public override void SetUp()
        {
            GameObject go = new GameObject();

            aoi          = go.AddComponent <SpatialHashingInterestManagement>();
            aoi.visRange = 10;
            // setup server aoi since InterestManagement Awake isn't called
            NetworkServer.aoi = aoi;
            base.SetUp();

            // rebuild grid once so the two connections are in there
            aoi.Update();
        }