Beispiel #1
0
 public void bindSpellSlot(SpellController playerSpellController)
 {
     if (playerSC != null)
     {
         playerSC.OnSelection -= updateSpellIcon;
     }
     playerSC = playerSpellController;
     if (playerSC != null)
     {
         Debug.Log("Spell UI bind");
         playerSC.OnSelection += updateSpellIcon;
         SpellBehavior selected = playerSC.GetCurrentSpell();
         updateSpellIcon(selected);
         // get cooldown progress here
     }
     else
     {
         spellIcon.sprite = defaultIcon;
     }
 }