public void Connect() { string ip = PlayerPrefs.GetString("ip"); Debug.Log("ip " + ip); socket.url = "ws://" + ip + ":3000/socket.io/?EIO=4&transport=websocket"; socket.Awake(); socket.On("USER_CONNECTED", OnUserConnected); socket.On("JOIN_LOBBY", onJoinLobby); socket.Connect(); StartCoroutine(ConnectToServer()); }