public void Kill() { if (IsAlive) { myMovement.Stop(); if (follower) { follower.StopAll(); } IsAlive = false; IsActive = false; myPlayer.SetAsInactive(); } }
/// <summary> /// Stop everything on game over. /// </summary> public void Stop() { snakeMovement.Stop(); snakeCollision.Stop(); snakeTailSpawner.Stop(); }