Beispiel #1
0
 void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "Enemy" && origin == RelationshipOrigin.PLAYER)
     {
         AISpaceship ai = collider.GetComponent <AISpaceship>();
         ai.ApplyDamage(damage);
         Destroy(this.gameObject);
     }
     else if (collider.tag == "Player" && origin == RelationshipOrigin.ENEMY)
     {
         Spaceship player = collider.GetComponent <Spaceship>();
         player.ApplyDamage(damage);
         Destroy(this.gameObject);
     }
 }