protected override void WorkCurScene(Object findObject)
    {
        List <GameObject> gos = SceneActiveRootGameObjects();

        foreach (GameObject go in gos)
        {
            results.AddRange(SpriteObject.DoOneGameObject(findObject, go));
        }

        SetTip(string.Format("查找结果如下({0}):", results.Count), MessageType.Info);
    }