Beispiel #1
0
    void Update()
    {
        if (!isDead && !win)
        {
            gameTimer -= Time.deltaTime;
            score     += scoreGained;

            if (ship.transform.position.y >= minY &&
                ship.transform.position.y <= maxY)
            {
                cam.transform.position = new Vector3(cam.transform.position.x, ship.transform.position.y, camPosZ);
            }

            if (ship.transform.position.x >= minX &&
                ship.transform.position.x <= maxX)
            {
                cam.transform.position = new Vector3(ship.transform.position.x, cam.transform.position.y, camPosZ);
            }
            else if (ship.transform.position.x <= minX)
            {
                cam.transform.position = new Vector3(minX, cam.transform.position.y, camPosZ);
            }
            else if (ship.transform.position.x >= maxX)
            {
                cam.transform.position = new Vector3(maxX, cam.transform.position.y, camPosZ);
            }

            if (ship.onGround)
            {
                scoreGained = 0;
            }
            else if (ship.flying)
            {
                scoreGained = 0.5f;
            }
            else if (ship.floating)
            {
                scoreGained = 1.0f;
            }
        }

        scoreText.text = "Score: " + score.ToString("F2");
        timerText.text = "Timer: " + gameTimer.ToString("F2");

        if (ship.HasPlayerLanded())
        {
            scoreText.gameObject.SetActive(false);
            timerText.gameObject.SetActive(false);
            if (!win)
            {
                score += winBonus;
            }

            win = true;
        }

        if (gameTimer <= 0)
        {
            ship.DestroyShip();
        }

        if (ship)
        {
            distancePlayerPlatform = Vector2.Distance(ship.transform.position, platform.transform.position);

            if (distancePlayerPlatform < 25 &&
                camPosZ < -50)
            {
                camPosZ += offset;
            }
            else if (distancePlayerPlatform > 25 &&
                     camPosZ > -100)
            {
                camPosZ -= offset;
            }
        }
    }
Beispiel #2
0
 void OnCollisionEnter2D(Collision2D col)
 {
     ship.DestroyShip();
 }