void CreateSleepingBag(BasePlayer player, Vector3 pos, string name) { SleepingBag sleepingBag = GameManager.server.CreateEntity("assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab", pos, Quaternion.identity) as SleepingBag; if (sleepingBag == null) { return; } sleepingBag.skinID = 893086724; sleepingBag.deployerUserID = player.userID; sleepingBag.niceName = name; sleepingBag.OwnerID = player.userID; SleepingBagUnlockTimeField.SetValue(sleepingBag, Time.realtimeSinceStartup + 300f); sleepingBag.Spawn(); }