Beispiel #1
0
    private IEnumerator Attack(int spellIndex)
    {
        Transform currentTarget = Target;
        Spell     s             = spellBook.PrepareSpell(spellIndex);

        IsAttacking = true;
        animator.SetBool("cast", IsAttacking);

        yield return(new WaitForSeconds(s.GetCastTime));    //attack delay

        if (Target != null && InLineOfSight())
        {
            SpellController spell = Instantiate(s.GetPrefab, exitPoints[exitIndex].position, Quaternion.identity).GetComponent <SpellController>();
            spell.Initialize(Target, s.GetDamage);
        }
        StopAttack();
    }