private static GameObject SpawnGameObject(SpawnEntityMessage message, IEngineFacade engine) { return(SpawnGameObjectWithInfo(engine, message.PrefabId, message.Position, message.Rotation, message.Scale)); }
public static IUnityEntity SpawnEntityFromMessage(IEngineFacade engine, SpawnEntityMessage message) { GameObject go = SpawnGameObject(message, engine); return(SetupNetworkEntity(engine, go, message.Id, message.PrefabId)); }