Beispiel #1
0
        public HealthPickup(Vector2 position, Tank tank)
        {
            player = tank;

            healthSprite.PreLoad(ref PreLoadedTextures.HealthPickupTexture);
            healthSprite.SetPosition(-healthSprite.Width * 1.5f, -healthSprite.Height / 2);

            AddChild(healthSprite);

            SetPosition(position.x, position.y);
            collider = new BoxCollider(position, healthSprite.Width * 2, healthSprite.Height, 0);
        }
Beispiel #2
0
        public AmmoPickup(Vector2 position, Tank tank)
        {
            player = tank;

            ammo1.PreLoad(ref PreLoadedTextures.AmmoPickupTexture);
            ammo2.PreLoad(ref PreLoadedTextures.AmmoPickupTexture);
            ammo3.PreLoad(ref PreLoadedTextures.AmmoPickupTexture);

            ammo1.SetPosition(-ammo1.Width * 1.5f, -ammo1.Height / 2);
            ammo2.SetPosition(-ammo2.Width / 2, -ammo2.Height / 2);
            ammo3.SetPosition(ammo2.Width / 2, -ammo3.Height / 2);

            AddChild(ammo1);
            AddChild(ammo2);
            AddChild(ammo3);

            SetPosition(position.x, position.y);
            collider = new BoxCollider(position, ammo1.Width * 2, ammo1.Height, 0);
        }