public void UseUnitAnimation(StandardUnitAnimations ani) { var uani = GetAnimation(ani); uani.AutoLooping = true; this.OverwriteAnimation(unit, uani); }
public GameObjectAnimation GetAnimation(StandardUnitAnimations ani) { return(animations[ani]); }
public bool HasUnitAnimation(StandardUnitAnimations ani) { return(animations.ContainsKey(ani)); }
protected void SetUnitAnimation(StandardUnitAnimations aniId, GameObjectAnimation ani) { this.animations[aniId] = ani; }
protected void SetUnitAnimation(StandardUnitAnimations aniId, GameObjectAnimation ani) { this.animations[aniId] = ani; }
public void UseUnitAnimation(StandardUnitAnimations ani) { var uani = GetAnimation(ani); uani.AutoLooping = true; this.OverwriteAnimation(unit, uani); }
public bool HasUnitAnimation(StandardUnitAnimations ani) { return animations.ContainsKey(ani); }
public GameObjectAnimation GetAnimation(StandardUnitAnimations ani) { return animations[ani]; }