// ReSharper disable once UnusedParameter.Local
            private void SpawnCircle(int round)
            {
                if (_map != null)
                {
                    MapCell cell = _map.Map.GetRandomPosition();

                    int circleId = _map.GetNextMonsterId();

                    MapMonster circle = new MapMonster
                    {
                        MonsterVNum   = 2018,
                        MapX          = cell.X,
                        MapY          = cell.Y,
                        MapMonsterId  = circleId,
                        IsHostile     = false,
                        IsMoving      = false,
                        ShouldRespawn = false
                    };
                    circle.Initialize(_map);
                    circle.NoAggresiveIcon = true;
                    _map.AddMonster(circle);
                    _map.Broadcast(circle.GenerateIn());
                    _map.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, circleId, 4660));
                    Observable.Timer(TimeSpan.FromSeconds(3)).Subscribe(observer =>
                    {
                        if (_map != null)
                        {
                            _map.Broadcast(StaticPacketHelper.SkillUsed(UserType.Monster, circleId, 3, circleId, 1220, 220, 0, 4983, cell.X, cell.Y, true, 0, 65535, 0, 0));
                            foreach (Character character in _map.GetCharactersInRange(cell.X, cell.Y, 2))
                            {
                                if (!_map.Sessions.Skip(3).Any())
                                {
                                    // Your reward for the last three living players
                                }
                                character.IsCustomSpeed = false;
                                character.RemoveVehicle();
                                character.GetDamage(655350);
                                Observable.Timer(TimeSpan.FromMilliseconds(1000)).Subscribe(o => ServerManager.Instance.AskRevive(character.CharacterId));
                            }
                            _map.RemoveMonster(circle);
                            _map.Broadcast(StaticPacketHelper.Out(UserType.Monster, circle.MapMonsterId));
                        }
                    });
                }
            }
Beispiel #2
0
 private void targetHit2(ClientSession targetSession, NpcMonsterSkill npcMonsterSkill, int damage, int hitmode)
 {
     if (targetSession.Character.Hp > 0)
     {
         targetSession.Character.GetDamage(damage);
         MapInstance.Broadcast(null, ServerManager.Instance.GetUserMethod <string>(Target, "GenerateStat"), ReceiverType.OnlySomeone, string.Empty, Target);
         MapInstance.Broadcast(npcMonsterSkill != null
             ? StaticPacketHelper.SkillUsed(UserType.Monster, MapMonsterId, 1, Target, npcMonsterSkill.SkillVNum, npcMonsterSkill.Skill.Cooldown, npcMonsterSkill.Skill.AttackAnimation, npcMonsterSkill.Skill.Effect, MapX, MapY, targetSession.Character.Hp > 0, (int)(targetSession.Character.Hp / targetSession.Character.HPLoad() * 100), damage, hitmode, 0)
             : StaticPacketHelper.SkillUsed(UserType.Monster, MapMonsterId, 1, Target, 0, Monster.BasicCooldown, 11, Monster.BasicSkill, 0, 0, targetSession.Character.Hp > 0, (int)(targetSession.Character.Hp / targetSession.Character.HPLoad() * 100), damage, hitmode, 0));
         npcMonsterSkill?.Skill.BCards.ForEach(s => s.ApplyBCards(this));
         LastSkill = DateTime.Now;
         if (targetSession.Character.Hp <= 0)
         {
             RemoveTarget();
             Observable.Timer(TimeSpan.FromMilliseconds(1000)).Subscribe(o => ServerManager.Instance.AskRevive(targetSession?.Character?.CharacterId ?? 0));
         }
     }
     if (npcMonsterSkill != null && (npcMonsterSkill.Skill.Range > 0 || npcMonsterSkill.Skill.TargetRange > 0))
     {
         foreach (Character characterInRange in MapInstance.GetCharactersInRange(npcMonsterSkill.Skill.TargetRange == 0 ? MapX : targetSession.Character.PositionX, npcMonsterSkill.Skill.TargetRange == 0 ? MapY : targetSession.Character.PositionY, npcMonsterSkill.Skill.TargetRange).Where(s => s.CharacterId != Target && (ServerManager.Instance.ChannelId != 51 || MonsterVNum - (byte)s.Faction != 678) && s.Hp > 0 && !s.InvisibleGm))
         {
             if (characterInRange.IsSitting)
             {
                 characterInRange.IsSitting = false;
                 MapInstance.Broadcast(characterInRange.GenerateRest());
             }
             if (characterInRange.HasGodMode)
             {
                 damage  = 0;
                 hitmode = 1;
             }
             if (characterInRange.Hp > 0)
             {
                 characterInRange.GetDamage(damage);
                 MapInstance.Broadcast(null, characterInRange.GenerateStat(), ReceiverType.OnlySomeone, string.Empty, characterInRange.CharacterId);
                 MapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Monster, MapMonsterId, 1, characterInRange.CharacterId, 0, Monster.BasicCooldown, 11, Monster.BasicSkill, 0, 0, characterInRange.Hp > 0, (int)(characterInRange.Hp / characterInRange.HPLoad() * 100), damage, hitmode, 0));
                 if (characterInRange.Hp <= 0)
                 {
                     RemoveTarget();
                     Observable.Timer(TimeSpan.FromMilliseconds(1000)).Subscribe(o => ServerManager.Instance.AskRevive(characterInRange?.CharacterId ?? 0));
                 }
             }
         }
     }
 }
Beispiel #3
0
        public void SpawnMeteorsOnRadius(byte radius, ClientSession session, Skill skill)
        {
            MapCell cell     = Map.GetRandomPositionInRadius(radius, session.Character.PositionX, session.Character.PositionY);
            int     meteorId = GetNextId();

            if (cell == null)
            {
                return;
            }

            var meteor = new MapMonster
            {
                MonsterVNum   = 2352,
                MapX          = cell.X,
                MapY          = cell.Y,
                MapMonsterId  = meteorId,
                IsHostile     = false,
                IsMoving      = false,
                ShouldRespawn = false
            };

            meteor.Initialize(this);
            AddMonster(meteor);
            Broadcast(meteor.GenerateIn());

            Observable.Timer(TimeSpan.FromSeconds(2)).Subscribe(s =>
            {
                Broadcast(StaticPacketHelper.SkillUsed(UserType.Monster, meteorId, 3, meteorId, 1337, 30, 0, (short)ServerManager.Instance.RandomNumber(4491, 4492), cell.X, cell.Y, true, 0, 0, -2, 0));
                foreach (MapMonster monster in GetListMonsterInRange(meteor.MapX, meteor.MapY, (byte)(radius / 3)))
                {
                    int hitmode = 0;
                    bool onyx   = false;

                    int dmg = ServerManager.Instance.RandomNumber(500, 3000);
                    if (monster.CurrentHp - dmg <= 0)
                    {
                        Broadcast(monster.GenerateOut());
                        monster.GenerateDeath(session.Character.BattleEntity.Entity);
                    }
                }
                RemoveMonster(meteor);
                Broadcast(meteor.GenerateOut());
            });
        }
        private void ExecuteHandler(ClientSession session)
        {
            if (_isParsed)
            {
                Logger.LogUserEvent("GMCOMMAND", session.GenerateIdentity(),
                                    $"[Kill]CharacterName: {CharacterName}");

                ClientSession sess = ServerManager.Instance.GetSessionByCharacterName(CharacterName);
                if (sess != null)
                {
                    if (sess.Character.HasGodMode)
                    {
                        return;
                    }

                    if (sess.Character.Hp < 1)
                    {
                        return;
                    }

                    sess.Character.Hp          = 0;
                    sess.Character.LastDefence = DateTime.UtcNow;
                    session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player,
                                                                                       session.Character.CharacterId, 1, sess.Character.CharacterId, 1114, 4, 11, 4260, 0, 0, false, 0, 60000, 3, 0));
                    sess.SendPacket(sess.Character.GenerateStat());
                    ServerManager.Instance.AskRevive(sess.Character.CharacterId);
                    session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("DONE"), 10));
                }
                else
                {
                    session.SendPacket(
                        UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("USER_NOT_CONNECTED"), 0));
                }
            }
            else
            {
                session.SendPacket(session.Character.GenerateSay(ReturnHelp(), 10));
            }
        }
Beispiel #5
0
            private void spawnCircle(int round)
            {
                if (_map != null)
                {
                    MapCell cell = _map.Map.GetRandomPosition();

                    int     circleId = _map.GetNextMonsterId();
                    short[] monster  =
                    {
                        1, 1, 1, 1, 1
                    };
                    MapMonster circle = new MapMonster {
                        MonsterVNum = monster[round], MapX = cell.X, MapY = cell.Y, MapMonsterId = circleId, IsHostile = false, IsMoving = false, ShouldRespawn = false
                    };
                    circle.Initialize(_map);
                    circle.NoAggresiveIcon = false;
                    _map.AddMonster(circle);
                    _map.Broadcast(circle.GenerateIn());
                    _map.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, circleId, 4660));
                    if (_map != null)
                    {
                        _map.Broadcast(StaticPacketHelper.SkillUsed(UserType.Monster, circleId, 3, circleId, 1220, 220, 0, 4983, cell.X, cell.Y, true, 0, 65535, 0, 0));
                        foreach (Character character in _map.GetCharactersInRange(cell.X, cell.Y, 2))
                        {
                            if (!_map.Sessions.Skip(3).Any())
                            {
                                //Regalo para los 3 ultimos supervivientes.
                                character.Inventory.AddNewToInventory(1, 1).FirstOrDefault();
                            }
                            character.IsCustomSpeed = false;
                            character.RemoveVehicle();
                            Observable.Timer(TimeSpan.FromMilliseconds(1000)).Subscribe(o => ServerManager.Instance.AskRevive(character.CharacterId));
                        }
                        _map.Broadcast(StaticPacketHelper.Out(UserType.Monster, circle.MapMonsterId));
                    }
                }
            }
Beispiel #6
0
        public void ApplyBCards(object session, object sender = null)
        {
            Type type = session.GetType();

            // int counterBuff = 0;
            if (type == null)
            {
                return;
            }
            switch ((BCardType.CardType)Type)
            {
            case BCardType.CardType.Buff:
            {
                if (type == typeof(Character) && session is Character character)
                {
                    Buff buff = null;
                    if (sender != null)
                    {
                        Type sType = sender.GetType();
                        if (sType != null)
                        {
                            if (sType == typeof(Character) && sender is Character sendingCharacter)
                            {
                                buff = new Buff((short)SecondData, sendingCharacter.Level);

                                //Todo: Get anti stats from BCard
                            }
                        }
                    }
                    else
                    {
                        buff = new Buff((short)SecondData, character.Level);
                    }
                    if (ServerManager.RandomNumber() < FirstData)
                    {
                        character.AddBuff(buff);
                    }
                }
                else if (type == typeof(MapMonster))
                {
                    if (ServerManager.RandomNumber() < FirstData && session is MapMonster mapMonster)
                    {
                        mapMonster.AddBuff(new Buff((short)SecondData, mapMonster.Monster.Level));
                    }
                }
                else if (type == typeof(MapNpc))
                {
                }
                else if (type == typeof(Mate))
                {
                }
                break;
            }

            case BCardType.CardType.Move:
            {
                if (type == typeof(Character) && session is Character character)
                {
                    character.LastSpeedChange = DateTime.Now;
                    character.Session.SendPacket(character.GenerateCond());
                }
            }
            break;

            case BCardType.CardType.Summons:
                if (type == typeof(Character))
                {
                }
                else if (type == typeof(MapMonster))
                {
                    if (session is MapMonster mapMonster)
                    {
                        List <MonsterToSummon> summonParameters = new List <MonsterToSummon>();
                        for (int i = 0; i < FirstData; i++)
                        {
                            short x = (short)(ServerManager.RandomNumber(-3, 3) + mapMonster.MapX);
                            short y = (short)(ServerManager.RandomNumber(-3, 3) + mapMonster.MapY);
                            summonParameters.Add(new MonsterToSummon((short)SecondData, new MapCell {
                                X = x, Y = y
                            }, -1, true));
                        }
                        if (ServerManager.RandomNumber() <= Math.Abs(ThirdData) || ThirdData == 0)
                        {
                            switch (SubType)
                            {
                            case 2:
                                EventHelper.Instance.RunEvent(new EventContainer(mapMonster.MapInstance, EventActionType.SPAWNMONSTERS, summonParameters));
                                break;

                            default:
                                if (!mapMonster.OnDeathEvents.Any(s => s.EventActionType == EventActionType.SPAWNMONSTERS))
                                {
                                    mapMonster.OnDeathEvents.Add(new EventContainer(mapMonster.MapInstance, EventActionType.SPAWNMONSTERS, summonParameters));
                                }
                                break;
                            }
                        }
                    }
                }
                else if (type == typeof(MapNpc))
                {
                }
                else if (type == typeof(Mate))
                {
                }
                break;

            case BCardType.CardType.SpecialAttack:
                break;

            case BCardType.CardType.SpecialDefence:
                break;

            case BCardType.CardType.AttackPower:
                break;

            case BCardType.CardType.Target:
                break;

            case BCardType.CardType.Critical:
                break;

            case BCardType.CardType.SpecialCritical:
                break;

            case BCardType.CardType.Element:
                break;

            case BCardType.CardType.IncreaseDamage:
                break;

            case BCardType.CardType.Defence:
                break;

            case BCardType.CardType.DodgeAndDefencePercent:
                break;

            case BCardType.CardType.Block:
                break;

            case BCardType.CardType.Absorption:
                break;

            case BCardType.CardType.ElementResistance:
                break;

            case BCardType.CardType.EnemyElementResistance:
                break;

            case BCardType.CardType.Damage:
                break;

            case BCardType.CardType.GuarantedDodgeRangedAttack:
                break;

            case BCardType.CardType.Morale:
                break;

            case BCardType.CardType.Casting:
                break;

            case BCardType.CardType.Reflection:
                break;

            case BCardType.CardType.DrainAndSteal:
                break;

            case BCardType.CardType.HealingBurningAndCasting:
                if (type == typeof(Character))
                {
                    if (session is Character character && character.Hp > 0)
                    {
                        int bonus = 0;
                        if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreHP / 10)
                        {
                            if (IsLevelScaled)
                            {
                                bonus = character.Level * FirstData;
                            }
                            else
                            {
                                bonus = FirstData;
                            }
                            if (character.Hp + bonus <= character.HPLoad())
                            {
                                character.Hp += bonus;
                            }
                            else
                            {
                                bonus        = (int)character.HPLoad() - character.Hp;
                                character.Hp = (int)character.HPLoad();
                            }
                            character.Session.CurrentMapInstance?.Broadcast(character.Session, character.GenerateRc(bonus));
                        }
                        if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreMP / 10)
                        {
                            if (IsLevelScaled)
                            {
                                bonus = character.Level * FirstData;
                            }
                            else
                            {
                                bonus = FirstData;
                            }
                            if (character.Mp + bonus <= character.MPLoad())
                            {
                                character.Mp += bonus;
                            }
                            else
                            {
                                bonus        = (int)character.MPLoad() - character.Mp;
                                character.Mp = (int)character.MPLoad();
                            }
                        }
                        character.Session.SendPacket(character.GenerateStat());
                    }
                }
                else if (type == typeof(MapMonster))
                {
                    if (ServerManager.RandomNumber() < FirstData && session is MapMonster mapMonster)
                    {
                        mapMonster.AddBuff(new Buff((short)SecondData, mapMonster.Monster.Level));
                    }
                }
                else if (type == typeof(MapNpc))
                {
                }
                else if (type == typeof(Mate))
                {
                }
                break;

            case BCardType.CardType.HPMP:
                break;

            case BCardType.CardType.SpecialisationBuffResistance:
                break;

            case BCardType.CardType.SpecialEffects:
                break;

            case BCardType.CardType.Capture:
                if (type == typeof(MapMonster))
                {
                    if (session is MapMonster mapMonster && sender is ClientSession senderSession)
                    {
                        NpcMonster mateNpc = ServerManager.GetNpc(mapMonster.MonsterVNum);
                        if (mateNpc != null)
                        {
                            if (mapMonster.Monster.Catch)
                            {
                                if (mapMonster.IsAlive && mapMonster.CurrentHp <= (int)((double)mapMonster.MaxHp / 2))
                                {
                                    if (mapMonster.Monster.Level < senderSession.Character.Level)
                                    {
#warning find a new algorithm
                                        int[] chance = { 100, 80, 60, 40, 20, 0 };
                                        if (ServerManager.RandomNumber() < chance[ServerManager.RandomNumber(0, 5)])
                                        {
                                            Mate mate = new Mate(senderSession.Character, mateNpc, (byte)(mapMonster.Monster.Level - 15 > 0 ? mapMonster.Monster.Level - 15 : 1), MateType.Pet);
                                            if (senderSession.Character.CanAddMate(mate))
                                            {
                                                senderSession.Character.AddPetWithSkill(mate);
                                                senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CATCH_SUCCESS"), 0));
                                                senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.GenerateEff(UserType.Player, senderSession.Character.CharacterId, 197));
                                                senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, senderSession.Character.CharacterId, 3, mapMonster.MapMonsterId, -1, 0, 15, -1, -1, -1, true, (int)((float)mapMonster.CurrentHp / (float)mapMonster.MaxHp * 100), 0, -1, 0));
                                                mapMonster.SetDeathStatement();
                                                senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.Out(UserType.Monster, mapMonster.MapMonsterId));
                                            }
                                            else
                                            {
                                                senderSession.SendPacket(senderSession.Character.GenerateSay(Language.Instance.GetMessageFromKey("PET_SLOT_FULL"), 10));
                                                senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                                            }
                                        }
                                        else
                                        {
                                            senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CATCH_FAIL"), 0));
                                            senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, senderSession.Character.CharacterId, 3, mapMonster.MapMonsterId, -1, 0, 15, -1, -1, -1, true, (int)((float)mapMonster.CurrentHp / (float)mapMonster.MaxHp * 100), 0, -1, 0));
                                        }
                                    }
                                    else
                                    {
                                        senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("LEVEL_LOWER_THAN_MONSTER"), 0));
                                        senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                                    }
                                }
                                else
                                {
                                    senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CURRENT_HP_TOO_HIGH"), 0));
                                    senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                                }
                            }
                            else
                            {
                                senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("MONSTER_CANT_BE_CAPTURED"), 0));
                                senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                            }
                        }
                    }
                }
                break;

            case BCardType.CardType.SpecialDamageAndExplosions:
                break;

            case BCardType.CardType.SpecialEffects2:
                break;

            case BCardType.CardType.CalculatingLevel:
                break;

            case BCardType.CardType.Recovery:
                break;

            case BCardType.CardType.MaxHPMP:
                break;

            case BCardType.CardType.MultAttack:
                break;

            case BCardType.CardType.MultDefence:
                break;

            case BCardType.CardType.TimeCircleSkills:
                break;

            case BCardType.CardType.RecoveryAndDamagePercent:
                break;

            case BCardType.CardType.Count:
                break;

            case BCardType.CardType.NoDefeatAndNoDamage:
                break;

            case BCardType.CardType.SpecialActions:
                break;

            case BCardType.CardType.Mode:
                break;

            case BCardType.CardType.NoCharacteristicValue:
                break;

            case BCardType.CardType.LightAndShadow:
                break;

            case BCardType.CardType.Item:
                break;

            case BCardType.CardType.DebuffResistance:
                break;

            case BCardType.CardType.SpecialBehaviour:
                break;

            case BCardType.CardType.Quest:
                break;

            case BCardType.CardType.SecondSPCard:
                break;

            case BCardType.CardType.SPCardUpgrade:
                break;

            case BCardType.CardType.HugeSnowman:
                break;

            case BCardType.CardType.Drain:
                break;

            case BCardType.CardType.BossMonstersSkill:
                break;

            case BCardType.CardType.LordHatus:
                break;

            case BCardType.CardType.LordCalvinas:
                break;

            case BCardType.CardType.SESpecialist:
                break;

            case BCardType.CardType.FourthGlacernonFamilyRaid:
                break;

            case BCardType.CardType.SummonedMonsterAttack:
                break;

            case BCardType.CardType.BearSpirit:
                break;

            case BCardType.CardType.SummonSkill:
                break;

            case BCardType.CardType.InflictSkill:
                break;

            case BCardType.CardType.HideBarrelSkill:
                break;

            case BCardType.CardType.FocusEnemyAttentionSkill:
                break;

            case BCardType.CardType.TauntSkill:
                break;

            case BCardType.CardType.FireCannoneerRangeBuff:
                break;

            case BCardType.CardType.VulcanoElementBuff:
                break;

            case BCardType.CardType.DamageConvertingSkill:
                break;

            case BCardType.CardType.MeditationSkill:
            {
                if (type == typeof(Character) && session is Character character)
                {
                    if (SkillVNum.HasValue && SubType.Equals((byte)AdditionalTypes.MeditationSkill.CausingChance / 10) && ServerManager.RandomNumber() < FirstData)
                    {
                        Skill skill    = ServerManager.GetSkill(SkillVNum.Value);
                        Skill newSkill = ServerManager.GetSkill((short)SecondData);
                        Observable.Timer(TimeSpan.FromMilliseconds(100)).Subscribe(observer =>
                            {
                                foreach (QuicklistEntryDTO quicklistEntry in character.QuicklistEntries.Where(s => s.Pos.Equals(skill.CastId)))
                                {
                                    character.Session.SendPacket($"qset {quicklistEntry.Q1} {quicklistEntry.Q2} {quicklistEntry.Type}.{quicklistEntry.Slot}.{newSkill.CastId}.0");
                                }
                                character.Session.SendPacket($"mslot {newSkill.CastId} -1");
                            });
                        character.SkillComboCount++;
                        character.LastSkillComboUse = DateTime.Now;
                        if (skill.CastId > 10)
                        {
                            // HACK this way
                            Observable.Timer(TimeSpan.FromMilliseconds((skill.Cooldown * 100) + 500)).Subscribe(observer => character.Session.SendPacket(StaticPacketHelper.SkillReset(skill.CastId)));
                        }
                    }
                    switch (SubType)
                    {
                    case 2:
                        character.MeditationDictionary[(short)SecondData] = DateTime.Now.AddSeconds(4);
                        break;

                    case 3:
                        character.MeditationDictionary[(short)SecondData] = DateTime.Now.AddSeconds(8);
                        break;

                    case 4:
                        character.MeditationDictionary[(short)SecondData] = DateTime.Now.AddSeconds(12);
                        break;
                    }
                }
            }
            break;

            case BCardType.CardType.FalconSkill:
                break;

            case BCardType.CardType.AbsorptionAndPowerSkill:
                break;

            case BCardType.CardType.LeonaPassiveSkill:
                break;

            case BCardType.CardType.FearSkill:
                break;

            case BCardType.CardType.SniperAttack:
                break;

            case BCardType.CardType.FrozenDebuff:
                break;

            case BCardType.CardType.JumpBackPush:
                break;

            case BCardType.CardType.FairyXPIncrease:
                break;

            case BCardType.CardType.SummonAndRecoverHP:
                break;

            case BCardType.CardType.TeamArenaBuff:
                break;

            case BCardType.CardType.ArenaCamera:
                break;

            case BCardType.CardType.DarkCloneSummon:
                break;

            case BCardType.CardType.AbsorbedSpirit:
                break;

            case BCardType.CardType.AngerSkill:
                break;

            case BCardType.CardType.MeteoriteTeleport:
                break;

            case BCardType.CardType.StealBuff:
                break;

            case BCardType.CardType.Unknown:
                break;

            case BCardType.CardType.EffectSummon:
                break;

            default:
                Logger.Warn($"Card Type {Type} not defined!");
                break;
            }
        }
Beispiel #7
0
        private void npcLife()
        {
            // Respawn
            if (CurrentHp <= 0 && ShouldRespawn != null && !ShouldRespawn.Value)
            {
                MapInstance.RemoveNpc(this);
                MapInstance.Broadcast(GenerateOut());
            }

            if (!IsAlive && ShouldRespawn != null && ShouldRespawn.Value)
            {
                double timeDeath = (DateTime.Now - Death).TotalSeconds;
                if (timeDeath >= Npc.RespawnTime / 10d)
                {
                    Respawn();
                }
            }

            if (LastProtectedEffect.AddMilliseconds(6000) <= DateTime.Now)
            {
                LastProtectedEffect = DateTime.Now;
                if (IsMate || IsProtected)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, 825), MapX, MapY);
                }
            }

            double time = (DateTime.Now - LastEffect).TotalMilliseconds;

            if (EffectDelay > 0)
            {
                if (time > EffectDelay)
                {
                    if (Effect > 0 && EffectActivated)
                    {
                        MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect), MapX, MapY);
                    }

                    LastEffect = DateTime.Now;
                }
            }

            time = (DateTime.Now - LastMove).TotalMilliseconds;
            if (Target == -1 && IsMoving && Npc.Speed > 0 && time > _movetime && !HasBuff(CardType.Move, (byte)AdditionalTypes.Move.MovementImpossible))
            {
                _movetime = ServerManager.RandomNumber(500, 3000);
                int maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                if (maxindex < 1)
                {
                    maxindex = 1;
                }
                if (Path.Count == 0 || Path.Count >= maxindex && maxindex > 0 && Path[maxindex - 1] == null)
                {
                    short xoffset = (short)ServerManager.RandomNumber(-1, 1);
                    short yoffset = (short)ServerManager.RandomNumber(-1, 1);

                    MapCell moveToPosition = new MapCell {
                        X = FirstX, Y = FirstY
                    };
                    if (RunToX != 0 || RunToY != 0)
                    {
                        moveToPosition = new MapCell {
                            X = RunToX, Y = RunToY
                        };
                        _movetime = ServerManager.RandomNumber(300, 1200);
                    }
                    Path = BestFirstSearch.FindPathJagged(new GridPos {
                        X = MapX, Y = MapY
                    }, new GridPos {
                        X = (short)ServerManager.RandomNumber(moveToPosition.X - 3, moveToPosition.X + 3), Y = (short)ServerManager.RandomNumber(moveToPosition.Y - 3, moveToPosition.Y + 3)
                    }, MapInstance.Map.JaggedGrid);
                    maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                }
                if (DateTime.Now > LastMove && Npc.Speed > 0 && Path.Count > 0)
                {
                    byte speedIndex = (byte)(Npc.Speed / 2.5 < 1 ? 1 : Npc.Speed / 2.5);
                    maxindex = Path.Count > speedIndex ? speedIndex : Path.Count;
                    short mapX = (short)ServerManager.RandomNumber(Path[maxindex - 1].X - 1, Path[maxindex - 1].X + 1);
                    short mapY = (short)_random.Next(Path[maxindex - 1].Y - 1, Path[maxindex - 1].Y + 1);

                    //short mapX = Path[maxindex - 1].X;
                    //short mapY = Path[maxindex - 1].Y;
                    double waitingtime = Map.GetDistance(new MapCell {
                        X = mapX, Y = mapY
                    }, new MapCell {
                        X = MapX, Y = MapY
                    }) / (double)Npc.Speed;
                    MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, mapX, mapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                    LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                    Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000))).Subscribe(x =>
                    {
                        MapX = mapX;
                        MapY = mapY;
                    });

                    Path.RemoveRange(0, maxindex);
                }
            }
            if (Target == -1)
            {
                if (IsHostile && Shop == null)
                {
                    MapMonster    monster = MapInstance.GetMonsterInRangeList(MapX, MapY, (byte)(Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange)).Where(s => BattleEntity.CanAttackEntity(s.BattleEntity)).FirstOrDefault();
                    ClientSession session = MapInstance.Sessions.FirstOrDefault(s => BattleEntity.CanAttackEntity(s.Character.BattleEntity) && MapInstance == s.Character.MapInstance && Map.GetDistance(new MapCell {
                        X = MapX, Y = MapY
                    }, new MapCell {
                        X = s.Character.PositionX, Y = s.Character.PositionY
                    }) < Npc.NoticeRange);

                    if (monster != null)
                    {
                        Target = monster.MapMonsterId;
                    }
                    if (session?.Character != null)
                    {
                        Target = session.Character.CharacterId;
                    }
                }
            }
            else if (Target != -1)
            {
                MapMonster monster = MapInstance.Monsters.Find(s => s.MapMonsterId == Target);
                if (monster == null || monster.CurrentHp < 1)
                {
                    Target = -1;
                    return;
                }
                NpcMonsterSkill npcMonsterSkill = null;
                if (ServerManager.RandomNumber(0, 10) > 8)
                {
                    npcMonsterSkill = Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill.Cooldown).OrderBy(rnd => _random.Next()).FirstOrDefault();
                }
                int  hitmode   = 0;
                bool onyxWings = false;
                int  damage    = DamageHelper.Instance.CalculateDamage(new BattleEntity(this), new BattleEntity(monster), npcMonsterSkill?.Skill, ref hitmode, ref onyxWings);
                if (monster.Monster.BCards.Find(s => s.Type == (byte)CardType.LightAndShadow && s.SubType == (byte)AdditionalTypes.LightAndShadow.InflictDamageToMP) is BCard card)
                {
                    int reduce = damage / 100 * card.FirstData;
                    if (monster.CurrentMp < reduce)
                    {
                        reduce            = (int)monster.CurrentMp;
                        monster.CurrentMp = 0;
                    }
                    else
                    {
                        monster.DecreaseMp(reduce);
                    }
                    damage -= reduce;
                }
                int distance = Map.GetDistance(new MapCell {
                    X = MapX, Y = MapY
                }, new MapCell {
                    X = monster.MapX, Y = monster.MapY
                });
                if (monster.CurrentHp > 0 && ((npcMonsterSkill != null && distance < npcMonsterSkill.Skill.Range) || distance <= Npc.BasicRange) && !HasBuff(CardType.SpecialAttack, (byte)AdditionalTypes.SpecialAttack.NoAttack))
                {
                    if (((DateTime.Now - LastSkill).TotalMilliseconds >= 1000 + (Npc.BasicCooldown * 200) /* && Skills.Count == 0*/) || npcMonsterSkill != null)
                    {
                        if (npcMonsterSkill != null)
                        {
                            npcMonsterSkill.LastSkillUse = DateTime.Now;
                            MapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, MapNpcId, UserType.Monster, Target, npcMonsterSkill.Skill.CastAnimation, npcMonsterSkill.Skill.CastEffect, npcMonsterSkill.Skill.SkillVNum));
                        }

                        if (npcMonsterSkill != null && npcMonsterSkill.Skill.CastEffect != 0)
                        {
                            MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect));
                        }
                        monster.BattleEntity.GetDamage(damage, BattleEntity);
                        lock (monster.DamageList)
                        {
                            if (!monster.DamageList.Any(s => s.Key.MapEntityId == MapNpcId))
                            {
                                monster.AddToAggroList(BattleEntity);
                            }
                        }
                        MapInstance.Broadcast(npcMonsterSkill != null
                            ? StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, npcMonsterSkill.SkillVNum, npcMonsterSkill.Skill.Cooldown, npcMonsterSkill.Skill.AttackAnimation, npcMonsterSkill.Skill.Effect, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.MaxHp * 100), damage, hitmode, 0)
                            : StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, 0, Npc.BasicCooldown, 11, Npc.BasicSkill, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.MaxHp * 100), damage, hitmode, 0));
                        LastSkill = DateTime.Now;

                        if (npcMonsterSkill?.Skill.TargetType == 1 && npcMonsterSkill?.Skill.HitType == 2)
                        {
                            IEnumerable <ClientSession> clientSessions =
                                MapInstance.Sessions?.Where(s =>
                                                            s.Character.IsInRange(MapX,
                                                                                  MapY, npcMonsterSkill.Skill.TargetRange));
                            IEnumerable <Mate> mates = MapInstance.GetListMateInRange(MapX, MapY, npcMonsterSkill.Skill.TargetRange);

                            foreach (BCard skillBcard in npcMonsterSkill.Skill.BCards)
                            {
                                if (skillBcard.Type == 25 && skillBcard.SubType == 1 && new Buff((short)skillBcard.SecondData, Npc.Level)?.Card?.BuffType == BuffType.Good)
                                {
                                    if (clientSessions != null)
                                    {
                                        foreach (ClientSession clientSession in clientSessions)
                                        {
                                            if (clientSession.Character != null)
                                            {
                                                if (!BattleEntity.CanAttackEntity(clientSession.Character.BattleEntity))
                                                {
                                                    skillBcard.ApplyBCards(clientSession.Character.BattleEntity, BattleEntity);
                                                }
                                            }
                                        }
                                    }
                                    if (mates != null)
                                    {
                                        foreach (Mate mate in mates)
                                        {
                                            if (!BattleEntity.CanAttackEntity(mate.BattleEntity))
                                            {
                                                skillBcard.ApplyBCards(mate.BattleEntity, BattleEntity);
                                            }
                                        }
                                    }
                                }
                            }
                        }

                        if (monster.CurrentHp < 1 && monster.SetDeathStatement())
                        {
                            monster.RunDeathEvent();
                            RemoveTarget();
                        }
                    }
                }
                else
                {
                    int maxdistance = Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange;
                    if (IsMoving && !HasBuff(CardType.Move, (byte)AdditionalTypes.Move.MovementImpossible))
                    {
                        const short maxDistance = 5;
                        int         maxindex    = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        if (maxindex < 1)
                        {
                            maxindex = 1;
                        }
                        if ((Path.Count == 0 && distance >= 1 && distance < maxDistance) || (Path.Count >= maxindex && maxindex > 0 && Path[maxindex - 1] == null))
                        {
                            short xoffset = (short)ServerManager.RandomNumber(-1, 1);
                            short yoffset = (short)ServerManager.RandomNumber(-1, 1);

                            //go to monster
                            Path = BestFirstSearch.FindPathJagged(new GridPos {
                                X = MapX, Y = MapY
                            }, new GridPos {
                                X = (short)(monster.MapX + xoffset), Y = (short)(monster.MapY + yoffset)
                            }, MapInstance.Map.JaggedGrid);
                            maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        }
                        if (DateTime.Now > LastMove && Npc.Speed > 0 && Path.Count > 0)
                        {
                            byte speedIndex = (byte)(Npc.Speed / 2.5 < 1 ? 1 : Npc.Speed / 2.5);
                            maxindex = Path.Count > speedIndex ? speedIndex : Path.Count;
                            //short mapX = (short)ServerManager.RandomNumber(Path[maxindex - 1].X - 1, Path[maxindex - 1].X + 1);
                            //short mapY = (short)_random.Next(Path[maxindex - 1].Y - 1, Path[maxindex - 1].Y + 1);

                            short  mapX        = Path[maxindex - 1].X;
                            short  mapY        = Path[maxindex - 1].Y;
                            double waitingtime = Map.GetDistance(new MapCell {
                                X = mapX, Y = mapY
                            }, new MapCell {
                                X = MapX, Y = MapY
                            }) / (double)Npc.Speed;
                            MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, mapX, mapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                            LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                            Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000))).Subscribe(x =>
                            {
                                MapX = mapX;
                                MapY = mapY;
                            });

                            Path.RemoveRange(0, maxindex);
                        }
                        if (Target != -1 && (MapId != monster.MapId || distance > maxDistance))
                        {
                            RemoveTarget();
                        }
                    }
                }
            }
        }
Beispiel #8
0
        private void npcLife()
        {
            double time = (DateTime.Now - LastEffect).TotalMilliseconds;

            if (time > EffectDelay)
            {
                if (IsMate || IsProtected)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, 825), MapX, MapY);
                }
                if (Effect > 0 && EffectActivated)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect), MapX, MapY);
                }
                LastEffect = DateTime.Now;
            }

            time = (DateTime.Now - LastMove).TotalMilliseconds;
            if (IsMoving && Npc.Speed > 0 && time > _movetime)
            {
                _movetime = ServerManager.RandomNumber(500, 3000);
                byte point  = (byte)ServerManager.RandomNumber(2, 4);
                byte fpoint = (byte)ServerManager.RandomNumber(0, 2);

                byte xpoint = (byte)ServerManager.RandomNumber(fpoint, point);
                byte ypoint = (byte)(point - xpoint);

                short mapX = FirstX;
                short mapY = FirstY;

                if (MapInstance.Map.GetFreePosition(ref mapX, ref mapY, xpoint, ypoint))
                {
                    double value = (xpoint + ypoint) / (double)(2 * Npc.Speed);
                    Observable.Timer(TimeSpan.FromMilliseconds(1000 * value)).Subscribe(x =>
                    {
                        MapX = mapX;
                        MapY = mapY;
                    });
                    LastMove = DateTime.Now.AddSeconds(value);
                    MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, MapX, MapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                }
            }
            if (Target == -1)
            {
                if (IsHostile && Shop == null)
                {
                    MapMonster monster = MapInstance.Monsters.Find(s => MapInstance == s.MapInstance && Map.GetDistance(new MapCell {
                        X = MapX, Y = MapY
                    }, new MapCell {
                        X = s.MapX, Y = s.MapY
                    }) < (Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange));
                    ClientSession session = MapInstance.Sessions.FirstOrDefault(s => MapInstance == s.Character.MapInstance && Map.GetDistance(new MapCell {
                        X = MapX, Y = MapY
                    }, new MapCell {
                        X = s.Character.PositionX, Y = s.Character.PositionY
                    }) < Npc.NoticeRange);

                    if (monster != null && session != null)
                    {
                        Target = monster.MapMonsterId;
                    }
                }
            }
            else if (Target != -1)
            {
                MapMonster monster = MapInstance.Monsters.Find(s => s.MapMonsterId == Target);
                if (monster == null || monster.CurrentHp < 1)
                {
                    Target = -1;
                    return;
                }
                NpcMonsterSkill npcMonsterSkill = null;
                if (ServerManager.RandomNumber(0, 10) > 8)
                {
                    npcMonsterSkill = Npc.Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill.Cooldown).OrderBy(rnd => _random.Next()).FirstOrDefault();
                }
                int  hitmode   = 0;
                bool onyxWings = false;
                int  damage    = DamageHelper.Instance.CalculateDamage(new BattleEntity(this), new BattleEntity(monster), npcMonsterSkill?.Skill, ref hitmode, ref onyxWings);
                if (monster.Monster.BCards.Find(s => s.Type == (byte)CardType.LightAndShadow && s.SubType == (byte)AdditionalTypes.LightAndShadow.InflictDamageToMP) is BCard card)
                {
                    int reduce = damage / 100 * card.FirstData;
                    if (monster.CurrentMp < reduce)
                    {
                        monster.CurrentMp = 0;
                    }
                    else
                    {
                        monster.CurrentMp -= reduce;
                    }
                }
                int distance = Map.GetDistance(new MapCell {
                    X = MapX, Y = MapY
                }, new MapCell {
                    X = monster.MapX, Y = monster.MapY
                });
                if (monster.CurrentHp > 0 && ((npcMonsterSkill != null && distance < npcMonsterSkill.Skill.Range) || distance <= Npc.BasicRange))
                {
                    if (((DateTime.Now - LastEffect).TotalMilliseconds >= 1000 + (Npc.BasicCooldown * 200) && Npc.Skills.Count == 0) || npcMonsterSkill != null)
                    {
                        if (npcMonsterSkill != null)
                        {
                            npcMonsterSkill.LastSkillUse = DateTime.Now;
                            MapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, MapNpcId, 3, Target, npcMonsterSkill.Skill.CastAnimation, npcMonsterSkill.Skill.CastEffect, npcMonsterSkill.Skill.SkillVNum));
                        }

                        if (npcMonsterSkill != null && npcMonsterSkill.Skill.CastEffect != 0)
                        {
                            MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect));
                        }
                        monster.CurrentHp -= damage;
                        MapInstance.Broadcast(npcMonsterSkill != null
                            ? StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, npcMonsterSkill.SkillVNum, npcMonsterSkill.Skill.Cooldown, npcMonsterSkill.Skill.AttackAnimation, npcMonsterSkill.Skill.Effect, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.Monster.MaxHP * 100), damage, hitmode, 0)
                            : StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, 0, Npc.BasicCooldown, 11, Npc.BasicSkill, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.Monster.MaxHP * 100), damage, hitmode, 0));
                        LastEffect = DateTime.Now;
                        if (monster.CurrentHp < 1)
                        {
                            RemoveTarget();
                            monster.IsAlive   = false;
                            monster.LastMove  = DateTime.Now;
                            monster.CurrentHp = 0;
                            monster.CurrentMp = 0;
                            monster.Death     = DateTime.Now;
                            Target            = -1;
                        }
                    }
                }
                else
                {
                    int maxdistance = Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange;
                    if (IsMoving)
                    {
                        const short maxDistance = 5;
                        int         maxindex    = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        if (maxindex < 1)
                        {
                            maxindex = 1;
                        }
                        if ((Path.Count == 0 && distance >= 1 && distance < maxDistance) || (Path.Count >= maxindex && maxindex > 0 && Path[maxindex - 1] == null))
                        {
                            short xoffset = (short)ServerManager.RandomNumber(-1, 1);
                            short yoffset = (short)ServerManager.RandomNumber(-1, 1);

                            //go to monster
                            Path = BestFirstSearch.FindPathJagged(new GridPos {
                                X = MapX, Y = MapY
                            }, new GridPos {
                                X = (short)(monster.MapX + xoffset), Y = (short)(monster.MapY + yoffset)
                            }, MapInstance.Map.JaggedGrid);
                            maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        }
                        if (DateTime.Now > LastMove && Npc.Speed > 0 && Path.Count > 0)
                        {
                            short  mapX        = Path[maxindex - 1].X;
                            short  mapY        = Path[maxindex - 1].Y;
                            double waitingtime = Map.GetDistance(new MapCell {
                                X = mapX, Y = mapY
                            }, new MapCell {
                                X = MapX, Y = MapY
                            }) / (double)Npc.Speed;
                            MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, MapX, MapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                            LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                            Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000))).Subscribe(x =>
                            {
                                MapX = mapX;
                                MapY = mapY;
                            });

                            Path.RemoveRange(0, maxindex);
                        }
                        if (Target != -1 && (MapId != monster.MapId || distance > maxDistance))
                        {
                            RemoveTarget();
                        }
                    }
                }
            }
        }
Beispiel #9
0
        /// <summary>
        /// Handle any kind of Monster interaction
        /// </summary>
        private void monsterLife()
        {
            if (Monster == null)
            {
                return;
            }
            if ((DateTime.Now - LastEffect).TotalSeconds >= 5)
            {
                LastEffect = DateTime.Now;
                if (IsTarget)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, MapMonsterId, 824));
                }
                if (IsBonus)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, MapMonsterId, 826));
                }
            }

            if (IsBoss && IsAlive)
            {
                MapInstance.Broadcast(GenerateBoss());
            }

            // handle hit queue
            while (HitQueue.TryDequeue(out HitRequest hitRequest))
            {
                if (IsAlive && hitRequest.Session.Character.Hp > 0 && (ServerManager.Instance.ChannelId != 51 || MonsterVNum - (byte)hitRequest.Session.Character.Faction != 678))
                {
                    int  hitmode        = 0;
                    bool isCaptureSkill = hitRequest.Skill.BCards.Any(s => s.Type.Equals((byte)CardType.Capture));

                    // calculate damage
                    bool         onyxWings    = false;
                    BattleEntity battleEntity = new BattleEntity(hitRequest.Session.Character, hitRequest.Skill);
                    int          damage       = DamageHelper.Instance.CalculateDamage(battleEntity, new BattleEntity(this), hitRequest.Skill, ref hitmode, ref onyxWings);
                    if (onyxWings)
                    {
                        short      onyxX  = (short)(hitRequest.Session.Character.PositionX + 2);
                        short      onyxY  = (short)(hitRequest.Session.Character.PositionY + 2);
                        int        onyxId = MapInstance.GetNextMonsterId();
                        MapMonster onyx   = new MapMonster()
                        {
                            MonsterVNum = 2371, MapX = onyxX, MapY = onyxY, MapMonsterId = onyxId, IsHostile = false, IsMoving = false, ShouldRespawn = false
                        };
                        MapInstance.Broadcast(UserInterfaceHelper.Instance.GenerateGuri(31, 1, hitRequest.Session.Character.CharacterId, onyxX, onyxY));
                        onyx.Initialize(MapInstance);
                        MapInstance.AddMonster(onyx);
                        MapInstance.Broadcast(onyx.GenerateIn());
                        CurrentHp -= damage / 2;
                        Observable.Timer(TimeSpan.FromMilliseconds(350)).Subscribe(o =>
                        {
                            MapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Monster, onyxId, 3, MapMonsterId, -1, 0, -1, hitRequest.Skill.Effect, -1, -1, true, 92, damage / 2, 0, 0));
                            MapInstance.RemoveMonster(onyx);
                            MapInstance.Broadcast(StaticPacketHelper.Out(UserType.Monster, onyx.MapMonsterId));
                        });
                    }
                    if (hitmode != 1)
                    {
                        hitRequest.Skill.BCards.Where(s => s.Type.Equals((byte)CardType.Buff)).ToList().ForEach(s => s.ApplyBCards(this, hitRequest.Session));
                        hitRequest.Skill.BCards.Where(s => s.Type.Equals((byte)CardType.Capture)).ToList().ForEach(s => s.ApplyBCards(this, hitRequest.Session));
                        if (battleEntity?.ShellWeaponEffects != null)
                        {
                            foreach (ShellEffectDTO shell in battleEntity.ShellWeaponEffects)
                            {
                                switch (shell.Effect)
                                {
                                case (byte)ShellWeaponEffectType.Blackout:
                                {
                                    Buff buff = new Buff(7, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.DeadlyBlackout:
                                {
                                    Buff buff = new Buff(66, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.MinorBleeding:
                                {
                                    Buff buff = new Buff(1, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.Bleeding:
                                {
                                    Buff buff = new Buff(21, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.HeavyBleeding:
                                {
                                    Buff buff = new Buff(42, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.Freeze:
                                {
                                    Buff buff = new Buff(27, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }
                                }
                            }
                        }
                    }
                    if (DamageList.ContainsKey(hitRequest.Session.Character.CharacterId))
                    {
                        DamageList[hitRequest.Session.Character.CharacterId] += damage;
                    }
                    else
                    {
                        DamageList.Add(hitRequest.Session.Character.CharacterId, damage);
                    }
                    if (isCaptureSkill)
                    {
                        damage = 0;
                    }
                    if (CurrentHp <= damage)
                    {
                        SetDeathStatement();
                    }
                    else
                    {
                        CurrentHp -= damage;
                    }

                    // only set the hit delay if we become the monsters target with this hit
                    if (Target == -1)
                    {
                        LastSkill = DateTime.Now;
                    }

                    int nearestDistance = 100;
                    foreach (KeyValuePair <long, long> kvp in DamageList)
                    {
                        ClientSession session = MapInstance.GetSessionByCharacterId(kvp.Key);
                        if (session != null)
                        {
                            int distance = Map.GetDistance(new MapCell
                            {
                                X = MapX,
                                Y = MapY
                            }, new MapCell
                            {
                                X = session.Character.PositionX,
                                Y = session.Character.PositionY
                            });
                            if (distance < nearestDistance)
                            {
                                nearestDistance = distance;
                                Target          = session.Character.CharacterId;
                            }
                        }
                    }

                    switch (hitRequest.TargetHitType)
                    {
                    case TargetHitType.SingleTargetHit:
                        if (!isCaptureSkill)
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        break;

                    case TargetHitType.SingleTargetHitCombo:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.SkillCombo.Animation, hitRequest.SkillCombo.Effect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.SingleAOETargetHit:
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        if (hitRequest.ShowTargetHitAnimation)
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        else
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, 0, 0, 0, 0, 0, 0, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        break;

                    case TargetHitType.AOETargetHit:
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.ZoneHit:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.MapX, hitRequest.MapY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, 5, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.SpecialZoneHit:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;
                    }

                    if (CurrentHp <= 0 && !isCaptureSkill)
                    {
                        // generate the kill bonus
                        hitRequest.Session.Character.GenerateKillBonus(this);
                    }
                }
                else
                {
                    // monster already has been killed, send cancel
                    hitRequest.Session.SendPacket(StaticPacketHelper.Cancel(2, MapMonsterId));
                }
                if (IsBoss)
                {
                    MapInstance.Broadcast(GenerateBoss());
                }
            }

            // Respawn
            if (!IsAlive && ShouldRespawn != null && !ShouldRespawn.Value)
            {
                MapInstance.RemoveMonster(this);
            }
            if (!IsAlive && ShouldRespawn != null && ShouldRespawn.Value)
            {
                double timeDeath = (DateTime.Now - Death).TotalSeconds;
                if (timeDeath >= Monster.RespawnTime / 10d)
                {
                    respawn();
                }
            }

            // normal movement
            else if (Target == -1)
            {
                move();
            }

            // target following
            else if (MapInstance != null)
            {
                GetNearestOponent();
                HostilityTarget();

                ClientSession targetSession = MapInstance.GetSessionByCharacterId(Target);

                // remove target in some situations
                if (targetSession == null || targetSession.Character.Invisible || targetSession.Character.Hp <= 0 || CurrentHp <= 0)
                {
                    RemoveTarget();
                    return;
                }

                NpcMonsterSkill npcMonsterSkill = null;
                if (Skills != null && ServerManager.Instance.RandomNumber(0, 10) > 8)
                {
                    npcMonsterSkill = Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill?.Cooldown)?.OrderBy(rnd => _random.Next())?.FirstOrDefault();
                }

                if (npcMonsterSkill?.Skill.TargetType == 1 && npcMonsterSkill?.Skill.HitType == 0)
                {
                    targetHit(targetSession, npcMonsterSkill);
                }

                // check if target is in range
                if (!targetSession.Character.InvisibleGm && !targetSession.Character.Invisible && targetSession.Character.Hp > 0)
                {
                    if (npcMonsterSkill != null && CurrentMp >= npcMonsterSkill.Skill.MpCost &&
                        Map.GetDistance(new MapCell
                    {
                        X = MapX,
                        Y = MapY
                    },
                                        new MapCell
                    {
                        X = targetSession.Character.PositionX,
                        Y = targetSession.Character.PositionY
                    }) < npcMonsterSkill.Skill.Range)
                    {
                        targetHit(targetSession, npcMonsterSkill);
                    }
                    else if (Map.GetDistance(new MapCell
                    {
                        X = MapX,
                        Y = MapY
                    },
                                             new MapCell
                    {
                        X = targetSession.Character.PositionX,
                        Y = targetSession.Character.PositionY
                    }) <= Monster.BasicRange)
                    {
                        targetHit(targetSession, npcMonsterSkill);
                    }
                    else
                    {
                        followTarget(targetSession);
                    }
                }
                else
                {
                    followTarget(targetSession);
                }
            }
        }
Beispiel #10
0
        internal static void AttackMonster(this ClientSession session, Mate attacker, Skill skill, long targetId, short x, short y)
        {
            if (skill?.MpCost > attacker.Mp)
            {
                return;
            }
            attacker.LastSkillUse = DateTime.Now;
            attacker.Mp          -= skill?.MpCost ?? 0;
            if (skill?.TargetType == 1 && skill.HitType == 1)
            {
                if (!session.HasCurrentMapInstance || skill.TargetRange == 0)
                {
                    return;
                }

                //Probably some pvp stuff in here
                foreach (MapMonster mon in attacker.Owner.MapInstance.GetListMonsterInRange(attacker.PositionX, attacker.PositionY, skill.TargetRange).Where(s => s.CurrentHp > 0))
                {
                    mon.HitQueue.Enqueue(new HitRequest(TargetHitType.AoeTargetHit, session, attacker, skill));
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, attacker.MateTransportId, 2, mon.MapMonsterId, skill.CastAnimation, skill.CastEffect, skill.SkillVNum));
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc, attacker.MateTransportId, 3, mon.MapMonsterId, skill.SkillVNum, skill.Cooldown, skill.CastAnimation, skill.CastEffect, mon.MapX, mon.MapY, mon.CurrentHp > 0, (int)(mon.CurrentHp / (double)mon.MaxHp * 100), 0, 0, skill.SkillType));
                }
            }
            else if (skill?.TargetType == 2 && skill.HitType == 0)
            {
                ClientSession target = attacker.Owner.Session ?? session;
                session.CurrentMapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, attacker.MateTransportId, 2, targetId, skill.CastAnimation, skill.CastEffect, skill.SkillVNum));
                session.CurrentMapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc, attacker.MateTransportId, 3, targetId, skill.SkillVNum, skill.Cooldown, skill.CastAnimation, skill.CastEffect, x, y, true, 100, 0, 0, skill.SkillType));
                skill.BCards.ToList().ForEach(s =>
                {
                    // Apply skill bcards to owner and pet
                    s.ApplyBCards(target.Character);
                    s.ApplyBCards(attacker);
                });
            }
            else if (skill?.TargetType == 1 && skill.HitType != 1)
            {
                session.CurrentMapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, attacker.MateTransportId, 2, targetId, skill.CastAnimation, skill.CastEffect, skill.SkillVNum));
                session.CurrentMapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc, attacker.MateTransportId, 3, targetId, skill.SkillVNum, skill.Cooldown, skill.CastAnimation, skill.CastEffect, x, y, true, 100, 0, 0, skill.SkillType));
                switch (skill.HitType)
                {
                case 2:
                    IEnumerable <MapMonster> entityInRange = session.Character.MapInstance?.GetListMonsterInRange(attacker.PositionX, attacker.PositionY, skill.TargetRange);
                    foreach (BCard sb in skill.BCards)
                    {
                        if (sb.Type != (short)BCardType.CardType.Buff)
                        {
                            continue;
                        }

                        Buff bf = new Buff((short)sb.SecondData);
                        if (bf.Card.BuffType != BuffType.Good)
                        {
                            continue;
                        }

                        var bonusBuff = 0;

                        if (attacker.SpInstance != null && attacker.IsUsingSp && sb.BuffCard?.CardId >= 2000)
                        {
                            if (attacker.SpInstance.FirstPartnerSkill == skill.SkillVNum)
                            {
                                bonusBuff = (int)(attacker.SpInstance.FirstPartnerSkillRank - 1);
                            }
                            else if (attacker.SpInstance.SecondPartnerSkill == skill.SkillVNum)
                            {
                                bonusBuff = (int)(attacker.SpInstance.SecondPartnerSkillRank - 1);
                            }
                            else if (attacker.SpInstance.ThirdPartnerSkill == skill.SkillVNum)
                            {
                                bonusBuff = (int)(attacker.SpInstance.ThirdPartnerSkillRank - 1);
                            }
                        }

                        sb.ApplyBCards(attacker, buffLevel: (short)bonusBuff);
                        sb.ApplyBCards(attacker.Owner, buffLevel: (short)bonusBuff);
                    }

                    if (entityInRange != null)
                    {
                        foreach (var target in entityInRange)
                        {
                            foreach (BCard s in skill.BCards)
                            {
                                if (s.Type != (short)BCardType.CardType.Buff)
                                {
                                    s.ApplyBCards(target, attacker);
                                    continue;
                                }

                                switch (attacker.Owner.MapInstance.MapInstanceType)
                                {
                                default:
                                    s.ApplyBCards(target);
                                    break;
                                }
                            }
                        }
                    }
                    break;

                case 4:
                case 0:
                    foreach (BCard bc in skill.BCards)
                    {
                        var bonusBuff = 0;

                        if (attacker.SpInstance != null && attacker.IsUsingSp && bc.BuffCard?.CardId >= 2000)
                        {
                            if (attacker.SpInstance.FirstPartnerSkill == skill.SkillVNum)
                            {
                                bonusBuff = (int)(attacker.SpInstance.FirstPartnerSkillRank - 1);
                            }
                            else if (attacker.SpInstance.SecondPartnerSkill == skill.SkillVNum)
                            {
                                bonusBuff = (int)(attacker.SpInstance.SecondPartnerSkillRank - 1);
                            }
                            else if (attacker.SpInstance.ThirdPartnerSkill == skill.SkillVNum)
                            {
                                bonusBuff = (int)(attacker.SpInstance.ThirdPartnerSkillRank - 1);
                            }
                        }

                        if (bc.Type == (short)BCardType.CardType.Buff && bc.BuffCard?.BuffType == BuffType.Good)
                        {
                            bc.ApplyBCards(attacker, buffLevel: (short)bonusBuff);
                            bc.ApplyBCards(attacker.Owner, buffLevel: (short)bonusBuff);
                        }
                        else
                        {
                            bc.ApplyBCards(attacker);
                        }
                    }
                    break;
                }
            }
            else if (skill != null && skill.TargetType == 0 && session.HasCurrentMapInstance)
            {
                MapMonster monsterToAttack = attacker.Owner.MapInstance.GetMonster(targetId);
                if (monsterToAttack == null || attacker.Mp <= skill.MpCost)
                {
                    return;
                }

                if (Map.GetDistance(new MapCell {
                    X = monsterToAttack.MapX, Y = monsterToAttack.MapY
                }, new MapCell {
                    X = monsterToAttack.MapX, Y = monsterToAttack.MapY
                }) >=
                    skill.Range + 1 + monsterToAttack.Monster.BasicArea)
                {
                    return;
                }

                foreach (BCard bc in skill.BCards)
                {
                    var bf = new Buff((short)bc.SecondData);
                    if (bf.Card?.BuffType == BuffType.Bad || bf.Card?.BuffType == BuffType.Neutral)
                    {
                        bc.ApplyBCards(monsterToAttack, attacker);
                    }
                }

                session.SendPacket(attacker.GenerateStatInfo());

                if (skill.HitType == 3)
                {
                    monsterToAttack.HitQueue.Enqueue(new HitRequest(TargetHitType.SingleAoeTargetHit, session, attacker, skill));
                }
                else
                {
                    if (skill.TargetRange != 0)
                    {
                        IEnumerable <MapMonster> monstersInAorRange = attacker.Owner.MapInstance?.GetListMonsterInRange(monsterToAttack.MapX, monsterToAttack.MapY, skill.TargetRange);

                        monsterToAttack.HitQueue.Enqueue(new HitRequest(TargetHitType.SingleAoeTargetHit, session, attacker, skill));

                        if (monstersInAorRange != null)
                        {
                            foreach (MapMonster mon in monstersInAorRange)
                            {
                                mon.HitQueue.Enqueue(new HitRequest(TargetHitType.SingleAoeTargetHit, session, attacker, skill));
                            }
                        }
                    }
                    else
                    {
                        if (!monsterToAttack.IsAlive)
                        {
                            session.SendPacket("cancel 2 0");
                            return;
                        }

                        monsterToAttack.HitQueue.Enqueue(new HitRequest(TargetHitType.SingleAoeTargetHit, session, attacker, skill));
                    }
                }
            }
        }
Beispiel #11
0
        internal static void AttackCharacter(this ClientSession session, Mate attacker, NpcMonsterSkill skill, Character target)
        {
            if (attacker == null || target == null)
            {
                return;
            }

            if (target.Hp > 0 && attacker.Hp > 0)
            {
                if ((session.CurrentMapInstance.MapInstanceId == ServerManager.Instance.ArenaInstance.MapInstanceId ||
                     session.CurrentMapInstance.MapInstanceId
                     == ServerManager.Instance.FamilyArenaInstance.MapInstanceId) &&
                    (session.CurrentMapInstance.Map.JaggedGrid[session.Character.PositionX][
                         session.Character.PositionY]?.Value != 0 ||
                     target.Session.CurrentMapInstance.Map.JaggedGrid[target.PositionX][
                         target.PositionY]
                     ?.Value != 0))
                {
                    // User in SafeZone
                    session.SendPacket(StaticPacketHelper.Cancel(2, target.CharacterId));
                    return;
                }

                if (target.IsSitting)
                {
                    target.Rest();
                }

                short castAnimation = -1;
                short castEffect    = -1;
                short skillVnum     = 0;
                short cooldown      = 0;
                byte  type          = 0;

                if (skill != null)
                {
                    castAnimation = skill.Skill.CastAnimation;
                    castEffect    = skill.Skill.CastEffect;
                    skillVnum     = skill.SkillVNum;
                    cooldown      = skill.Skill.Cooldown;
                    type          = skill.Skill.Type;
                }

                var          hitmode             = 0;
                var          onyxWings           = false;
                BattleEntity battleEntity        = new BattleEntity(attacker);
                BattleEntity battleEntityDefense = new BattleEntity(target);
                session.CurrentMapInstance?.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc,
                                                                                      attacker.MateTransportId, 3, target.CharacterId, castAnimation, castEffect, skillVnum));
                session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc, attacker.MateTransportId, 3, target.CharacterId, skillVnum, cooldown, castAnimation, castEffect, target.MapX, target.MapY, target.Hp > 0, (int)(target.Hp / (double)target.HPMax * 100), 0, 0, type));
                var damage = DamageHelper.Instance.CalculateDamage(battleEntity, battleEntityDefense, skill?.Skill,
                                                                   ref hitmode, ref onyxWings);
                if (target.HasGodMode)
                {
                    damage  = 0;
                    hitmode = 1;
                }
                else if (target.LastPvpRevive > DateTime.Now.AddSeconds(-10) ||
                         session.Character.LastPvpRevive > DateTime.Now.AddSeconds(-10))
                {
                    damage  = 0;
                    hitmode = 1;
                }

                int[] manaShield = target.GetBuff(BCardType.CardType.LightAndShadow,
                                                  (byte)AdditionalTypes.LightAndShadow.InflictDamageToMP);
                if (manaShield[0] != 0 && hitmode != 1)
                {
                    var reduce = damage / 100 * manaShield[0];
                    if (target.Mp < reduce)
                    {
                        target.Mp = 0;
                    }
                    else
                    {
                        target.Mp -= reduce;
                    }
                }

                target.GetDamage(damage / 2);
                target.LastDefence = DateTime.Now;
                target.Session.SendPacket(target.GenerateStat());
                var isAlive = target.Hp > 0;
                if (!isAlive && target.Session.HasCurrentMapInstance)
                {
                    if (target.Session.CurrentMapInstance.Map?.MapTypes.Any(
                            s => s.MapTypeId == (short)MapTypeEnum.Act4)
                        == true)
                    {
                        if (ServerManager.Instance.ChannelId == 51 && ServerManager.Instance.Act4DemonStat.Mode == 0 &&
                            ServerManager.Instance.Act4AngelStat.Mode == 0)
                        {
                            switch (session.Character.Faction)
                            {
                            case FactionType.Angel:
                                ServerManager.Instance.Act4AngelStat.Percentage += 100;
                                break;

                            case FactionType.Demon:
                                ServerManager.Instance.Act4DemonStat.Percentage += 100;
                                break;
                            }
                        }

                        session.Character.Act4Kill++;
                        target.Act4Dead++;
                        target.GetAct4Points(-1);
                        if (target.Level + 10 >= session.Character.Level &&
                            session.Character.Level <= target.Level - 10)
                        {
                            session.Character.GetAct4Points(2);
                        }

                        if (target.Reputation < 50000)
                        {
                            target.Session.SendPacket(session.Character.GenerateSay(
                                                          string.Format(Language.Instance.GetMessageFromKey("LOSE_REP"), 0), 11));
                        }
                        else
                        {
                            target.Reputation            -= target.Level * 50;
                            session.Character.Reputation += target.Level * 50;
                            session.SendPacket(session.Character.GenerateLev());
                            target.Session.SendPacket(target.GenerateSay(
                                                          string.Format(Language.Instance.GetMessageFromKey("LOSE_REP"),
                                                                        (short)(target.Level * 50)), 11));
                        }

                        foreach (ClientSession sess in ServerManager.Instance.Sessions.Where(
                                     s => s.HasSelectedCharacter))
                        {
                            if (sess.Character.Faction == session.Character.Faction)
                            {
                                sess.SendPacket(sess.Character.GenerateSay(
                                                    string.Format(
                                                        Language.Instance.GetMessageFromKey(
                                                            $"ACT4_PVP_KILL{(int)target.Faction}"), session.Character.Name),
                                                    12));
                            }
                            else if (sess.Character.Faction == target.Faction)
                            {
                                sess.SendPacket(sess.Character.GenerateSay(
                                                    string.Format(
                                                        Language.Instance.GetMessageFromKey(
                                                            $"ACT4_PVP_DEATH{(int)target.Faction}"), target.Name),
                                                    11));
                            }
                        }

                        target.Session.SendPacket(target.GenerateFd());
                        target.DisableBuffs(BuffType.All, force: true);
                        target.Session.CurrentMapInstance.Broadcast(target.Session, target.GenerateIn(),
                                                                    ReceiverType.AllExceptMe);
                        target.Session.CurrentMapInstance.Broadcast(target.Session, target.GenerateGidx(),
                                                                    ReceiverType.AllExceptMe);
                        target.Session.SendPacket(
                            target.GenerateSay(Language.Instance.GetMessageFromKey("ACT4_PVP_DIE"), 11));
                        target.Session.SendPacket(
                            UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("ACT4_PVP_DIE"), 0));
                        Observable.Timer(TimeSpan.FromMilliseconds(2000)).Subscribe(o =>
                        {
                            target.Session.CurrentMapInstance?.Broadcast(target.Session,
                                                                         $"c_mode 1 {target.CharacterId} 1564 0 0 0");
                            target.Session.CurrentMapInstance?.Broadcast(target.GenerateRevive());
                        });
                        Observable.Timer(TimeSpan.FromMilliseconds(30000)).Subscribe(o =>
                        {
                            target.Hp = (int)target.HPLoad();
                            target.Mp = (int)target.MPLoad();
                            var x     = (short)(39 + ServerManager.RandomNumber <short>(-2, 3));
                            var y     = (short)(42 + ServerManager.RandomNumber <short>(-2, 3));
                            switch (target.Faction)
                            {
                            case FactionType.Angel:
                                ServerManager.Instance.ChangeMap(target.CharacterId, 130, x, y);
                                break;

                            case FactionType.Demon:
                                ServerManager.Instance.ChangeMap(target.CharacterId, 131, x, y);
                                break;

                            default:
                                {
                                    target.MapId   = 145;
                                    target.MapX    = 51;
                                    target.MapY    = 41;
                                    var connection =
                                        CommunicationServiceClient.Instance.RetrieveOriginWorld(session.Account.AccountId);
                                    if (string.IsNullOrWhiteSpace(connection))
                                    {
                                        return;
                                    }

                                    var port = Convert.ToInt32(connection.Split(':')[1]);
                                    session.Character.ChangeChannel(connection.Split(':')[0], port, 3);
                                    return;
                                }
                            }

                            target.Session.CurrentMapInstance?.Broadcast(target.Session, target.GenerateTp());
                            target.Session.CurrentMapInstance?.Broadcast(target.GenerateRevive());
                            target.Session.SendPacket(target.GenerateStat());
                        });
                    }
                }

                if (hitmode != 1)
                {
                    skill?.Skill?.BCards.Where(s => s.Type.Equals((byte)BCardType.CardType.Buff)).ToList()
                    .ForEach(s => s.ApplyBCards(target, session.Character));
                }

                session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc,
                                                                                   attacker.MateTransportId, 1, target.CharacterId, 0, 12, 11, 200, 0, 0, isAlive,
                                                                                   (int)(target.Hp / target.HPLoad() * 100), damage, hitmode, 0));
            }
            else
            {
                // monster already has been killed, send cancel
                session.SendPacket(StaticPacketHelper.Cancel(2, target.CharacterId));
            }
        }
Beispiel #12
0
        internal static void AttackCharacter(this ClientSession session, Mate attacker, Skill skil, Character target)
        {
            if (attacker == null || target == null)
            {
                return;
            }

            if (skil == null)
            {
                skil = ServerManager.GetSkill(200);
            }

            if (target.Hp > 0 && attacker.IsAlive)
            {
                if ((session.CurrentMapInstance.MapInstanceId == ServerManager.Instance.ArenaInstance.MapInstanceId ||
                     session.CurrentMapInstance.MapInstanceId
                     == ServerManager.Instance.FamilyArenaInstance.MapInstanceId) &&
                    (session.CurrentMapInstance.Map.JaggedGrid[session.Character.PositionX][
                         session.Character.PositionY]?.Value != 0 ||
                     target.Session.CurrentMapInstance.Map.JaggedGrid[target.PositionX][
                         target.PositionY]
                     ?.Value != 0))
                {
                    // User in SafeZone
                    session.SendPacket(StaticPacketHelper.Cancel(2, target.CharacterId));
                    return;
                }

                if (target.IsSitting)
                {
                    target.Rest();
                }

                int  hitmode   = 0;
                bool onyxWings = false;
                attacker.LastSkillUse = DateTime.UtcNow;
                BattleEntity battleEntity        = new BattleEntity(attacker);
                BattleEntity battleEntityDefense = new BattleEntity(target, null);
                session.CurrentMapInstance?.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc,
                                                                                      attacker.MateTransportId, 1, target.CharacterId, skil.CastAnimation, skil.CastEffect, skil.SkillVNum));
                int damage = DamageHelper.Instance.CalculateDamage(battleEntity, battleEntityDefense, skil,
                                                                   ref hitmode, ref onyxWings);
                if (target.HasGodMode)
                {
                    damage  = 0;
                    hitmode = 1;
                }
                else if (target.LastPvpRevive > DateTime.UtcNow.AddSeconds(-10) ||
                         session.Character.LastPvpRevive > DateTime.UtcNow.AddSeconds(-10))
                {
                    damage  = 0;
                    hitmode = 1;
                }

                int[] manaShield = target.GetBuff(BCardType.CardType.LightAndShadow,
                                                  (byte)AdditionalTypes.LightAndShadow.InflictDamageToMP);
                if (manaShield[0] != 0 && hitmode != 1)
                {
                    int reduce = damage / 100 * manaShield[0];
                    if (target.Mp < reduce)
                    {
                        target.Mp = 0;
                    }
                    else
                    {
                        target.Mp -= reduce;
                    }
                }

                target.GetDamage(damage / 2);
                target.LastDefence = DateTime.UtcNow;
                target.Session.SendPacket(target.GenerateStat());
                bool isAlive = target.Hp > 0;
                if (!isAlive && target.Session.HasCurrentMapInstance)
                {
                    if (target.Session.CurrentMapInstance.Map?.MapTypes.Any(
                            s => s.MapTypeId == (short)MapTypeEnum.Act4)
                        == true)
                    {
                        if (ServerManager.Instance.ChannelId == 51 && ServerManager.Instance.Act4DemonStat.Mode == 0 &&
                            ServerManager.Instance.Act4AngelStat.Mode == 0)
                        {
                            switch (session.Character.Faction)
                            {
                            case FactionType.Angel:
                                ServerManager.Instance.Act4AngelStat.Percentage += 500;
                                break;

                            case FactionType.Demon:
                                ServerManager.Instance.Act4DemonStat.Percentage += 500;
                                break;
                            }
                        }

                        session.Character.Act4Kill++;
                        target.Act4Dead++;
                        target.GetAct4Points(-1);
                        if (target.Level + 20 >= session.Character.Level &&
                            session.Character.Level <= target.Level - 20)
                        {
                            session.Character.GetAct4Points(2);
                        }

                        if (target.Reputation < 9999999999)
                        {
                            target.Session.SendPacket(session.Character.GenerateSay(
                                                          string.Format(Language.Instance.GetMessageFromKey("LOSE_REP"), 0), 11));
                        }
                        else
                        {
                            target.Reputation            -= target.Level * 0;
                            session.Character.Reputation += target.Level * 150;
                            session.SendPacket(session.Character.GenerateLev());
                            target.Session.SendPacket(target.GenerateSay(
                                                          string.Format(Language.Instance.GetMessageFromKey("LOSE_REP"),
                                                                        (short)(target.Level * 0)), 11));
                        }

                        foreach (ClientSession sess in ServerManager.Instance.Sessions.Where(
                                     s => s.HasSelectedCharacter))
                        {
                            if (sess.Character.Faction == session.Character.Faction)
                            {
                                sess.SendPacket(sess.Character.GenerateSay(
                                                    string.Format(
                                                        Language.Instance.GetMessageFromKey(
                                                            $"ACT4_PVP_KILL{(int)target.Faction}"), session.Character.Name),
                                                    12));
                            }
                            else if (sess.Character.Faction == target.Faction)
                            {
                                sess.SendPacket(sess.Character.GenerateSay(
                                                    string.Format(
                                                        Language.Instance.GetMessageFromKey(
                                                            $"ACT4_PVP_DEATH{(int)target.Faction}"), target.Name),
                                                    11));
                            }
                        }

                        target.Session.SendPacket(target.GenerateFd());
                        target.DisableBuffs(BuffType.All, force: true);
                        target.Session.CurrentMapInstance.Broadcast(target.Session, target.GenerateIn(),
                                                                    ReceiverType.AllExceptMe);
                        target.Session.CurrentMapInstance.Broadcast(target.Session, target.GenerateGidx(),
                                                                    ReceiverType.AllExceptMe);
                        target.Session.SendPacket(
                            target.GenerateSay(Language.Instance.GetMessageFromKey("ACT4_PVP_DIE"), 11));
                        target.Session.SendPacket(
                            UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("ACT4_PVP_DIE"), 0));
                        if (target.MapInstanceId == CaligorRaid.CaligorMapInstance?.MapInstanceId)
                        {
                            target.Hp = (int)target.HPLoad();
                            target.Mp = (int)target.MPLoad();
                            if (target.Faction == FactionType.Angel)
                            {
                                ServerManager.Instance.ChangeMapInstance(target.CharacterId, CaligorRaid.CaligorMapInstance.MapInstanceId, 70, 159);
                            }
                            else if (target.Faction == FactionType.Demon)
                            {
                                ServerManager.Instance.ChangeMapInstance(target.CharacterId, CaligorRaid.CaligorMapInstance.MapInstanceId, 110, 159);
                            }

                            target.Session.CurrentMapInstance?.Broadcast(target.Session, target.GenerateTp());
                            target.Session.CurrentMapInstance?.Broadcast(target.GenerateRevive());
                            target.Session.SendPacket(target.GenerateStat());
                            return;
                        }
                        Observable.Timer(TimeSpan.FromMilliseconds(2000)).Subscribe(o =>
                        {
                            target.Session.CurrentMapInstance?.Broadcast(target.Session,
                                                                         $"c_mode 1 {target.CharacterId} 1564 0 0 0");
                            target.Session.CurrentMapInstance?.Broadcast(target.GenerateRevive());
                        });
                        Observable.Timer(TimeSpan.FromMilliseconds(30000)).Subscribe(o =>
                        {
                            target.Hp = (int)target.HPLoad();
                            target.Mp = (int)target.MPLoad();
                            short x   = (short)(39 + ServerManager.RandomNumber(-2, 3));
                            short y   = (short)(42 + ServerManager.RandomNumber(-2, 3));
                            if (target.Faction == FactionType.Angel)
                            {
                                ServerManager.Instance.ChangeMap(target.CharacterId, 130, x, y);
                            }
                            else if (target.Faction == FactionType.Demon)
                            {
                                ServerManager.Instance.ChangeMap(target.CharacterId, 131, x, y);
                            }
                            else
                            {
                                target.MapId      = 145;
                                target.MapX       = 51;
                                target.MapY       = 41;
                                string connection =
                                    CommunicationServiceClient.Instance.RetrieveOriginWorld(session.Account.AccountId);
                                if (string.IsNullOrWhiteSpace(connection))
                                {
                                    return;
                                }

                                int port = Convert.ToInt32(connection.Split(':')[1]);
                                session.Character.ChangeChannel(connection.Split(':')[0], port, 3);
                                return;
                            }

                            target.Session.CurrentMapInstance?.Broadcast(target.Session, target.GenerateTp());
                            target.Session.CurrentMapInstance?.Broadcast(target.GenerateRevive());
                            target.Session.SendPacket(target.GenerateStat());
                        });
                    }
                    else
                    {
                        session.Character.TalentWin++;
                        target.TalentLose++;
                        session.CurrentMapInstance?.Broadcast(session.Character.GenerateSay(
                                                                  string.Format(Language.Instance.GetMessageFromKey("PVP_KILL"),
                                                                                session.Character.Name, target.Name), 10));
                        Observable.Timer(TimeSpan.FromMilliseconds(1000)).Subscribe(o =>
                                                                                    ServerManager.Instance.AskPvpRevive(target.CharacterId));
                    }
                }

                if (hitmode != 1)
                {
                    skil.BCards.Where(s => s.Type.Equals((byte)BCardType.CardType.Buff)).ToList()
                    .ForEach(s => s.ApplyBCards(target, session.Character));
                }

                session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Npc, attacker.MateTransportId, 5005));
                Observable.Timer(TimeSpan.FromMilliseconds(skil.CastTime)).Subscribe(o =>
                {
                    session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc,
                                                                                       attacker.MateTransportId, 1, target.CharacterId, skil.SkillVNum, skil.Cooldown,
                                                                                       skil.AttackAnimation, skil.Effect, 0, 0, target.Hp > 0,
                                                                                       (int)(target.Hp / (float)target.HPLoad() * 100), damage, hitmode, 0));
                });
                // switch (hitRequest.TargetHitType) { case TargetHitType.SingleTargetHit:
                // hitRequest.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player,
                // hitRequest.Session.Character.CharacterId, 1, target.Character.CharacterId,
                // hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown,
                // hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect,
                // hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY,
                // isAlive, (int) (target.Character.Hp / (float) target.Character.HPLoad() * 100),
                // damage, hitmode, (byte) (hitRequest.Skill.SkillType - 1))); break;
                //
                // case TargetHitType.SingleTargetHitCombo:
                // hitRequest.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player,
                // hitRequest.Session.Character.CharacterId, 1, target.Character.CharacterId,
                // hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown,
                // hitRequest.SkillCombo.Animation, hitRequest.SkillCombo.Effect,
                // hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY,
                // isAlive, (int) (target.Character.Hp / (float) target.Character.HPLoad() * 100),
                // damage, hitmode, (byte) (hitRequest.Skill.SkillType - 1))); break;
                //
                // case TargetHitType.SingleAOETargetHit: switch (hitmode) { case 1: hitmode = 4; break;
                //
                // case 3: hitmode = 6; break;
                //
                // default: hitmode = 5; break; }
                //
                // if (hitRequest.ShowTargetHitAnimation) {
                // hitRequest.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(
                // UserType.Player, hitRequest.Session.Character.CharacterId, 1,
                // target.Character.CharacterId, hitRequest.Skill.SkillVNum,
                // hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation,
                // hitRequest.SkillEffect, 0, 0, isAlive, (int) (target.Character.Hp / (float)
                // target.Character.HPLoad() * 100), 0, 0, (byte) (hitRequest.Skill.SkillType - 1))); }
                //
                // hitRequest.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player,
                // hitRequest.Session.Character.CharacterId, 1, target.Character.CharacterId,
                // hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown,
                // hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect,
                // hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY,
                // isAlive, (int) (target.Character.Hp / (float) target.Character.HPLoad() * 100),
                // damage, hitmode, (byte) (hitRequest.Skill.SkillType - 1))); break;
                //
                // case TargetHitType.AOETargetHit: switch (hitmode) { case 1: hitmode = 4; break;
                //
                // case 3: hitmode = 6; break;
                //
                // default: hitmode = 5; break; }
                //
                // hitRequest.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player,
                // hitRequest.Session.Character.CharacterId, 1, target.Character.CharacterId,
                // hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown,
                // hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect,
                // hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY,
                // isAlive, (int) (target.Character.Hp / (float) target.Character.HPLoad() * 100),
                // damage, hitmode, (byte) (hitRequest.Skill.SkillType - 1))); break;
                //
                // case TargetHitType.ZoneHit:
                // hitRequest.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player,
                // hitRequest.Session.Character.CharacterId, 1, target.Character.CharacterId,
                // hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown,
                // hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.MapX,
                // hitRequest.MapY, isAlive, (int) (target.Character.Hp / (float)
                // target.Character.HPLoad() * 100), damage, 5, (byte) (hitRequest.Skill.SkillType -
                // 1))); break;
                //
                // case TargetHitType.SpecialZoneHit:
                // hitRequest.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player,
                // hitRequest.Session.Character.CharacterId, 1, target.Character.CharacterId,
                // hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown,
                // hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect,
                // hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY,
                // isAlive, (int) (target.Character.Hp / target.Character.HPLoad() * 100), damage, 0,
                // (byte) (hitRequest.Skill.SkillType - 1))); break;
                //
                // default: Logger.Warn("Not Implemented TargetHitType Handling!"); break; }
            }
            else
            {
                // player already has been killed, send cancel
                session.SendPacket(StaticPacketHelper.Cancel(2, target.CharacterId));
            }
        }
Beispiel #13
0
        public void ApplyBCards(object session, object sender = null)
        {
            //Console.WriteLine($"BCardId: {BCardId} Type: {(BCardType.CardType)Type} SubType: {SubType} CardId: {CardId?.ToString() ?? "null"} ItemVNum: {ItemVNum?.ToString() ?? "null"} SkillVNum: {SkillVNum?.ToString() ?? "null"} SessionType: {session?.GetType().ToString() ?? "null"} SenderType: {sender?.GetType().ToString() ?? "null"}");

            switch ((BCardType.CardType)Type)
            {
            case BCardType.CardType.Buff:
            {
                if (ServerManager.RandomNumber() < FirstData)
                {
                    Character senderCharacter = sender is ClientSession senderSession
                                ? senderSession.Character : sender as Character;

                    if (session is Character character)
                    {
                        short cardId = (short)SecondData;

                        // If either Berserk Spirit or Strong Berserk Spirit is active
                        // then don't add Weak Berserk Spirit

                        if (cardId == 601 &&
                            character.Buff?.Any(s => s?.Card?.CardId == 602 || s?.Card?.CardId == 603) == true)
                        {
                            break;
                        }

                        if (senderCharacter != null)
                        {
                            // TODO: Get anti stats from BCard

                            character.AddBuff(new Buff((short)SecondData, senderCharacter.Level, senderCharacter));
                        }
                        else
                        {
                            character.AddBuff(new Buff((short)SecondData, character.Level));
                        }
                    }
                    else if (session is MapMonster mapMonster)
                    {
                        if (senderCharacter != null)
                        {
                            mapMonster.AddBuff(new Buff((short)SecondData, senderCharacter.Level, senderCharacter));
                        }
                        else
                        {
                            mapMonster.AddBuff(new Buff((short)SecondData, mapMonster.Monster.Level));
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.Move:
            {
                if (session is Character character)
                {
                    character.LastSpeedChange = DateTime.Now;
                    character.Session.SendPacket(character.GenerateCond());
                }
            }
            break;

            case BCardType.CardType.Summons:
            {
                if (session is Character character)
                {
                    if (character.MapInstance != null)
                    {
                        List <MonsterToSummon> monsterList = new List <MonsterToSummon>();

                        if (SubType == (byte)AdditionalTypes.Summons.Summons / 10)
                        {
                            int aliveTime = ServerManager.GetNpc((short)SecondData).RespawnTime;

                            for (int i = 0; i < FirstData; i++)
                            {
                                MapCell mapCell = new MapCell
                                {
                                    X = (short)(ServerManager.RandomNumber(-1, 2) + character.PositionX),
                                    Y = (short)(ServerManager.RandomNumber(-1, 2) + character.PositionY),
                                };

                                monsterList.Add(new MonsterToSummon((short)SecondData, mapCell, -1, true, false, false, true, false, -1, character, aliveTime, false));
                            }
                        }

                        if (monsterList.Any())
                        {
                            EventHelper.Instance.RunEvent(new EventContainer(character.MapInstance,
                                                                             EventActionType.SPAWNMONSTERS, monsterList));
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.SpecialAttack:
                break;

            case BCardType.CardType.SpecialDefence:
                break;

            case BCardType.CardType.AttackPower:
                break;

            case BCardType.CardType.Target:
                break;

            case BCardType.CardType.Critical:
                break;

            case BCardType.CardType.SpecialCritical:
                break;

            case BCardType.CardType.Element:
                break;

            case BCardType.CardType.IncreaseDamage:
                break;

            case BCardType.CardType.Defence:
                break;

            case BCardType.CardType.DodgeAndDefencePercent:
                break;

            case BCardType.CardType.Block:
                break;

            case BCardType.CardType.Absorption:
                break;

            case BCardType.CardType.ElementResistance:
                break;

            case BCardType.CardType.EnemyElementResistance:
                break;

            case BCardType.CardType.Damage:
                break;

            case BCardType.CardType.GuarantedDodgeRangedAttack:
                break;

            case BCardType.CardType.Morale:
                break;

            case BCardType.CardType.Casting:
                break;

            case BCardType.CardType.Reflection:
                break;

            case BCardType.CardType.DrainAndSteal:
                break;

            case BCardType.CardType.HealingBurningAndCasting:
            {
                Character senderCharacter = sender is ClientSession senderSession
                            ? senderSession.Character : sender as Character;

                if (senderCharacter != null)
                {
                    #region Character

                    if (session is Character character)
                    {
                        void HealingBurningAndCastingAction()
                        {
                            if (!character.IsAlive ||
                                character.MapInstance == null ||
                                character.Session == null)
                            {
                                return;
                            }

                            int amount = 0;

                            if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreHP / 10 ||
                                SubType == (byte)AdditionalTypes.HealingBurningAndCasting.DecreaseHP / 10)
                            {
                                if (FirstData > 0)
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * FirstData;
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    if (character.Hp + amount > character.HPMax)
                                    {
                                        amount = character.HPMax - character.Hp;
                                    }

                                    character.Hp += amount;

                                    character.MapInstance.Broadcast(character.GenerateRc(amount));
                                }
                                else
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * (FirstData - 1);
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    amount *= -1;

                                    if (character.Hp - amount < 1)
                                    {
                                        amount = character.Hp - 1;
                                    }

                                    character.GetDamage(amount);

                                    character.MapInstance.Broadcast(character.GenerateDm(amount));
                                }

                                character.Session.SendPacket(character.GenerateStat());
                            }
                            else if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreMP / 10 ||
                                     SubType == (byte)AdditionalTypes.HealingBurningAndCasting.DecreaseMP / 10)
                            {
                                if (FirstData > 0)
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * FirstData;
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    if (character.Mp + amount > character.MPMax)
                                    {
                                        amount = character.MPMax - character.Mp;
                                    }

                                    character.Mp += amount;
                                }
                                else
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * (FirstData - 1);
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    amount *= -1;

                                    if (character.Mp - amount < 1)
                                    {
                                        amount = character.Mp - 1;
                                    }

                                    character.DecreaseMp(amount);
                                }

                                character.Session.SendPacket(character.GenerateStat());
                            }
                        }

                        HealingBurningAndCastingAction();

                        if (ThirdData > 0 &&
                            CardId != null)
                        {
                            IDisposable disposable = Observable.Interval(TimeSpan.FromSeconds(ThirdData * 2))
                                                     .Subscribe(s => HealingBurningAndCastingAction());

                            character.DisposeBCard(BCardId);
                            character.BCardDisposables[BCardId] = disposable;
                        }
                    }

                    #endregion

                    #region MapMonster

                    else if (session is MapMonster mapMonster)
                    {
                        void HealingBurningAndCastingAction()
                        {
                            if (!mapMonster.IsAlive ||
                                mapMonster.MapInstance == null)
                            {
                                return;
                            }

                            int amount = 0;

                            if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreHP / 10 ||
                                SubType == (byte)AdditionalTypes.HealingBurningAndCasting.DecreaseHP / 10)
                            {
                                if (FirstData > 0)
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * FirstData;
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    if (mapMonster.CurrentHp + amount > mapMonster.MaxHp)
                                    {
                                        amount = mapMonster.MaxHp - mapMonster.CurrentHp;
                                    }

                                    mapMonster.CurrentHp += amount;

                                    mapMonster.MapInstance.Broadcast(mapMonster.GenerateRc(amount));
                                }
                                else
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * (FirstData - 1);
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    amount *= -1;

                                    if (mapMonster.CurrentHp - amount < 1)
                                    {
                                        amount = mapMonster.CurrentHp - 1;
                                    }

                                    mapMonster.CurrentHp -= amount;

                                    mapMonster.MapInstance.Broadcast(mapMonster.GenerateDm(amount));
                                }
                            }

                            if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreMP / 10 ||
                                SubType == (byte)AdditionalTypes.HealingBurningAndCasting.DecreaseMP / 10)
                            {
                                if (FirstData > 0)
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * FirstData;
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    if (mapMonster.CurrentMp + amount > mapMonster.MaxMp)
                                    {
                                        amount = mapMonster.MaxMp - mapMonster.CurrentMp;
                                    }

                                    mapMonster.CurrentMp += amount;
                                }
                                else
                                {
                                    if (IsLevelScaled)
                                    {
                                        amount = senderCharacter.Level * (FirstData - 1);
                                    }
                                    else
                                    {
                                        amount = FirstData;
                                    }

                                    amount *= -1;

                                    if (mapMonster.CurrentMp - amount < 1)
                                    {
                                        amount = mapMonster.CurrentMp - 1;
                                    }

                                    mapMonster.CurrentMp -= amount;
                                }
                            }
                        }

                        HealingBurningAndCastingAction();

                        if (ThirdData > 0 &&
                            CardId != null)
                        {
                            IDisposable disposable = Observable.Interval(TimeSpan.FromSeconds(ThirdData * 2))
                                                     .Subscribe(s => HealingBurningAndCastingAction());

                            mapMonster.DisposeBCard(BCardId);
                            mapMonster.BCardDisposables[BCardId] = disposable;
                        }
                    }

                    #endregion
                }
            }
            break;

            case BCardType.CardType.HPMP:
            {
                if (SubType == (byte)AdditionalTypes.HPMP.DecreaseRemainingMP / 10)
                {
                    if (FirstData < 0)
                    {
                        double multiplier = (FirstData * -1) / 100D;

                        if (session is Character character)
                        {
                            character.DecreaseMp((int)(character.Mp * multiplier));
                            character.Session?.SendPacket(character.GenerateStat());
                        }
                        else if (session is MapMonster mapMonster)
                        {
                            mapMonster.DecreaseMp((int)(mapMonster.CurrentMp * multiplier));
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.SpecializationBuffResistance:
            {
                if (SubType == (byte)AdditionalTypes.SpecializationBuffResistance.RemoveGoodEffects / 10)
                {
                    if (session is Character character)
                    {
                        if (FirstData < 0)
                        {
                            if (ServerManager.RandomNumber() < (FirstData * -1))
                            {
                                character.Buff?.GetAllItems()?.Where(s => s?.Card?.BuffType == BuffType.Bad && s.Card.Level < SecondData)?
                                .ToList()?.ForEach(s => character.RemoveBuff(s.Card.CardId));
                            }
                        }
                        else
                        {
                            if (ServerManager.RandomNumber() < FirstData)
                            {
                                character.Buff?.GetAllItems()?.Where(s => s?.Card?.BuffType == BuffType.Good && s.Card.Level < SecondData)?
                                .ToList()?.ForEach(s => character.RemoveBuff(s.Card.CardId));
                            }
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.SpecialEffects:
            {
                if (SubType == (byte)AdditionalTypes.SpecialEffects.ShadowAppears / 10)
                {
                    if (session is Character character)
                    {
                        character.NumberOfShadows = FirstData;
                        character.ShadowsDistance = SecondData;
                        character.MapInstance?.Broadcast(character.GenerateSpeed());
                    }
                }
            }
            break;

            case BCardType.CardType.Capture:
            {
                if (session is MapMonster mapMonster &&
                    sender is ClientSession senderSession)
                {
                    NpcMonster mateNpc = ServerManager.GetNpc(mapMonster.MonsterVNum);

                    if (mateNpc != null)
                    {
                        if (mapMonster.Monster.Catch)
                        {
                            if (mapMonster.IsAlive && mapMonster.CurrentHp <= (int)((double)mapMonster.MaxHp / 2))
                            {
                                if (mapMonster.Monster.Level < senderSession.Character.Level)
                                {
                                    // TODO: Find a new algorithm
                                    int[] chance = { 100, 80, 60, 40, 20, 0 };
                                    if (ServerManager.RandomNumber() < chance[ServerManager.RandomNumber(0, 5)])
                                    {
                                        Mate mate = new Mate(senderSession.Character, mateNpc, (byte)(mapMonster.Monster.Level - 15 > 0 ? mapMonster.Monster.Level - 15 : 1), MateType.Pet);
                                        if (senderSession.Character.CanAddMate(mate))
                                        {
                                            senderSession.Character.AddPetWithSkill(mate);
                                            senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CATCH_SUCCESS"), 0));
                                            senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.GenerateEff(UserType.Player, senderSession.Character.CharacterId, 197));
                                            senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, senderSession.Character.CharacterId, 3, mapMonster.MapMonsterId, -1, 0, 15, -1, -1, -1, true, (int)((float)mapMonster.CurrentHp / (float)mapMonster.MaxHp * 100), 0, -1, 0));
                                            mapMonster.SetDeathStatement();
                                            senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.Out(UserType.Monster, mapMonster.MapMonsterId));
                                        }
                                        else
                                        {
                                            senderSession.SendPacket(senderSession.Character.GenerateSay(Language.Instance.GetMessageFromKey("PET_SLOT_FULL"), 10));
                                            senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                                        }
                                    }
                                    else
                                    {
                                        senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CATCH_FAIL"), 0));
                                        senderSession.CurrentMapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, senderSession.Character.CharacterId, 3, mapMonster.MapMonsterId, -1, 0, 15, -1, -1, -1, true, (int)((float)mapMonster.CurrentHp / (float)mapMonster.MaxHp * 100), 0, -1, 0));
                                    }
                                }
                                else
                                {
                                    senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("LEVEL_LOWER_THAN_MONSTER"), 0));
                                    senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                                }
                            }
                            else
                            {
                                senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CURRENT_HP_TOO_HIGH"), 0));
                                senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                            }
                        }
                        else
                        {
                            senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("MONSTER_CANT_BE_CAPTURED"), 0));
                            senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.SpecialDamageAndExplosions:
                break;

            case BCardType.CardType.SpecialEffects2:
            {
                if (SubType == (byte)AdditionalTypes.SpecialEffects2.TeleportInRadius / 10)
                {
                    if (session is Character character)
                    {
                        character.Teleport((short)FirstData);
                    }
                }
            }
            break;

            case BCardType.CardType.CalculatingLevel:
                break;

            case BCardType.CardType.Recovery:
                break;

            case BCardType.CardType.MaxHPMP:
            {
                if (session is Character character)
                {
                    if (SubType == (byte)AdditionalTypes.MaxHPMP.IncreasesMaximumHP / 10)
                    {
                        character.HPLoad();
                        character.Session?.SendPacket(character.GenerateStat());
                    }
                    else if (SubType == (byte)AdditionalTypes.MaxHPMP.IncreasesMaximumMP / 10)
                    {
                        character.MPLoad();
                        character.Session?.SendPacket(character.GenerateStat());
                    }
                }
            }
            break;

            case BCardType.CardType.MultAttack:
                break;

            case BCardType.CardType.MultDefence:
                break;

            case BCardType.CardType.TimeCircleSkills:
                break;

            case BCardType.CardType.RecoveryAndDamagePercent:
                break;

            case BCardType.CardType.Count:
                break;

            case BCardType.CardType.NoDefeatAndNoDamage:
                break;

            case BCardType.CardType.SpecialActions:
            {
                Character senderCharacter = sender is ClientSession senderSession
                            ? senderSession.Character : sender as Character;

                if (SubType == (byte)AdditionalTypes.SpecialActions.PushBack / 10)
                {
                    if (senderCharacter != null)
                    {
                        if (session is Character character)
                        {
                            if (character.ResistForcedMovementChance <= 0 ||
                                ServerManager.RandomNumber() < character.ResistForcedMovementChance)
                            {
                                character.PushBack((short)FirstData, senderCharacter);
                            }
                        }
                        else if (session is MapMonster mapMonster)
                        {
                            mapMonster.PushBack((short)FirstData, senderCharacter);
                        }
                    }
                }
                else if (SubType == (byte)AdditionalTypes.SpecialActions.FocusEnemies / 10)
                {
                    if (senderCharacter != null)
                    {
                        if (session is Character character)
                        {
                            if (character.ResistForcedMovementChance <= 0 ||
                                ServerManager.RandomNumber() < character.ResistForcedMovementChance)
                            {
                                character.Focus((short)FirstData, senderCharacter);
                            }
                        }
                        else if (session is MapMonster mapMonster)
                        {
                            mapMonster.Focus((short)FirstData, senderCharacter);
                        }
                    }
                }
                else if (SubType == (byte)AdditionalTypes.SpecialActions.Hide / 10)
                {
                    if (session is Character character)
                    {
                        character.SetInvisible(true);
                    }
                }
            }
            break;

            case BCardType.CardType.Transform:
                break;

            case BCardType.CardType.Mode:
                break;

            case BCardType.CardType.NoCharacteristicValue:
                break;

            case BCardType.CardType.LightAndShadow:
            {
                if (SubType == (byte)AdditionalTypes.LightAndShadow.RemoveBadEffects / 10)
                {
                    if (session is Character character)
                    {
                        character.Buff?.GetAllItems()?.Where(s => s?.Card?.BuffType == BuffType.Bad && s.Card.Level < FirstData)?
                        .ToList()?.ForEach(s => character.RemoveBuff(s.Card.CardId));
                    }
                }
            }
            break;

            case BCardType.CardType.Item:
                break;

            case BCardType.CardType.DebuffResistance:
                break;

            case BCardType.CardType.SpecialBehaviour:
                break;

            case BCardType.CardType.Quest:
                break;

            case BCardType.CardType.SecondSPCard:
            {
                if (session is Character character)
                {
                    if (character.MapInstance != null)
                    {
                        List <MonsterToSummon> monsterList = new List <MonsterToSummon>();

                        if (SubType == (byte)AdditionalTypes.SecondSPCard.PlantBomb / 10)
                        {
                            MapMonster bomb = character.MapInstance.Monsters.FirstOrDefault(m => m?.Owner?.CharacterId == character.CharacterId &&
                                                                                            m.MonsterVNum == (short)SecondData);

                            if (bomb == null)
                            {
                                for (int i = 0; i < FirstData; i++)
                                {
                                    monsterList.Add(new MonsterToSummon((short)SecondData, new MapCell {
                                            X = character.PositionX, Y = character.PositionY
                                        },
                                                                        -1, false, false, false, false, false, -1, character, 0, false));
                                }
                            }
                            else
                            {
                                bomb.Explode();
                                break;
                            }
                        }
                        else if (SubType == (byte)AdditionalTypes.SecondSPCard.PlantSelfDestructionBomb / 10)
                        {
                            int aliveTime = ServerManager.GetNpc((short)SecondData).RespawnTime;

                            for (int i = 0; i < FirstData; i++)
                            {
                                MapCell mapCell = new MapCell
                                {
                                    X = (short)(ServerManager.RandomNumber(-1, 2) + character.PositionX),
                                    Y = (short)(ServerManager.RandomNumber(-1, 2) + character.PositionY),
                                };

                                monsterList.Add(new MonsterToSummon((short)SecondData, mapCell, -1, true, false, false, true, false, -1, character, aliveTime, true));
                            }
                        }

                        if (monsterList.Any())
                        {
                            EventHelper.Instance.RunEvent(new EventContainer(character.MapInstance,
                                                                             EventActionType.SPAWNMONSTERS, monsterList));
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.SPCardUpgrade:
                break;

            case BCardType.CardType.HugeSnowman:
                break;

            case BCardType.CardType.Drain:
                break;

            case BCardType.CardType.BossMonstersSkill:
                break;

            case BCardType.CardType.LordHatus:
                break;

            case BCardType.CardType.LordCalvinas:
                break;

            case BCardType.CardType.SESpecialist:
            {
                if (SubType == (byte)AdditionalTypes.SESpecialist.LowerHPStrongerEffect / 10)
                {
                    Character senderCharacter = sender is ClientSession senderSession
                                ? senderSession.Character : sender as Character;

                    if (senderCharacter != null)
                    {
                        if (session is Character character)
                        {
                            double percentage = (character.Hp * 100) / character.HPMax;

                            if (percentage < 35)
                            {
                                character.AddBuff(new Buff(274, senderCharacter.Level, senderCharacter));
                            }
                            else if (percentage < 67)
                            {
                                character.AddBuff(new Buff(273, senderCharacter.Level, senderCharacter));
                            }
                            else
                            {
                                character.AddBuff(new Buff(272, senderCharacter.Level, senderCharacter));
                            }
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.FourthGlacernonFamilyRaid:
                break;

            case BCardType.CardType.SummonedMonsterAttack:
                break;

            case BCardType.CardType.BearSpirit:
            {
                if (session is Character character)
                {
                    if (SubType == (byte)AdditionalTypes.BearSpirit.IncreaseMaximumHP / 10)
                    {
                        character.HPLoad();
                        character.Session?.SendPacket(character.GenerateStat());
                    }
                    else if (SubType == (byte)AdditionalTypes.BearSpirit.IncreaseMaximumMP / 10)
                    {
                        character.MPLoad();
                        character.Session?.SendPacket(character.GenerateStat());
                    }
                }
            }
            break;

            case BCardType.CardType.SummonSkill:
                break;

            case BCardType.CardType.InflictSkill:
                break;

            case BCardType.CardType.HideBarrelSkill:
                break;

            case BCardType.CardType.FocusEnemyAttentionSkill:
                break;

            case BCardType.CardType.TauntSkill:
                break;

            case BCardType.CardType.FireCannoneerRangeBuff:
                break;

            case BCardType.CardType.VulcanoElementBuff:
                break;

            case BCardType.CardType.DamageConvertingSkill:
                break;

            case BCardType.CardType.MeditationSkill:
            {
                if (session is Character character)
                {
                    if (SkillVNum.HasValue && SubType.Equals((byte)AdditionalTypes.MeditationSkill.CausingChance / 10) && ServerManager.RandomNumber() < FirstData)
                    {
                        Skill skill    = ServerManager.GetSkill(SkillVNum.Value);
                        Skill newSkill = ServerManager.GetSkill((short)SecondData);

                        Observable.Timer(TimeSpan.FromMilliseconds(100)).Subscribe(observer =>
                            {
                                foreach (QuicklistEntryDTO quicklistEntry in character.QuicklistEntries.Where(s => s.Pos.Equals(skill.CastId)))
                                {
                                    character.Session.SendPacket($"qset {quicklistEntry.Q1} {quicklistEntry.Q2} {quicklistEntry.Type}.{quicklistEntry.Slot}.{newSkill.CastId}.0");
                                }

                                character.Session.SendPacket($"mslot {newSkill.CastId} -1");
                            });

                        character.SkillComboCount++;
                        character.LastSkillComboUse = DateTime.Now;

                        if (skill.CastId > 10)
                        {
                            Observable.Timer(TimeSpan.FromMilliseconds((skill.GetCooldown(character) * 100) + 500)).Subscribe(observer => character.Session.SendPacket(StaticPacketHelper.SkillReset(skill.CastId)));
                        }
                    }

                    switch (SubType)
                    {
                    case 2:
                        character.MeditationDictionary[(short)SecondData] = DateTime.Now.AddSeconds(4);
                        break;

                    case 3:
                        character.MeditationDictionary[(short)SecondData] = DateTime.Now.AddSeconds(8);
                        break;

                    case 4:
                        character.MeditationDictionary[(short)SecondData] = DateTime.Now.AddSeconds(12);
                        break;
                    }
                }
            }
            break;

            case BCardType.CardType.FalconSkill:
                break;

            case BCardType.CardType.AbsorptionAndPowerSkill:
                break;

            case BCardType.CardType.LeonaPassiveSkill:
                break;

            case BCardType.CardType.FearSkill:
                break;

            case BCardType.CardType.SniperAttack:
                break;

            case BCardType.CardType.FrozenDebuff:
                break;

            case BCardType.CardType.JumpBackPush:
                break;

            case BCardType.CardType.FairyXPIncrease:
                break;

            case BCardType.CardType.SummonAndRecoverHP:
                break;

            case BCardType.CardType.TeamArenaBuff:
                break;

            case BCardType.CardType.ArenaCamera:
                break;

            case BCardType.CardType.DarkCloneSummon:
                break;

            case BCardType.CardType.AbsorbedSpirit:
                break;

            case BCardType.CardType.AngerSkill:
                break;

            case BCardType.CardType.MeteoriteTeleport:
                break;

            case BCardType.CardType.StealBuff:
                break;

            case BCardType.CardType.Unknown:
                break;

            case BCardType.CardType.EffectSummon:
                break;

            default:
                Logger.Warn($"Card Type {Type} Not Found!");
                break;
            }
        }
        private void ExecuteHandler(ClientSession session)
        {
            PenaltyLogDTO penalty = session.Account.PenaltyLogs.OrderByDescending(s => s.DateEnd).FirstOrDefault();

            if (session.Character.IsMuted() && penalty != null)
            {
                if (session.Character.Gender == GenderType.Female)
                {
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("MUTED_FEMALE"), 1));
                    session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("MUTE_TIME"), (penalty.DateEnd - DateTime.Now).ToString("hh\\:mm\\:ss")), 11));
                }
                else
                {
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("MUTED_MALE"), 1));
                    session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("MUTE_TIME"), (penalty.DateEnd - DateTime.Now).ToString("hh\\:mm\\:ss")), 11));
                }

                return;
            }

            Mate attacker = session.Character.Mates.FirstOrDefault(x => x.MateTransportId == MateTransportId);

            if (attacker?.SpInstance == null || !attacker.IsUsingSp)
            {
                return;
            }

            short?skillVnum = null;
            byte  value     = 0;

            switch (SkillSlot)
            {
            case 0:
                skillVnum = attacker.SpInstance.FirstPartnerSkill;
                value     = 0;
                break;

            case 1:
                skillVnum = attacker.SpInstance.SecondPartnerSkill;
                value     = 1;
                break;

            case 2:
                skillVnum = attacker.SpInstance.ThirdPartnerSkill;
                value     = 2;
                break;
            }

            if (skillVnum == null)
            {
                return;
            }

            var mateSkill = ServerManager.GetSkill(skillVnum.Value);

            if (mateSkill == null)
            {
                return;
            }

            session.SendPacketAfter($"psr {value}", mateSkill.Cooldown * 100);

            if (attacker.IsSitting)
            {
                return;
            }

            attacker.Owner.MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, attacker.MateTransportId, 5005), attacker.PositionX, attacker.PositionY);
            switch (TargetType)
            {
            case UserType.Monster:
                if (attacker.Hp <= 0)
                {
                    return;
                }

                var target = session.Character.MapInstance.GetMonster(TargetId);

                if (target != null)
                {
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, attacker.MateTransportId, 3, target.MapMonsterId, mateSkill.CastAnimation, mateSkill.CastEffect, mateSkill.SkillVNum));
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc, attacker.MateTransportId, 3, target.MapMonsterId, mateSkill.SkillVNum, mateSkill.Cooldown, mateSkill.AttackAnimation, mateSkill.Effect, target.MapX, target.MapY, target.CurrentHp > 0, (int)(target.CurrentHp / (double)target.MaxHp * 100), 0, 0, 0));
                }

                session.AttackMonster(attacker, mateSkill, TargetId, target?.MapX ?? attacker.PositionX, target?.MapY ?? attacker.PositionY);

                return;

            case UserType.Npc:
                if (attacker.Hp <= 0)
                {
                    return;
                }

                var npcTarget = session.Character.MapInstance.GetNpc(TargetId);

                if (npcTarget != null)
                {
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, attacker.MateTransportId, 3, npcTarget.MapNpcId, mateSkill.CastAnimation, mateSkill.CastEffect, mateSkill.SkillVNum));
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc, attacker.MateTransportId, 3, npcTarget.MapNpcId, mateSkill.SkillVNum, mateSkill.Cooldown, mateSkill.AttackAnimation, mateSkill.Effect, npcTarget.MapX, npcTarget.MapY, true, 100, 0, 0, 0));
                }

                session.AttackMonster(attacker, mateSkill, TargetId, npcTarget?.MapX ?? attacker.PositionX, npcTarget?.MapY ?? attacker.PositionY);
                return;

            case UserType.Player:
                return;

            case UserType.Object:
                return;

            default:
                return;
            }
        }
Beispiel #15
0
        public void ApplyBCards(object session, object sender = null, short buffLevel = 0)
        {
            Type type = session.GetType();

            // int counterBuff = 0;

            switch ((BCardType.CardType)Type)
            {
            case BCardType.CardType.Buff:
            {
                if (type == typeof(Character) && session is Character character)
                {
                    Buff buff = null;
                    if (sender != null)
                    {
                        Type sType = sender.GetType();
                        if (sType == typeof(Character) && sender is Character sendingCharacter)
                        {
                            buff = new Buff((short)((short)SecondData + buffLevel), sendingCharacter.Level);

                            //Todo: Get anti stats from BCard
                        }
                    }
                    else
                    {
                        buff = new Buff((short)((short)SecondData + buffLevel), character.Level);
                    }

                    int anti = 0;
                    if (buff?.Card.BuffType == BuffType.Bad)
                    {
                        anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                           s.Effect == (byte)ShellArmorEffectType.ReducedAllNegativeEffect)?.Value ??
                                0;
                        switch (SecondData)
                        {
                        case 1:
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType
                                                                               .ReducedBleedingAndMinorBleeding)
                                    ?.Value ?? 0;
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType.ReducedAllBleedingType)
                                    ?.Value ?? 0;
                            break;

                        case 7:
                            anti += character.ShellEffectArmor
                                    ?.FirstOrDefault(s =>
                                                     s.Effect == (byte)ShellArmorEffectType.ReducedStun)?.Value ?? 0;
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType.ReducedAllStun)?.Value ?? 0;
                            break;

                        case 21:
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType.ReducedMinorBleeding)?.Value ??
                                    0;
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType
                                                                               .ReducedBleedingAndMinorBleeding)
                                    ?.Value ?? 0;
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType.ReducedAllBleedingType)
                                    ?.Value ?? 0;
                            break;

                        case 27:
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType.ReducedFreeze)?.Value ?? 0;
                            break;

                        case 42:
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType.ReducedAllBleedingType)
                                    ?.Value ?? 0;
                            break;

                        case 66:
                            anti += character.ShellEffectArmor?.FirstOrDefault(s =>
                                                                               s.Effect == (byte)ShellArmorEffectType.ReducedAllStun)?.Value ?? 0;
                            break;
                        }
                    }

                    if (ServerManager.RandomNumber() < FirstData / 100D * (100 - anti))
                    {
                        character.AddBuff(buff);
                    }
                }
                else if (type == typeof(MapMonster))
                {
                    if (ServerManager.RandomNumber() < FirstData && session is MapMonster mapMonster)
                    {
                        mapMonster.AddBuff(new Buff((short)((short)SecondData + buffLevel), mapMonster.Monster.Level));
                    }
                }
                else if (type == typeof(MapNpc))
                {
                }
                else if (type == typeof(Mate))
                {
                }
            }
            break;

            case BCardType.CardType.Move:
            {
                if (type == typeof(Character) && session is Character character)
                {
                    character.LastSpeedChange = DateTime.UtcNow;
                    character.Session.SendPacket(character.GenerateCond());
                }
            }
            break;

            case BCardType.CardType.Summons:
            {
                if (type == typeof(Character))
                {
                    // jajamaru spawn
                    if (session is Character character && character.MapInstance != null)
                    {
                        List <MonsterToSummon> summonParameters = new List <MonsterToSummon>();
                        for (int i = 0; i < FirstData; i++)
                        {
                            short x, y;
                            byte  t = 0;
                            do
                            {
                                x = (short)(ServerManager.RandomNumber(-3, 3) + character.PositionX);
                                y = (short)(ServerManager.RandomNumber(-3, 3) + character.PositionY);
                                t++;
                            } while (!character.MapInstance.Map.IsBlockedZone(x, y) && t < byte.MaxValue);
                            summonParameters.Add(new MonsterToSummon((short)SecondData, new MapCell {
                                    X = x, Y = y
                                },
                                                                     -1, true));
                        }

                        if (ServerManager.RandomNumber() <= Math.Abs(ThirdData) || ThirdData == 0)
                        {
                            switch (SubType)
                            {
                            case 2:
                                EventHelper.Instance.RunEvent(new EventContainer(
                                                                  character.Session.CurrentMapInstance, EventActionType.SpawnMonsters,
                                                                  summonParameters));
                                break;
                            }
                        }
                    }
                }
                else if (type == typeof(MapMonster))
                {
                    if (session is MapMonster mapMonster && mapMonster.MapInstance != null)
                    {
                        List <MonsterToSummon> summonParameters = new List <MonsterToSummon>();
                        for (int i = 0; i < FirstData; i++)
                        {
                            short x, y;
                            byte  t = 0;
                            do
                            {
                                x = (short)(ServerManager.RandomNumber(-3, 3) + mapMonster.MapX);
                                y = (short)(ServerManager.RandomNumber(-3, 3) + mapMonster.MapY);
                                t++;
                            } while (!mapMonster.MapInstance.Map.IsBlockedZone(x, y) && t < byte.MaxValue);
                            summonParameters.Add(new MonsterToSummon((short)SecondData, new MapCell {
                                    X = x, Y = y
                                },
                                                                     -1, true));
                        }

                        if (ServerManager.RandomNumber() <= Math.Abs(ThirdData) || ThirdData == 0)
                        {
                            switch (SubType)
                            {
                            case 2:
                                EventHelper.Instance.RunEvent(new EventContainer(mapMonster.MapInstance,
                                                                                 EventActionType.SpawnMonsters, summonParameters));
                                break;

                            default:
                                if (mapMonster.OnDeathEvents.All(s =>
                                                                 s.EventActionType != EventActionType.SpawnMonsters))
                                {
                                    mapMonster.OnDeathEvents.Add(new EventContainer(mapMonster.MapInstance,
                                                                                    EventActionType.SpawnMonsters, summonParameters));
                                }

                                break;
                            }
                        }
                    }
                }
                else if (type == typeof(MapNpc))
                {
                }
                else if (type == typeof(Mate))
                {
                }
            }
            break;

            case BCardType.CardType.SpecialAttack:
                break;

            case BCardType.CardType.SpecialDefence:
                break;

            case BCardType.CardType.AttackPower:
                break;

            case BCardType.CardType.Target:
                break;

            case BCardType.CardType.Critical:
                break;

            case BCardType.CardType.SpecialCritical:
                break;

            case BCardType.CardType.Element:
                break;

            case BCardType.CardType.IncreaseDamage:
                break;

            case BCardType.CardType.Defence:
                break;

            case BCardType.CardType.DodgeAndDefencePercent:
                break;

            case BCardType.CardType.Block:
                break;

            case BCardType.CardType.Absorption:
                break;

            case BCardType.CardType.ElementResistance:
                break;

            case BCardType.CardType.EnemyElementResistance:
                break;

            case BCardType.CardType.Damage:
                break;

            case BCardType.CardType.GuarantedDodgeRangedAttack:
                break;

            case BCardType.CardType.Morale:
                break;

            case BCardType.CardType.Casting:
                break;

            case BCardType.CardType.Reflection:
                break;

            case BCardType.CardType.DrainAndSteal:
                break;

            case BCardType.CardType.HealingBurningAndCasting:
            {
                if (type == typeof(Character))
                {
                    if (session is Character character && character.Hp > 0)
                    {
                        int bonus;
                        if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreHP / 10)
                        {
                            if (IsLevelScaled)
                            {
                                bonus = character.Level * FirstData;
                            }
                            else
                            {
                                bonus = FirstData;
                            }

                            if (character.Hp + bonus <= character.HPLoad())
                            {
                                character.Hp += bonus;
                            }
                            else
                            {
                                bonus        = (int)character.HPLoad() - character.Hp;
                                character.Hp = (int)character.HPLoad();
                            }

                            character.Session.CurrentMapInstance?.Broadcast(character.Session,
                                                                            character.GenerateRc(bonus));
                        }

                        if (SubType == (byte)AdditionalTypes.HealingBurningAndCasting.RestoreMP / 10)
                        {
                            if (IsLevelScaled)
                            {
                                bonus = character.Level * FirstData;
                            }
                            else
                            {
                                bonus = FirstData;
                            }

                            if (character.Mp + bonus <= character.MPLoad())
                            {
                                character.Mp += bonus;
                            }
                            else
                            {
                                character.Mp = (int)character.MPLoad();
                            }
                        }

                        character.Session.SendPacket(character.GenerateStat());
                    }
                }
                else if (type == typeof(MapMonster))
                {
                    if (ServerManager.RandomNumber() < FirstData && session is MapMonster mapMonster)
                    {
                        mapMonster.AddBuff(new Buff((short)SecondData, mapMonster.Monster.Level));
                    }
                }
                else if (type == typeof(MapNpc))
                {
                }
                else if (type == typeof(Mate))
                {
                }
            }
            break;

            case BCardType.CardType.Hpmp:
                if (type == typeof(Character))
                {
                    if (session is Character c)
                    {
                        switch (SubType)
                        {
                        case (byte)AdditionalTypes.Hpmp.RestoreDecreasedMP / 10:
                        {
                            int bonus = (int)(FirstData * c.MPLoad() / 100);

                            c.Mp = c.Mp + bonus > 1 ? c.Mp + bonus : c.Mp = 1;
                        }
                        break;
                        }
                    }
                }

                break;

            case BCardType.CardType.SpecialisationBuffResistance:
            {
                switch (SubType)
                {
                case (byte)AdditionalTypes.SpecialisationBuffResistance.RemoveBadEffects / 10:
                {
                    if (session is Character c &&              /*&& sender is ClientSession senderSession*/
                        ServerManager.RandomNumber() < Math.Abs(FirstData))
                    {
                        c.DisableBuffs(FirstData > 0 ? BuffType.Good : BuffType.Bad, SecondData);
                    }
                }
                break;
                }
            }
            break;

            case BCardType.CardType.SpecialEffects:
                break;

            case BCardType.CardType.Capture:
            {
                if (type == typeof(MapMonster) && session is MapMonster mapMonster &&
                    sender is ClientSession senderSession)
                {
                    NpcMonster mateNpc = ServerManager.GetNpcMonster(mapMonster.MonsterVNum);
                    if (mateNpc != null)
                    {
                        if (mapMonster.Monster.Catch)
                        {
                            if (mapMonster.IsAlive &&
                                mapMonster.CurrentHp <= (int)((double)mapMonster.MaxHp / 2))
                            {
                                if (mapMonster.Monster.Level < senderSession.Character.Level)
                                {
                                    // TODO: find a new algorithm
                                    int[] chance = { 100, 80, 60, 40, 20, 0 };
                                    if (ServerManager.RandomNumber() < chance[ServerManager.RandomNumber(0, 5)])
                                    {
                                        Mate mate = new Mate(senderSession.Character, mateNpc,
                                                             (byte)(mapMonster.Monster.Level - 15 > 0
                                                        ? mapMonster.Monster.Level - 15
                                                        : 1), MateType.Pet);
                                        if (senderSession.Character.CanAddMate(mate))
                                        {
                                            senderSession.Character.AddPetWithSkill(mate);
                                            senderSession.SendPacket(
                                                UserInterfaceHelper.GenerateMsg(
                                                    Language.Instance.GetMessageFromKey("CATCH_SUCCESS"), 0));
                                            senderSession.CurrentMapInstance?.Broadcast(
                                                StaticPacketHelper.GenerateEff(UserType.Player,
                                                                               senderSession.Character.CharacterId, 197));
                                            senderSession.CurrentMapInstance?.Broadcast(
                                                StaticPacketHelper.SkillUsed(UserType.Player,
                                                                             senderSession.Character.CharacterId, 3,
                                                                             mapMonster.MapMonsterId, -1, 0, 15, -1, -1, -1, true,
                                                                             (int)(mapMonster.CurrentHp / (float)mapMonster.MaxHp * 100
                                                                                   ), 0, -1, 0));
                                            mapMonster.SetDeathStatement();
                                            senderSession.CurrentMapInstance?.Broadcast(
                                                StaticPacketHelper.Out(UserType.Monster,
                                                                       mapMonster.MapMonsterId));
                                        }
                                        else
                                        {
                                            senderSession.SendPacket(
                                                senderSession.Character.GenerateSay(
                                                    Language.Instance.GetMessageFromKey("PET_SLOT_FULL"), 10));
                                            senderSession.SendPacket(
                                                StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                                        }
                                    }
                                    else
                                    {
                                        senderSession.SendPacket(
                                            UserInterfaceHelper.GenerateMsg(
                                                Language.Instance.GetMessageFromKey("CATCH_FAIL"), 0));
                                        senderSession.CurrentMapInstance?.Broadcast(
                                            StaticPacketHelper.SkillUsed(UserType.Player,
                                                                         senderSession.Character.CharacterId, 3, mapMonster.MapMonsterId,
                                                                         -1, 0, 15, -1, -1, -1, true,
                                                                         (int)(mapMonster.CurrentHp / (float)mapMonster.MaxHp * 100),
                                                                         0, -1, 0));
                                    }
                                }
                                else
                                {
                                    senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(
                                                                 Language.Instance.GetMessageFromKey("LEVEL_LOWER_THAN_MONSTER"), 0));
                                    senderSession.SendPacket(
                                        StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                                }
                            }
                            else
                            {
                                senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(
                                                             Language.Instance.GetMessageFromKey("CURRENT_HP_TOO_HIGH"), 0));
                                senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                            }
                        }
                        else
                        {
                            senderSession.SendPacket(UserInterfaceHelper.GenerateMsg(
                                                         Language.Instance.GetMessageFromKey("MONSTER_CANT_BE_CAPTURED"), 0));
                            senderSession.SendPacket(StaticPacketHelper.Cancel(2, mapMonster.MapMonsterId));
                        }
                    }
                }
            }
            break;

            case BCardType.CardType.SpecialDamageAndExplosions:
                break;

            case BCardType.CardType.SpecialEffects2:
                if (type == typeof(Character))
                {
                    if (session is Character c)
                    {
                        short destinationX = c.PositionX;
                        short destinationY = c.PositionY;
                        switch (SubType)
                        {
                        case (byte)AdditionalTypes.SpecialEffects2.TeleportInRadius / 10:
                        {
                            switch (c.Direction)
                            {
                            case 0:
                                // -y
                                destinationY -= (short)FirstData;
                                break;

                            case 1:
                                // +x
                                destinationX += (short)FirstData;
                                break;

                            case 2:
                                // +y
                                destinationY += (short)FirstData;
                                break;

                            case 3:
                                // -x
                                destinationX -= (short)FirstData;
                                break;

                            case 4:
                                // -x -y
                                destinationX -= (short)FirstData;
                                destinationY -= (short)FirstData;
                                break;

                            case 5:
                                // +x +y
                                destinationX += (short)FirstData;
                                destinationY += (short)FirstData;
                                break;

                            case 6:
                                // +x -y
                                destinationX += (short)FirstData;
                                destinationY -= (short)FirstData;
                                break;

                            case 7:
                                // -x +y
                                destinationX -= (short)FirstData;
                                destinationY += (short)FirstData;
                                break;
                            }

                            ServerManager.Instance.TeleportForward(c.Session, c.MapInstanceId, destinationX,
                                                                   destinationY);
                        }
                        break;
                        }
                    }
                }

                break;

            case BCardType.CardType.CalculatingLevel:
                break;

            case BCardType.CardType.Recovery:
                break;

            case BCardType.CardType.MaxHpmp:
                break;

            case BCardType.CardType.MultAttack:
                break;

            case BCardType.CardType.MultDefence:
                break;

            case BCardType.CardType.TimeCircleSkills:
                break;

            case BCardType.CardType.RecoveryAndDamagePercent:
                break;

            case BCardType.CardType.Count:
                break;

            case BCardType.CardType.NoDefeatAndNoDamage:
                break;

            case BCardType.CardType.SpecialActions:
            {
                switch (SubType)
                {
                case (byte)AdditionalTypes.SpecialActions.RunAway / 10:
                    if (session is MapMonster m)
                    {
                        m.MapInstance.Broadcast(StaticPacketHelper.Say(UserType.Monster, m.MapMonsterId, 0, "!!!"));
                        m.RemoveTarget();
                        for (int i = 0; i < 10; i++)
                        {
                            Observable.Timer(TimeSpan.FromSeconds(i)).Subscribe(o =>
                                {
                                    m.MapX++;
                                    m.MapY++;
                                    m.IgnoreTargetsUntil = DateTime.UtcNow.AddSeconds(10);
                                    m.RemoveTarget();
                                });
                        }
                    }
                    break;
                }
            }
            break;

            case BCardType.CardType.Mode:
                break;

            case BCardType.CardType.NoCharacteristicValue:
                break;

            case BCardType.CardType.LightAndShadow:
            {
                switch (SubType)
                {
                case (byte)AdditionalTypes.LightAndShadow.RemoveBadEffects / 10:
                {
                    if (session is Character c /*&& sender is ClientSession senderSession*/)
                    {
                        c.DisableBuffs(BuffType.Bad, FirstData);
                    }
                }
                break;
                }
            }
            break;

            case BCardType.CardType.Item:
                break;

            case BCardType.CardType.DebuffResistance:
                break;

            case BCardType.CardType.SpecialBehaviour:
                break;

            case BCardType.CardType.Quest:
                break;

            case BCardType.CardType.SecondSpCard:
                break;

            case BCardType.CardType.SpCardUpgrade:
                break;

            case BCardType.CardType.HugeSnowman:
                break;

            case BCardType.CardType.Drain:
                break;

            case BCardType.CardType.BossMonstersSkill:
                break;

            case BCardType.CardType.LordHatus:
                break;

            case BCardType.CardType.LordCalvinas:
                break;

            case BCardType.CardType.SeSpecialist:
                break;

            case BCardType.CardType.FourthGlacernonFamilyRaid:
                break;

            case BCardType.CardType.SummonedMonsterAttack:
                break;

            case BCardType.CardType.BearSpirit:
                break;

            case BCardType.CardType.SummonSkill:
                break;

            case BCardType.CardType.InflictSkill:
                break;

            case BCardType.CardType.HideBarrelSkill:
                break;

            case BCardType.CardType.FocusEnemyAttentionSkill:
                break;

            case BCardType.CardType.TauntSkill:
                break;

            case BCardType.CardType.FireCannoneerRangeBuff:
                break;

            case BCardType.CardType.VulcanoElementBuff:
                break;

            case BCardType.CardType.DamageConvertingSkill:
                break;

            case BCardType.CardType.MeditationSkill:
            {
                if (type == typeof(Character) && session is Character character)
                {
                    if (SkillVNum.HasValue &&
                        SubType.Equals((byte)AdditionalTypes.MeditationSkill.CausingChance / 10) &&
                        ServerManager.RandomNumber() < FirstData)
                    {
                        Skill skill    = ServerManager.GetSkill(SkillVNum.Value);
                        Skill newSkill = ServerManager.GetSkill((short)SecondData);
                        Observable.Timer(TimeSpan.FromMilliseconds(100)).Subscribe(observer =>
                            {
                                foreach (QuicklistEntryDTO quicklistEntry in character.QuicklistEntries.Where(s =>
                                                                                                              s.Morph == character.Morph && s.Pos.Equals(skill.CastId)))
                                {
                                    character.Session.SendPacket(
                                        $"qset {quicklistEntry.Q1} {quicklistEntry.Q2} {quicklistEntry.Type}.{quicklistEntry.Slot}.{newSkill.CastId}.0");
                                }

                                character.Session.SendPacket($"mslot {newSkill.CastId} -1");
                            });
                        character.SkillComboCount++;
                        character.LastSkillComboUse = DateTime.UtcNow;
                        if (skill.CastId > 10)
                        {
                            // HACK this way
                            Observable.Timer(TimeSpan.FromMilliseconds((skill.Cooldown * 100) + 500))
                            .Subscribe(observer =>
                                       character.Session.SendPacket(StaticPacketHelper.SkillReset(skill.CastId)));
                        }
                    }

                    switch (SubType)
                    {
                    case 2:
                        character.MeditationDictionary[(short)SecondData] = DateTime.UtcNow.AddSeconds(4);
                        break;

                    case 3:
                        character.MeditationDictionary[(short)SecondData] = DateTime.UtcNow.AddSeconds(8);
                        break;

                    case 4:
                        character.MeditationDictionary[(short)SecondData] = DateTime.UtcNow.AddSeconds(12);
                        break;
                    }
                }
            }
            break;

            case BCardType.CardType.FalconSkill:
            {
                if (session is Character c)
                {
                    switch (SubType)
                    {
                    case (byte)AdditionalTypes.FalconSkill.Hide:
                        c.Invisible = true;
                        c.Mates.Where(s => s.IsTeamMember).ToList().ForEach(s =>
                                                                            c.Session.CurrentMapInstance?.Broadcast(s.GenerateOut()));
                        c.Session.CurrentMapInstance?.Broadcast(c.GenerateInvisible());
                        c.Session.SendPacket(c.GenerateEq());
                        break;
                    }
                }
            }
            break;

            case BCardType.CardType.AbsorptionAndPowerSkill:
                break;

            case BCardType.CardType.LeonaPassiveSkill:
                break;

            case BCardType.CardType.FearSkill:
                break;

            case BCardType.CardType.SniperAttack:
                break;

            case BCardType.CardType.FrozenDebuff:
                break;

            case BCardType.CardType.JumpBackPush:
                break;

            case BCardType.CardType.FairyXPIncrease:
                break;

            case BCardType.CardType.SummonAndRecoverHP:
                break;

            case BCardType.CardType.TeamArenaBuff:
                break;

            case BCardType.CardType.ArenaCamera:
                break;

            case BCardType.CardType.DarkCloneSummon:
                break;

            case BCardType.CardType.AbsorbedSpirit:
                break;

            case BCardType.CardType.AngerSkill:
                break;

            case BCardType.CardType.MeteoriteTeleport:
                if (type == typeof(Character))
                {
                    if (session is Character character)
                    {
                        switch (SubType)
                        {
                        case ((byte)AdditionalTypes.MeteoriteTeleport.TeleportYouAndGroupToSavedLocation / 10):
                            if (character.TeleportSet == false)
                            {
                                character.TeleportX   = character.PositionX;
                                character.TeleportY   = character.PositionY;
                                character.TeleportMap = character.MapId;
                                character.MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Player, character.CharacterId, 4497));
                                character.TeleportSet = true;
                                Observable.Timer(TimeSpan.FromSeconds(40)).Subscribe(o => character.TeleportSet = false);
                            }
                            else
                            {
                                if (character.MapInstance.IsPvp)
                                {
                                    if (character.MapInstance.MapInstanceType != MapInstanceType.BaseMapInstance)
                                    {
                                        character.TeleportSet = false;
                                        return;
                                    }

                                    character.MapInstance.Broadcast($"tp 1 {character.CharacterId} {character.TeleportX} {character.TeleportY} 0");
                                    character.PositionX   = character.TeleportX;
                                    character.PositionY   = character.TeleportY;
                                    character.TeleportSet = false;
                                }
                                else
                                {
                                    if (character.MapId == character.TeleportMap)
                                    {
                                        if (character.MapInstance.MapInstanceType == MapInstanceType.CaligorInstance)
                                        {
                                            character.TeleportSet = false;
                                            return;
                                        }
                                        character.MapInstance.Broadcast($"tp 1 {character.CharacterId} {character.TeleportX} {character.TeleportY} 0");
                                        character.PositionX   = character.TeleportX;
                                        character.PositionY   = character.TeleportY;
                                        character.TeleportSet = false;
                                    }
                                    else
                                    {
                                        character.TeleportSet = false;
                                    }
                                }
                            }
                            break;

                        case (byte)AdditionalTypes.MeteoriteTeleport.CauseMeteoriteFall / 10:
                        {
                            int amount = 10 + (character.Level / FirstData);

                            for (int i = 0; i < amount; i++)
                            {
                                Observable.Timer(TimeSpan.FromMilliseconds(i * 500)).Subscribe(o => character.SpawnMeteorite());
                            }
                        }
                        break;
                        }
                    }
                }
                break;

            case BCardType.CardType.StealBuff:
                break;

            case BCardType.CardType.Unknown:
                break;

            case BCardType.CardType.EffectSummon:
                break;

            default:
                Logger.Warn($"Card Type {Type} not defined!");
                break;
            }
        }
Beispiel #16
0
        private void ExecuteHandler(ClientSession session)
        {
            PenaltyLogDTO penalty = session.Account.PenaltyLogs.OrderByDescending(s => s.DateEnd).FirstOrDefault();

            if (session.Character.IsMuted() && penalty != null)
            {
                if (session.Character.Gender == GenderType.Female)
                {
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("MUTED_FEMALE"), 1));
                    session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("MUTE_TIME"), (penalty.DateEnd - DateTime.Now).ToString("hh\\:mm\\:ss")), 11));
                }
                else
                {
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("MUTED_MALE"), 1));
                    session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("MUTE_TIME"), (penalty.DateEnd - DateTime.Now).ToString("hh\\:mm\\:ss")), 11));
                }

                return;
            }

            Mate attacker = session.Character.Mates.FirstOrDefault(x => x.MateTransportId == MateTransportId);

            if (attacker == null)
            {
                return;
            }

            NpcMonsterSkill mateSkill = null;

            if (attacker.Monster.Skills.Any())
            {
                mateSkill = attacker.Monster.Skills.FirstOrDefault(sk => MateHelper.Instance.PetSkills.Contains(sk.SkillVNum));
            }

            if (mateSkill == null)
            {
                mateSkill = new NpcMonsterSkill
                {
                    SkillVNum = 200
                };
            }

            if (attacker.IsSitting)
            {
                return;
            }

            MapMonster target = session.CurrentMapInstance?.GetMonster(TargetId);

            switch (TargetType)
            {
            case UserType.Monster:
            case UserType.Npc:
                if (attacker.Hp <= 0)
                {
                    return;
                }

                if (target != null)
                {
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, attacker.MateTransportId, 3, target.MapMonsterId, mateSkill.Skill.CastAnimation, mateSkill.Skill.CastEffect, mateSkill.SkillVNum));
                    session.CurrentMapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Npc, attacker.MateTransportId, 3, target.MapMonsterId, mateSkill.SkillVNum, mateSkill.Skill.Cooldown, mateSkill.Skill.AttackAnimation, mateSkill.Skill.Effect, target.MapX, target.MapY, target.CurrentHp > 0, (int)(target.CurrentHp / (double)target.MaxHp * 100), 0, 0, 0));
                }

                session.AttackMonster(attacker, mateSkill.Skill, TargetId, target?.MapX ?? attacker.PositionX, target?.MapY ?? attacker.PositionY);
                session.SendPacketAfter("petsr 0", mateSkill.Skill.Cooldown * 100);

                return;

            case UserType.Player:
                if (attacker.Hp <= 0)
                {
                    return;
                }

                Character targetChar = session.CurrentMapInstance?.GetSessionByCharacterId(TargetId)
                                       ?.Character;

                if (targetChar != null && session.CurrentMapInstance != null &&
                    (targetChar.Session.CurrentMapInstance == session.CurrentMapInstance &&
                     targetChar.CharacterId != session.Character.CharacterId &&
                     session.CurrentMapInstance.Map.MapTypes.Any(s =>
                                                                 s.MapTypeId == (short)MapTypeEnum.Act4) && session.Character.Faction !=
                     targetChar.Faction && session.CurrentMapInstance.Map
                     .MapId != 130 && session.CurrentMapInstance.Map
                     .MapId != 131 ||
                     session.CurrentMapInstance.Map.MapTypes.Any(m =>
                                                                 m.MapTypeId == (short)MapTypeEnum.PvpMap) &&
                     (session.Character.Group == null ||
                      !session.Character.Group
                      .IsMemberOfGroup(
                          targetChar.CharacterId)) ||
                     session.CurrentMapInstance.IsPvp && (session.Character.Group == null ||
                                                          !session.Character.Group.IsMemberOfGroup(
                                                              targetChar.CharacterId))))
                {
                    session.AttackCharacter(attacker, mateSkill, targetChar);
                }
                return;

            case UserType.Object:
                return;

            default:
                return;
            }
        }