// Start is called before the first frame update void Start() { snake = GameObject.FindGameObjectWithTag("SnakeHead").GetComponent <SnakeBehaviour>(); speed = snake.speed; currentTailPartIndex = snake.tailParts.IndexOf(gameObject); tailPartObject = snake.tailParts[snake.tailParts.Count - 2]; }
private float timeToDisappear; //for SpecialFood private void Start() { food = FindObjectOfType <Food>(); specialFood = FindObjectOfType <SpecialFood>(); snakeBehaviour = FindObjectOfType <SnakeBehaviour>(); FoodSpawned = false; SpecialFoodSpawned = false; RanTime(); }