Beispiel #1
0
        private void SetCooldown(SleepingBag entity, ConfigData.OInfo info)
        {
            var value = entity.ShortPrefabName.Contains("bed") ? info.bed : info.bag;

            entity.secondsBetweenReuses = value;
            entity.SendNetworkUpdate();
        }
        private void SetCooldown(SleepingBag entity, SettingsEntry info)
        {
            if (info == null)
            {
                return;
            }

            if (entity.ShortPrefabName.Contains("bed"))
            {
                entity.secondsBetweenReuses = info.bed;
                entity.unlockTime           = info.unlockTimeBed + UnityEngine.Time.realtimeSinceStartup;
            }
            else
            {
                entity.secondsBetweenReuses = info.bag;
                entity.unlockTime           = info.unlockTimeBag + UnityEngine.Time.realtimeSinceStartup;
            }

            entity.SendNetworkUpdate();
        }