Beispiel #1
0
        void CreateSettingsGUI()
        {
            if (LocalizationEditorSettings.ActiveLocalizationSettings == null)
            {
                if (m_Editor != null)
                {
                    m_Editor.RemoveFromHierarchy();
                    m_Editor = null;
                }

                EditorGUI.BeginChangeCheck();
                var obj = EditorGUILayout.ObjectField(s_Texts.activeSettings, LocalizationEditorSettings.ActiveLocalizationSettings, typeof(LocalizationSettings), false) as LocalizationSettings;
                if (EditorGUI.EndChangeCheck())
                {
                    LocalizationEditorSettings.ActiveLocalizationSettings = obj;
                }

                EditorGUILayout.HelpBox(s_Texts.noSettingsMsg.text, MessageType.Info, true);
                if (GUILayout.Button("Create", GUILayout.Width(100)))
                {
                    var created = LocalizationSettingsMenuItems.CreateLocalizationAsset();
                    if (created != null)
                    {
                        LocalizationEditorSettings.ActiveLocalizationSettings = created;
                    }
                }
            }
            else if (Event.current.type != EventType.Layout && m_Editor == null)
            {
                m_Editor = new InspectorElement(LocalizationEditorSettings.ActiveLocalizationSettings);
                m_Root.Add(m_Editor);
            }
        }
Beispiel #2
0
        public override void OnGUI(string searchContext)
        {
            if (LocalizationEditorSettings.ActiveLocalizationSettings == null)
            {
                EditorGUI.BeginChangeCheck();
                var obj = EditorGUILayout.ObjectField(s_Texts.activeSettings, LocalizationEditorSettings.ActiveLocalizationSettings, typeof(LocalizationSettings), false) as LocalizationSettings;
                if (EditorGUI.EndChangeCheck())
                {
                    LocalizationEditorSettings.ActiveLocalizationSettings = obj;

                    // Trigger the activate so it generates a new Editor
                    base.OnActivate(m_SearchContext, m_RootElement);
                }

                EditorGUILayout.HelpBox(s_Texts.noSettingsMsg.text, MessageType.Info, true);
                if (GUILayout.Button("Create", GUILayout.Width(100)))
                {
                    var created = LocalizationSettingsMenuItems.CreateLocalizationAsset();
                    if (created != null)
                    {
                        LocalizationEditorSettings.ActiveLocalizationSettings = created;

                        // Trigger the activate so it generates a new Editor
                        base.OnActivate(m_SearchContext, m_RootElement);
                    }
                }
            }
            else
            {
                base.OnGUI(searchContext);
            }
        }