Beispiel #1
0
        private void AppendBody(StringAppender appender, YuScriptCreateSetting setting)
        {
            var nameSpace = setting.NameSpace;

            appender.AppendLine("namespace " + nameSpace);
            appender.AppendLine("{");
            appender.ToRight();
            var scriptId    = setting.ScriptId;
            var inheritText = setting.IsAotuCreateInterface ? ": I" + scriptId : null;

            switch (setting.inherits)
            {
            case Inherits.Class:
                TryAppendAotuInterface(appender, setting);
                appender.AppendLine($"public class {scriptId} {inheritText}");
                break;

            case Inherits.AbstractClass:
                TryAppendAotuInterface(appender, setting);
                appender.AppendLine($"public abstract class {scriptId} {inheritText}");
                break;

            case Inherits.Enum:
                appender.AppendLine($"public enum {scriptId} : byte");
                break;

            case Inherits.Interface:
                appender.AppendLine($"public interface {scriptId}");
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            if (!string.IsNullOrEmpty(setting.Inherit) &&
                setting.inherits != Inherits.Enum)
            {
                appender.Append("        : " + setting.Inherit);
            }

            appender.AppendLine("{");
            appender.AppendLine("}");
            appender.ToLeft();
            appender.AppendLine("}");
            appender.AppendLine();

            if (!string.IsNullOrEmpty(setting.PreComplie))
            {
                appender.AppendLine("#endif");
            }
        }
        private void CreateScript()
        {
            Appender.Clean();
            //Appender.AppendLine($"#if {u3DAppSetting.LocAppId}Play");
            Appender.AppCsNoteHeader();
            Appender.AppendUsingNamespace(
                "Client.LegoUI",
                "UnityEngine",
                "YuU3dPlay"
                );

            Appender.AppendSingleComment("在这里处理UI的生命周期!");
            //Appender.AppendLine($"namespace {u3DAppSetting.LocAppId}Play");
            Appender.AppendLine("{");
            Appender.ToRight();
            Appender.AppendLine($"public class {ClassId} : IYuLegoUIPipelineHandler");
            Appender.AppendLine("{");
            Appender.ToRight();
            Appender.AppendLine($"public string UiId => \"{uiRect.name}\";");
            Appender.AppendLine($"public YuUIPipelineType PipelineType => " +
                                $"YuUIPipelineType.{pipelineType};");
            Appender.AppendLine();

            Appender.AppendLine($"public void Execute(IYuLegoUI legoUI)");
            Appender.AppendLine("{");
            Appender.ToRight();
            Appender.AppendLine("#if UNITY_EDITOR");
            Appender.AppendLine($"Debug.Log(\"{ClassId} is Invoked!\");");
            Appender.AppendLine("#endif");
            Appender.ToLeft();
            Appender.AppendLine("}");

            Appender.AppendCsFooter();
            Appender.AppendLine("#endif");
            //var developerId = YuU3dAppSettingDati.CurrentActual.CurrentDeveloper.Name;
            //var path = u3DAppSetting.Helper.CsLegoUIDir + developerId + "/"
            //    + GetUITypeDir() + "/" + uiRect.name + "/LogicCode/LogicAndPipeline/"
            //    + ClassId + ".cs";
            //var codeContent = Appender.ToString();
            //YuIOUtility.TryWriteAllText(path, codeContent);
        }