private void OnTriggerEnter2D(Collider2D collision)
 {
     if (alreadySet == false)
     {
         Particle particle = collision.gameObject.GetComponent <Particle>();
         emitter.SetSubstance(particle.currentSubstance);
         alreadySet = true;
     }
     else if (canChange == true)
     {
         Particle particle = collision.gameObject.GetComponent <Particle>();
         emitter.SetSubstance(particle.currentSubstance);
     }
 }