public LevelPaused(StackedFSM owner) { this.owner = owner; }
public LevelLoading(StackedFSM owner) { this.owner = owner; }
public LevelLost(StackedFSM owner) { this.owner = owner; }
public LevelRunning(StackedFSM owner) { this.owner = owner; }
public LevelWon(StackedFSM owner) { this.owner = owner; }