Beispiel #1
0
 protected virtual void OnSpeedChanged(SpeedChangedEventArgs e)
 {
     if (SpeedChanged != null)
     {
         SpeedChanged(this, e);
     }
 }
Beispiel #2
0
        private SpeedChangedEventArgs OnSpeedChangedForOut()
        {
            SpeedChangedEventArgs args = new SpeedChangedEventArgs();

            OnSpeedChanged(args);

            return(args);
        }
Beispiel #3
0
        private SpeedChangedEventArgs OnSpeedChanged(int beforeSpeed, int afterSpeed)
        {
            SpeedChangedEventArgs args = new SpeedChangedEventArgs(beforeSpeed, afterSpeed);

            OnSpeedChanged(args);

            return(args);
        }
Beispiel #4
0
 public void OnSpeedChanged(object sender, SpeedChangedEventArgs e)
 {
     Momentum = e.PlayerSpeed / e.MaxSpeed;
 }
Beispiel #5
0
 //风速改变
 private void mFloorSet_SpeedChanged(object sender, SpeedChangedEventArgs e)
 {
     //   SendMessageToAllClient("Coffer " + e.ChangedRoom.ToString() + " " + e.ChangedRoom.IsCofferOpen);
     SendMessageToAllClient("SpeedChanged " + e.ChangedRoom.ToString() + " " + e.ChangedRoom.MyAirConditioner.Speed.ToString());
 }