Beispiel #1
0
        public Armor(StatsSet set) : base(set)
        {
            Type          = Utilz.GetEnumFromString(set.GetString("armor_type", "none"), ArmorTypeId.None);
            AvoidModifier = set.GetInt("avoid_modify");
            Pdef          = set.GetInt("p_def");
            Mdef          = set.GetInt("m_def");
            MpBonus       = set.GetInt("mp_bonus");
            HpBonus       = set.GetInt("hp_bonus");

            int bodyPart = BodyPart;

            if ((bodyPart == SlotNeck) || (bodyPart == SlotFace) || (bodyPart == SlotHair) || (bodyPart == SlotHairall) || ((bodyPart & SlotREar) != 0) || ((bodyPart & SlotLFinger) != 0) || ((bodyPart & SlotBack) != 0))
            {
                Type1 = Type1WeaponRingEarringNecklace;
                Type2 = Type2Accessory;
            }
            else
            {
                if ((Type == ArmorType.None.Id) && (BodyPart == SlotLHand)) // retail define shield as NONE
                {
                    Type = ArmorType.Shield.Id;
                }

                Type1 = Type1ShieldArmor;
                Type2 = Type2ShieldArmor;
            }
        }
Beispiel #2
0
        protected ItemTemplate(StatsSet set)
        {
            ItemId = set.GetInt("item_id");
            Name   = set.GetString("name");
            Type1  = set.GetInt("type1");
            Type2  = set.GetInt("type2");
            Weight = set.GetInt("weight");

            MaterialType   = (MaterialType)set.GetInt("material");
            Duration       = set.GetInt("duration", -1);
            BodyPart       = ItemTable.Instance.Slots[set.GetString("bodypart", "none")];
            ReferencePrice = set.GetInt("price");
            CrystalType    = CrystalType.Values.FirstOrDefault(x => x.Id == (CrystalTypeId)set.GetInt("crystal_type"));
            _crystalCount  = set.GetInt("crystal_count");

            Stackable   = set.GetBool("stackable");
            Sellable    = set.GetBool("sellable", true);
            Dropable    = set.GetBool("dropable", true);
            Destroyable = set.GetBool("destroyable", true);
            Tradable    = set.GetBool("tradeable", true);
            //Depositable = set.GetBool("is_depositable", true);

            HeroItem = ((ItemId >= 6611) && (ItemId <= 6621)) || (ItemId == 6842);
            //IsOlyRestricted = set.GetBool("is_oly_restricted");

            //DefaultAction = (ActionType)set.GetInt("default_action");
        }
Beispiel #3
0
        public CharTemplate(StatsSet set)
        {
            BaseStr = set.GetInt("str", 40);
            BaseCon = set.GetInt("con", 21);
            BaseDex = set.GetInt("dex", 30);
            BaseInt = set.GetInt("int", 20);
            BaseWit = set.GetInt("wit", 43);
            BaseMen = set.GetInt("men", 20);

            _baseHpMax = set.GetDouble("hp");
            _baseMpMax = set.GetDouble("mp");

            BaseHpReg = set.GetDouble("hpRegen", 1.5d);
            BaseMpReg = set.GetDouble("mpRegen", 0.9d);

            BasePAtk = set.GetDouble("pAtk");
            BaseMAtk = set.GetDouble("mAtk");
            BasePDef = set.GetDouble("pDef");
            BaseMDef = set.GetDouble("mDef");

            BasePAtkSpd = set.GetInt("atkSpd", 300);

            BaseCritRate = set.GetInt("crit", 4);

            BaseWalkSpd = set.GetInt("walkSpd");
            BaseRunSpd  = set.GetInt("runSpd", 1);

            CollisionRadius = set.GetInt("radius");
            CollisionHeight = set.GetInt("height");
        }
Beispiel #4
0
    private void initialize()
    {
        Upgrade defaultState = new Upgrade();

        StatsSet firstUpgrade = buildUpgradeStats(120, 10.0f, 0.0f, 0.0f, 75.0f);

        addGraphicsUpdate(firstUpgrade, 0, Color.yellow);
        addGraphicsUpdate(firstUpgrade, 3, Color.yellow);
        addGraphicsUpdate(firstUpgrade, 4, Color.yellow);
        Upgrade FU = new Upgrade(firstUpgrade);

        StatsSet secondUpgrade = buildUpgradeStats(150, 15.0f, 0.0f, 0.1f, 100.0f);

        addGraphicsUpdate(secondUpgrade, 0, Color.red);
        addGraphicsUpdate(secondUpgrade, 3, Color.red);
        addGraphicsUpdate(secondUpgrade, 4, Color.red);
        Upgrade SU = new Upgrade(secondUpgrade);

        Upgrade[] cannonTowerUpgrades =
        {
            defaultState,
            FU,
            SU
        };

        _towerUpgrades.Add("Torre Cañón", cannonTowerUpgrades);
    }
Beispiel #5
0
        public static void Initialize()
        {
            XmlDocument doc = new XmlDocument();

            string[] xmlFilesArray = Directory.GetFiles(@"data\xml\npcs\");
            try
            {
                StatsSet set = new StatsSet();

                foreach (string i in xmlFilesArray)
                {
                    doc.Load(i);

                    XmlNodeList nodes = doc.DocumentElement?.SelectNodes("/list/npc");

                    if (nodes == null)
                    {
                        continue;
                    }

                    foreach (XmlNode node in nodes)
                    {
                        XmlElement ownerElement = node.Attributes?[0].OwnerElement;
                        if (ownerElement != null && node.Attributes != null && ownerElement.Name == "npc")
                        {
                            XmlNamedNodeMap attrs = node.Attributes;

                            int npcId      = int.Parse(attrs.GetNamedItem("id").Value);
                            int templateId = attrs.GetNamedItem("idTemplate") == null ? npcId : int.Parse(attrs.GetNamedItem("idTemplate").Value);

                            set.Set("id", npcId);
                            set.Set("idTemplate", templateId);
                            set.Set("name", attrs.GetNamedItem("name").Value);
                            set.Set("title", attrs.GetNamedItem("title").Value);

                            foreach (XmlNode innerData in node.ChildNodes)
                            {
                                if (innerData.Attributes["name"] != null && innerData.Attributes["val"] != null)
                                {
                                    string value = innerData.Attributes["val"].Value;
                                    string name  = innerData.Attributes["name"].Value;

                                    set.Set(name, value);
                                }
                            }

                            _npcs.Add(npcId, new NpcTemplate(set));
                        }
                        set.Clear();
                    }
                }

                Log.Info($"Loaded {_npcs.Count} npcs.");
            }
            catch (Exception e)
            {
                Log.Error(e, "Error parsing NPC templates: ");
            }
        }
Beispiel #6
0
        public void TestMethod1()
        {
            //const string folderPath = @"./data/xml/classes";
            //foreach (string file in Directory.EnumerateFiles(folderPath, "*.xml"))
            //{
            //    //string contents = File.ReadAllText(file);
            //}

            XmlDocument doc = new XmlDocument();

            string[] xmlFilesArray = Directory.GetFiles(@"data\xml\classes\");
            foreach (string i in xmlFilesArray)
            {
                doc.Load(i);

                XmlNodeList nodes = doc.DocumentElement?.SelectNodes("/list/class");

                if (nodes == null)
                {
                    continue;
                }

                foreach (XmlNode node in nodes)
                {
                    XmlElement ownerElement = node.Attributes?[0].OwnerElement;
                    if ((ownerElement == null) || !"class".Equals(ownerElement.Name))
                    {
                        continue;
                    }

                    //ClassIds classId = (ClassIds)int.Parse(attrs.Item(0).Value);
                    StatsSet set = new StatsSet();

                    for (XmlNode cd = node.FirstChild; cd != null; cd = cd.NextSibling)
                    {
                        if ((cd.NextSibling != null) && "set".Equals(cd.NextSibling.Name) && (cd.NextSibling != null))
                        {
                            XmlNamedNodeMap attrs = cd.NextSibling.Attributes;
                            if (attrs == null)
                            {
                                continue;
                            }

                            string name  = attrs.GetNamedItem("name").Value;
                            string value = attrs.GetNamedItem("val").Value;
                            set.Set(name, value);
                        }
                        else
                        {
                            break;
                        }
                    }
                    ////PcTemplate pcTempl = new PcTemplate(classId, set);
                    ////templates.Add((int)pcTempl.ClassId, pcTempl);
                    //System.Diagnostics.Trace.WriteLine($"Added template for: {pcTempl.ClassId}");
                }
            }
        }
Beispiel #7
0
    public CreatureTemplate(StatsSet set)
    {
        _name = set.getString("name");
        _resourceRelativePath = set.getString("relativeModelPath");

        _bounds.size = new Vector3(0, 0, 0);

        _assetSource = Resources.Load("Models/" + _resourceRelativePath);
    }
Beispiel #8
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 public Upgrade(StatsSet set)
 {
     _price            = set.getInt("price");
     _attackBoost      = set.getFloat("attackBoost");
     _attackSpeedBoost = set.getFloat("speedBoost");
     _rangeBoost       = set.getFloat("rangeBoost");
     _healthBoost      = set.getFloat("healthBoost");
     _newAmmunition    = set.getObject("ammunition") as Ammunition;
     _graphicsUpgrade  = set.getObject("graphicsUpgrade") as Dictionary <int, Color>;
 }
Beispiel #9
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        public void Initialize()
        {
            XmlDocument doc = new XmlDocument();

            string[] xmlFilesArray = Directory.GetFiles(@"data\xml\classes\");
            foreach (string i in xmlFilesArray)
            {
                doc.Load(i);

                XmlNodeList nodes = doc.DocumentElement?.SelectNodes("/list/class");

                if (nodes == null)
                {
                    continue;
                }

                foreach (XmlNode node in nodes)
                {
                    XmlElement ownerElement = node.Attributes?[0].OwnerElement;
                    if ((ownerElement == null) || (node.Attributes == null) || !"class".Equals(ownerElement.Name))
                    {
                        continue;
                    }

                    XmlNamedNodeMap attrs   = node.Attributes;
                    ClassId         classId = ClassId.Values.FirstOrDefault(x => ((int)x.Id).Equals(Convert.ToInt32(attrs.Item(0).Value)));
                    StatsSet        set     = new StatsSet();

                    for (XmlNode cd = node.FirstChild; cd != null; cd = cd.NextSibling)
                    {
                        if ((cd.NextSibling != null) && "set".Equals(cd.NextSibling.Name) && (cd.NextSibling != null))
                        {
                            attrs = cd.NextSibling.Attributes;
                            if (attrs == null)
                            {
                                continue;
                            }

                            string name  = attrs.GetNamedItem("name").Value;
                            string value = attrs.GetNamedItem("val").Value;
                            set.Set(name, value);
                        }
                        else
                        {
                            break;
                        }
                    }

                    PcTemplate pcTempl = new PcTemplate(classId, set);
                    Templates.Add((int)pcTempl.ClassId.Id, pcTempl);
                }
            }

            Log.Info($"CharTemplateTable: Loaded {Templates.Count} character templates.");
        }
Beispiel #10
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    public GameEnemy(StatsSet set)
        : base(set)
    {
        _health           = set.getFloat("health");
        _attackDmg        = set.getFloat("attackDamage");
        _attackRange      = set.getFloat("attackRange");
        _attackFreq       = set.getFloat("attackFrequency");
        _onKillCoinReward = set.getInt("killReward");

        _runtimeAnimationController = Resources.Load("Models/" + set.getString("animationController"));
    }
Beispiel #11
0
    private StatsSet buildUpgradeStats(int price, float attackB, float rangeB, float speedB, float healthB)
    {
        StatsSet set = new StatsSet();

        set.set("price", price);
        set.set("attackBoost", attackB);
        set.set("speedBoost", speedB);
        set.set("rangeBoost", rangeB);
        set.set("healthBoost", healthB);

        return(set);
    }
Beispiel #12
0
 public Henna(StatsSet set)
 {
     SymbolId = set.GetInt("symbol_id");
     Dye      = set.GetInt("dye");
     Price    = set.GetInt("price");
     StatInt  = set.GetInt("INT");
     StatStr  = set.GetInt("STR");
     StatCon  = set.GetInt("CON");
     StatMen  = set.GetInt("MEN");
     StatDex  = set.GetInt("DEX");
     StatWit  = set.GetInt("WIT");
 }
Beispiel #13
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        public void Test()
        {
            Dictionary <int, NpcTemplate> _npcs = new Dictionary <int, NpcTemplate>();
            XmlDocument doc = new XmlDocument();

            string[] xmlFilesArray = Directory.GetFiles(@"data\xml\npcs\");
            try
            {
                StatsSet set = new StatsSet();
                //StatsSet petSet = new StatsSet();

                foreach (string i in xmlFilesArray)
                {
                    doc.Load(i);

                    XmlNodeList nodes = doc.DocumentElement?.SelectNodes("/list/npc");

                    if (nodes == null)
                    {
                        continue;
                    }

                    foreach (XmlNode node in nodes)
                    {
                        XmlElement ownerElement = node.Attributes?[0].OwnerElement;
                        if ((ownerElement != null) && (node.Attributes != null) && "npc".Equals(ownerElement.Name))
                        {
                            XmlNamedNodeMap attrs = node.Attributes;

                            int npcId      = int.Parse(attrs.GetNamedItem("id").Value);
                            int templateId = attrs.GetNamedItem("idTemplate") == null ? npcId : int.Parse(attrs.GetNamedItem("idTemplate").Value);

                            set.Set("id", npcId);
                            set.Set("idTemplate", templateId);
                            set.Set("name", attrs.GetNamedItem("name").Value);
                            set.Set("title", attrs.GetNamedItem("title").Value);

                            _npcs.Add(npcId, new NpcTemplate(set));
                        }
                        set.Clear();
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine($"MapRegionTest Error: {e.Message}");
                //_log.log(Level.SEVERE, "NpcTable: Error parsing NPC templates : ", e);
            }
        }
Beispiel #14
0
        private void CalculateValues()
        {
            var player = GameState.Instance.PlayerRpgState;
            int levels = RpgValues.LevelsForExperience(player);

            for (int i = 0, tLevel = player.Level; i < levels; i++, tLevel++)
            {
                PotentialPoints += RpgValues.PotentialPointsForLevel(tLevel, player);
            }

            NewLevel = player.Level + levels;

            //copy stats set
            NewStats = new StatsSet(player.BaseStats);
        }
Beispiel #15
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    public GameTower(StatsSet set)
        : base(set)
    {
        _attackFrequency = set.getFloat("attackFrequency");
        _damagePerAttack = set.getFloat("attackDamage");
        _attackRange     = set.getFloat("attackRange");
        _health          = set.getFloat("health");
        _ammunition      = set.getObject("ammunition") as Ammunition;
        _coinPrice       = set.getInt("coinPrice");
        _attackPS        = set.getString("attackParticleSystem");
        _attackSound     = set.getString("attackSound");
        _repairCostPerPS = set.getFloat("repairCostPerPS");

        _fracturedAsset = Resources.Load("Models/" + set.getString("fracturedAssetPath"));
        _towerIconAsset = Resources.Load(set.getString("towerIcon"), typeof(Sprite)) as Sprite;
    }
Beispiel #16
0
    private EnemyTable()
    {
        _enemies = new Dictionary <string, GameEnemy> ();

        StatsSet spiderSet = new StatsSet();

        spiderSet.set("name", "Araña Exploradora");
        spiderSet.set("relativeModelPath", "Spider_Scout/spider_scout_walk");
        spiderSet.set("health", 350.0f);
        spiderSet.set("attackDamage", 50.0f);
        spiderSet.set("attackRange", 5.0f);
        spiderSet.set("attackFrequency", 1.0f);
        spiderSet.set("killReward", 15);
        spiderSet.set("animationController", "Spider_Scout/spider_scout_controller");
        registerEnemy(new GameEnemy(spiderSet));
    }
Beispiel #17
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 public Weapon(StatsSet set) : base(set)
 {
     Type            = Utilz.GetEnumFromString(set.GetString("weaponType", "none"), WeaponTypeId.None);
     SoulshotCount   = set.GetInt("soulshots");
     SpiritshotCount = set.GetInt("spiritshots");
     PDam            = set.GetInt("p_dam");
     RndDam          = set.GetInt("rnd_dam");
     Critical        = set.GetInt("critical");
     HitModifier     = set.GetDouble("hit_modify");
     AvoidModifier   = set.GetInt("avoid_modify");
     ShieldDef       = set.GetInt("shield_def");
     ShieldDefRate   = set.GetDouble("shield_def_rate");
     AtkSpeed        = set.GetInt("atk_speed");
     AtkReuse        = set.GetInt("atk_reuse", Type == WeaponTypeId.Bow ? 1500 : 0);
     MpConsume       = set.GetInt("mp_consume");
     MDam            = set.GetInt("m_dam");
 }
Beispiel #18
0
        public void TestMethod1()
        {
            string folderPath = @"./data/xml/classes";

            foreach (string file in Directory.EnumerateFiles(folderPath, "*.xml"))
            {
                string contents = File.ReadAllText(file);
            }

            XmlDocument doc = new XmlDocument();

            string[] xmlFilesArray = Directory.GetFiles(@"data\xml\classes\");
            for (int i = 0; i < xmlFilesArray.Length; i++)
            {
                doc.Load(xmlFilesArray[i]);
                XmlNodeList nodes = doc.DocumentElement.SelectNodes("/list/class");

                foreach (XmlNode node in nodes)
                {
                    if ("class".Equals(node.Attributes[0].OwnerElement.Name))
                    {
                        XmlNamedNodeMap attrs   = node.Attributes;
                        ClassIds        classId = (ClassIds)int.Parse(attrs.Item(0).Value);
                        StatsSet        set     = new StatsSet();

                        for (XmlNode cd = node.FirstChild; cd != null; cd = cd.NextSibling)
                        {
                            if ("set".Equals(cd.NextSibling.Name) && cd.NextSibling != null)
                            {
                                attrs = cd.NextSibling.Attributes;
                                string name  = attrs.GetNamedItem("name").Value;
                                string value = attrs.GetNamedItem("val").Value;
                                set.Set(name, value);
                            }
                            else
                            {
                                break;
                            }
                        }
                        ////PcTemplate pcTempl = new PcTemplate(classId, set);
                        ////templates.Add((int)pcTempl.ClassId, pcTempl);
                        //System.Diagnostics.Trace.WriteLine("Added template for: " + pcTempl.ClassId);
                    }
                }
            }
        }
Beispiel #19
0
        private void PaintStats()
        {
            StringBuilder statsSB = new StringBuilder(); //really can't guess here

            var      player       = GameState.Instance.PlayerRpgState;
            StatsSet baseStats    = player.BaseStats;
            StatsSet derivedStats = player.DerivedStats;

            //level and XP
            statsSB.AppendFormat("Level {0} ({1}/{2})\n\n", player.Level, player.Experience, RpgValues.XPToNext(player.Level));

            //base statistics
            foreach (StatType value in Enum.GetValues(typeof(StatType)))
            {
                string name = Enum.GetName(typeof(StatType), value);
                if (GameParams.HideStats.Contains(name))
                {
                    continue;
                }
                int baseValue    = baseStats.Stats[value];
                int derivedValue = derivedStats.Stats[value];
                statsSB.AppendFormat("{0}: {1} [{2}]\n", Sub.Replace(name, SubList), baseValue, derivedValue);
            }

            statsSB.AppendLine();

            //damage resistance and threshold
            foreach (int value in Enum.GetValues(typeof(DamageType)))
            {
                string name      = Enum.GetName(typeof(DamageType), value);
                float  baseDR    = baseStats.DamageResistance[(DamageType)value];
                float  baseDT    = baseStats.DamageThreshold[(DamageType)value];
                float  derivedDR = derivedStats.DamageResistance[(DamageType)value];
                float  derivedDT = derivedStats.DamageThreshold[(DamageType)value];
                statsSB.AppendFormat("{0}: DR({1:f1} [{2:f1}]) | DT({3:f1} [{4:f1}])\n", name.Substring(0, Math.Min(4, name.Length)), baseDR, derivedDR, baseDT, derivedDT);
            }

            statsSB.AppendLine();

            //max health
            statsSB.AppendFormat("Max Health: {0:f1} [{1:f1}]", baseStats.MaxHealth, derivedStats.MaxHealth);

            StatsText.text = statsSB.ToString();
        }
Beispiel #20
0
    public static GameTargetInstance instantiate()
    {
        int objectId = IDFactory.getNextID();

        if (_templateObject == null)
        {
            StatsSet set = new StatsSet();
            set.set("name", "Castillo");
            set.set("relativeModelPath", "Target_Castle/target_castle");
            set.set("health", 2500.0f);
            _templateObject = new GameTarget(set);
        }

        GameTargetInstance gti = new GameTargetInstance(objectId, _templateObject);

        World.getInstance().registerTarget(gti);

        return(gti);
    }
Beispiel #21
0
    private void addGraphicsUpdate(StatsSet s, int index, Color c)
    {
        Dictionary <int, Color> graphics = s.getObject("graphicsUpgrade") as Dictionary <int, Color>;

        if (graphics == null)
        {
            graphics = new Dictionary <int, Color> ();
            graphics.Add(index, c);

            s.set("graphicsUpgrade", graphics);
        }
        else if (graphics.ContainsKey(index))
        {
            graphics [index] = c;
        }
        else
        {
            graphics.Add(index, c);
        }
    }
Beispiel #22
0
        public void Initialize()
        {
            XmlDocument doc = new XmlDocument();

            string[] xmlFilesArray = Directory.GetFiles(@"data\xml\classes\");
            for (int i = 0; i < xmlFilesArray.Length; i++)
            {
                doc.Load(xmlFilesArray[i]);
                XmlNodeList nodes = doc.DocumentElement.SelectNodes("/list/class");

                foreach (XmlNode node in nodes)
                {
                    if ("class".Equals(node.Attributes[0].OwnerElement.Name))
                    {
                        XmlNamedNodeMap attrs   = node.Attributes;
                        ClassId         classId = ClassId.Values.FirstOrDefault(x => ((int)x.Id).Equals(Convert.ToInt32(attrs.Item(0).Value)));
                        StatsSet        set     = new StatsSet();

                        for (XmlNode cd = node.FirstChild; cd != null; cd = cd.NextSibling)
                        {
                            if ("set".Equals(cd.NextSibling.Name) && cd.NextSibling != null)
                            {
                                attrs = cd.NextSibling.Attributes;
                                string name  = attrs.GetNamedItem("name").Value;
                                string value = attrs.GetNamedItem("val").Value;
                                set.Set(name, value);
                            }
                            else
                            {
                                break;
                            }
                        }
                        PcTemplate pcTempl = new PcTemplate(classId, set);
                        templates.Add((int)pcTempl.ClassId.Id, pcTempl);
                    }
                }
            }
            Log.Info($"Loaded { templates.Count } character templates.");
        }
Beispiel #23
0
        private void PaintSkills()
        {
            var      player       = GameState.Instance.PlayerRpgState;
            StatsSet baseStats    = player.BaseStats;
            StatsSet derivedStats = player.DerivedStats;

            StringBuilder skillsSB = new StringBuilder(baseStats.Skills.Keys.Count * 16);

            foreach (SkillType value in Enum.GetValues(typeof(SkillType)))
            {
                string name = Enum.GetName(typeof(SkillType), value);
                if (GameParams.HideSkills.Contains(name))
                {
                    continue;
                }

                int baseSkill    = baseStats.Skills[value];
                int derivedSkill = derivedStats.Skills[value];
                skillsSB.AppendFormat("{0}: {1} [{2}]\n", Sub.Replace(name, SubList), baseSkill, derivedSkill);
            }

            SkillsText.text = skillsSB.ToString();
        }
Beispiel #24
0
        private void LoadEtcItemModels()
        {
            Dictionary <int, EtcItemModel> etcItemModels = ItemService.GetAllEtcItemModelsDict();

            foreach (KeyValuePair <int, EtcItemModel> modelPair in etcItemModels)
            {
                StatsSet     set     = new StatsSet();
                EtcItemModel model   = modelPair.Value;
                EtcItem      etcItem = new EtcItem(set)
                {
                    Type        = Utilz.GetEnumFromString(model.ItemType, EtcItemTypeId.None),
                    ItemId      = model.ItemId,
                    Name        = model.Name,
                    Sellable    = model.Sellable,
                    Dropable    = model.Dropable,
                    Destroyable = model.Destroyable,
                    Tradable    = model.Tradeable,
                    Weight      = model.Weight,
                    Duration    = model.Duration
                };
                EtcItems.Add(modelPair.Key, etcItem);
            }
        }
Beispiel #25
0
    private TowerTable()
    {
        _towers = new Dictionary <string, GameTower> ();

        Ammunition cannonBall = new Ammunition("Cannon_Ball/cannon_ball", 50.0f);

        StatsSet cannon = new StatsSet();

        cannon.set("name", "Torre Cañón");
        cannon.set("relativeModelPath", "Tower_Cannon/cannon_tower");
        cannon.set("fracturedAssetPath", "Tower_Cannon/Fractured/cannon_tower_fractured");
        cannon.set("attackFrequency", 1.0f);
        cannon.set("attackDamage", 100.0f);
        cannon.set("attackRange", 15.0f);
        cannon.set("health", 500.0f);
        cannon.set("ammunition", cannonBall);
        cannon.set("coinPrice", 100);
        cannon.set("attackParticleSystem", "PS_CannonBurst");
        cannon.set("attackSound", "sound_cannon");
        cannon.set("towerIcon", "Icons/Tower_Thumbnails/cannon_tower");
        cannon.set("repairCostPerPS", 0.1f);
        registerTower(new GameTower(cannon));
    }
Beispiel #26
0
        private void LoadWeaponModels()
        {
            Dictionary <int, WeaponModel> weaponModels = ItemService.GetAllWeaponModelsDict();

            foreach (KeyValuePair <int, WeaponModel> modelPair in weaponModels)
            {
                StatsSet    set    = new StatsSet();
                WeaponModel model  = modelPair.Value;
                Weapon      weapon = new Weapon(set)
                {
                    Type            = Utilz.GetEnumFromString(model.WeaponType, WeaponTypeId.None),
                    ItemId          = model.ItemId,
                    Name            = model.Name,
                    BodyPart        = Slots[model.BodyPart],
                    Sellable        = model.Sellable,
                    Dropable        = model.Dropable,
                    Destroyable     = model.Destroyable,
                    Tradable        = model.Tradeable,
                    Weight          = model.Weight,
                    Duration        = model.Duration,
                    ReferencePrice  = model.Price,
                    SpiritshotCount = model.Spiritshots,
                    SoulshotCount   = model.Soulshots,
                    PDam            = model.Pdam,
                    RndDam          = model.RndDam,
                    Critical        = model.Critical,
                    HitModifier     = model.HitModify,
                    AvoidModifier   = model.AvoidModify,
                    ShieldDef       = model.ShieldDef,
                    ShieldDefRate   = model.ShieldDefRate,
                    AtkSpeed        = model.AtkSpeed,
                    MpConsume       = model.MpConsume,
                    MDam            = model.Mdam
                };
                Weapons.Add(modelPair.Key, weapon);
            }
        }
Beispiel #27
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        private void LoadArmorModels()
        {
            Dictionary <int, ArmorModel> armorsModels = ItemService.GetAllArmorModelsDict();

            foreach (KeyValuePair <int, ArmorModel> modelPair in armorsModels)
            {
                StatsSet   set   = new StatsSet();
                ArmorModel model = modelPair.Value;
                Armor      armor = new Armor(set)
                {
                    Type        = Utilz.GetEnumFromString(model.ArmorType, ArmorTypeId.None),
                    ItemId      = model.ItemId,
                    Name        = model.Name,
                    BodyPart    = Slots[model.BodyPart],
                    Sellable    = model.Sellable,
                    Dropable    = model.Dropable,
                    Destroyable = model.Destroyable,
                    Tradable    = model.Tradeable,
                    Weight      = model.Weight,
                    Duration    = model.Duration
                };
                Armors.Add(modelPair.Key, armor);
            }
        }
Beispiel #28
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 public virtual void ApplyToSkills(StatsSet original, StatsSet target)
 {
 }
Beispiel #29
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 public EtcItem(StatsSet set) : base(set)
 {
     Type = Utilz.GetEnumFromString(set.GetString("item_type", "None"), EtcItemTypeId.None);
 }
Beispiel #30
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 public virtual void ApplyToDerived(StatsSet original, StatsSet target)
 {
 }