Beispiel #1
0
    public void OnTriggerEnter(Collider other)
    {
        // Check if triggered by player
        if (other.gameObject.layer == 10)
        {
            Status status = other.gameObject.GetComponent <Status>();

            switch (data.StatType())
            {
            case CollectibleData.Type.Health:
                status.AddHealth(data.Value());
                break;
            }

            pickupSound.Play();

            Collected();
        }
    }