Beispiel #1
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        public void UseUnitAnimation(StandardUnitAnimations ani)
        {
            var uani = GetAnimation(ani);

            uani.AutoLooping = true;
            this.OverwriteAnimation(unit, uani);
        }
Beispiel #2
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 public GameObjectAnimation GetAnimation(StandardUnitAnimations ani)
 {
     return(animations[ani]);
 }
Beispiel #3
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 public bool HasUnitAnimation(StandardUnitAnimations ani)
 {
     return(animations.ContainsKey(ani));
 }
Beispiel #4
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 protected void SetUnitAnimation(StandardUnitAnimations aniId, GameObjectAnimation ani)
 {
     this.animations[aniId] = ani;
 }
Beispiel #5
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 protected void SetUnitAnimation(StandardUnitAnimations aniId, GameObjectAnimation ani)
 {
     this.animations[aniId] = ani;
 }
Beispiel #6
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 public void UseUnitAnimation(StandardUnitAnimations ani)
 {
     var uani = GetAnimation(ani);
     uani.AutoLooping = true;
     this.OverwriteAnimation(unit, uani);
 }
Beispiel #7
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 public bool HasUnitAnimation(StandardUnitAnimations ani)
 {
     return animations.ContainsKey(ani);
 }
Beispiel #8
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 public GameObjectAnimation GetAnimation(StandardUnitAnimations ani)
 {
     return animations[ani];
 }