private void RegisterCommands() { Log.Logger.Debug("Registering commands"); var commandsNextConfiguration = new CommandsNextConfiguration { StringPrefixes = Settings.Prefixes, Services = Services }; CommandsNext = Discord.UseCommandsNext(commandsNextConfiguration); CommandsNext.SetHelpFormatter <CustomHelpFormatter>(); // Registering command classes CommandsNext.RegisterCommands <UserCommands>(); CommandsNext.RegisterCommands <AdminCommands>(); CommandsNext.RegisterCommands <DemonstrationCommands>(); CommandsNext.RegisterCommands <RecognizerCommands>(); CommandsNext.RegisterCommands <FunCommands>(); CommandsNext.RegisterCommands <OsuCommands>(); var slashCommandsConfiguration = new SlashCommandsConfiguration() { Services = Services }; SlashCommands = Discord.UseSlashCommands(slashCommandsConfiguration); // Register slash commands modules SlashCommands.RegisterCommands <OsuSlashCommands>(WAV_UID); // Registering OnCommandError method for the CommandErrored event CommandsNext.CommandErrored += OnCommandError; }
public void ToggleChat() { IsChatting = !IsChatting; if (IsChatting || CurrentChatText.Length <= 0) { return; } if (CurrentChatText.StartsWith("/")) //this is a client command that shouldnt be sent to the server { SlashCommands.ProcessSlashCommand(CurrentChatText); } else //send this text to the server { new ChatMsg(Game.Player.Id, CurrentChatText).Send(); } CurrentChatText = ""; }
public async Task ResetSlashCommands() { await SlashCommands.ResetCommandsAsync(_client); await ReplyAsync("Slash commands were reset. Please give it some time for the changes to take effect."); }