private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Laser") { Instantiate(_explosion, transform.position, Quaternion.identity); Destroy(other.gameObject); _spawnManager.StartSpawining(); Destroy(this.gameObject, 0.25f); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Laser") { Instantiate(_explosion, transform.position, Quaternion.identity); Destroy(other.gameObject); _spawnManager.StartSpawining(); Destroy(this.gameObject, 0.25f); } }