Beispiel #1
0
 public Upgrade(StatsSet set)
 {
     _price            = set.getInt("price");
     _attackBoost      = set.getFloat("attackBoost");
     _attackSpeedBoost = set.getFloat("speedBoost");
     _rangeBoost       = set.getFloat("rangeBoost");
     _healthBoost      = set.getFloat("healthBoost");
     _newAmmunition    = set.getObject("ammunition") as Ammunition;
     _graphicsUpgrade  = set.getObject("graphicsUpgrade") as Dictionary <int, Color>;
 }
Beispiel #2
0
    public GameTower(StatsSet set)
        : base(set)
    {
        _attackFrequency = set.getFloat("attackFrequency");
        _damagePerAttack = set.getFloat("attackDamage");
        _attackRange     = set.getFloat("attackRange");
        _health          = set.getFloat("health");
        _ammunition      = set.getObject("ammunition") as Ammunition;
        _coinPrice       = set.getInt("coinPrice");
        _attackPS        = set.getString("attackParticleSystem");
        _attackSound     = set.getString("attackSound");
        _repairCostPerPS = set.getFloat("repairCostPerPS");

        _fracturedAsset = Resources.Load("Models/" + set.getString("fracturedAssetPath"));
        _towerIconAsset = Resources.Load(set.getString("towerIcon"), typeof(Sprite)) as Sprite;
    }
Beispiel #3
0
    private void addGraphicsUpdate(StatsSet s, int index, Color c)
    {
        Dictionary <int, Color> graphics = s.getObject("graphicsUpgrade") as Dictionary <int, Color>;

        if (graphics == null)
        {
            graphics = new Dictionary <int, Color> ();
            graphics.Add(index, c);

            s.set("graphicsUpgrade", graphics);
        }
        else if (graphics.ContainsKey(index))
        {
            graphics [index] = c;
        }
        else
        {
            graphics.Add(index, c);
        }
    }