizeChanged += OnPlayerSizeChange;
            Player.OnDied        += OnPlayerDeath;

            Score = new ScoreCollector();

            TypePlayer = PlayerType.PROTAGONIST;

            Display = new HUD(this, _camera, game.Content);

            _collidables = new List <Entity>();

            _camera.Follow(Player);
        }
Beispiel #2
0
        /// <summary>
        /// Load the level.
        /// </summary>
        /// <param name="game"> The game object.</param>
        /// <param name="fileName"> The filename of the level file.</param>
        public void Load(SuperPlatformerGame game, string fileName)
        {
            _loader = new LevelLoader(_title, this, game);

            _loader.Parse(@"Resources/Data/" + fileName + ".json");

            // Load background
            Texture2D texture = game.Content.Load <Texture2D>(_loader.GetBackgroundPath());

            MonoSprite backgroundImageLeft  = new MonoSprite(texture, new Rectangle(0, 0, 512, 432), Vector2.Zero, 512, 432);
            MonoSprite backgroundImageRight = new MonoSprite(texture, new Rectangle(0, 0, 512, 432), Vector2.Zero, 512, 432);

            _background = new ParallaxBackground(_camera, backgroundImageLeft, backgroundImageRight);

            // Set the current time to the given level duration
            CurrentTime = _loader.GetTotalTime();

            // Set the given tilesize
            _tileSize = _loader.GetTileSize();

            // Initialize the background tiles
            _loader.InitializeBackgroundTiles(out _backgroundTiles);

            // Initialize the decorations
            _loader.InitializeDecoration(out _decorations);

            // Set the player spawn point
            _spawn = _loader.GetSpawnPoint();

            // Initialize the player's position
            Player.Position = _spawn;

            // Load entities
            LoadEntities();

            // Set pixel sizes
            PixelSizeX = (_loader.TilesX * _tileSize) * (int)_scale;
            PixelSizeY = (_loader.TilesY * _tileSize) * (int)_scale;

            // Set camera bounds
            _camera.SetBounds(PixelSizeX, PixelSizeY);
        }
Beispiel #3
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game">The game this scene belongs to</param>
 public IntroScene(SuperPlatformerGame game) : base(game)
 {
     _introPhaseDuration = 2000;
 }
Beispiel #4
0
 /// <summary>
 /// Default constructor.
 /// </summary>
 /// <param name="game"> The game.</param>
 /// <param name="levelTag"> The level tag.</param>
 public LevelScene(SuperPlatformerGame game, string levelTag) : base(game)
 {
     _levelTag       = levelTag;
     BackgroundColor = Color.Bisque;
 }
Beispiel #5
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 /// <summary>
 /// Default constructor.
 /// </summary>
 /// <param name="game">The game this scene belongs to</param>
 public MainMenuScene(SuperPlatformerGame game) : base(game)
 {
     //
 }
Beispiel #6
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="levelTag"> Level tag.</param>
 /// <param name="level"> Level object.</param>
 /// <param name="game"> Game object.</param>
 public LevelLoader(string levelTag, Level level, SuperPlatformerGame game)
 {
     _levelTag = levelTag;
     _level    = level;
     _game     = game;
 }
Beispiel #7
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game"> The game this scene belongs to.</param>
 public GameOverScene(SuperPlatformerGame game) : base(game)
 {
     _duration = 5000;
 }
Beispiel #8
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game"> The game this scene belongs to.</param>
 public EndLevelScene(SuperPlatformerGame game) : base(game)
 {
     _endDuration = 3500;
 }
Beispiel #9
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 /// <summary>
 /// Constructor.
 /// </summary>
 public MonoScene(SuperPlatformerGame game)
 {
     Game            = game;
     Children        = new List <MonoObject>();
     BackgroundColor = Color.Black;
 }
Beispiel #10
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game"> The game this scene belongs to.</param>
 public TimeUpScene(SuperPlatformerGame game) : base(game)
 {
     _duration = 5000;
 }