Beispiel #1
0
 private IEnumerable<SkillObj> GetTargets(SkillObj skillObj, double width, double height)
 {
     Vector3_Hzy tarVec;
     Vector3_Hzy srcVec = skillObj.GetPos();
     var tList = skillObj.GetTarListnearby().Where(t => !t.IsDead());
     List<SkillObj> tarList = new List<SkillObj>();
     double srcDirRadian = skillObj.GetDirRadian();
     foreach (var tar in tList)
     {
         tarVec = tar.GetPos();
         if (BattleHelper.IsInRect_2D(srcVec, srcDirRadian, tarVec, width, height, skillObj))
         {
             tarList.Add(tar);
         }
     }
     return tarList;
 }
Beispiel #2
0
        private IEnumerable <SkillObj> GetTargets(SkillObj skillObj, double width, double height)
        {
            Vector3_Hzy     tarVec;
            Vector3_Hzy     srcVec       = skillObj.GetPos();
            var             tList        = skillObj.GetTarListNearby().Where(t => !t.IsDead());
            List <SkillObj> tarList      = new List <SkillObj>();
            double          srcDirRadian = skillObj.GetDirRadian();

            foreach (var tar in tList)
            {
                tarVec = tar.GetPos();
                if (BattleHelper.IsInRect_2D(srcVec, srcDirRadian, tarVec, width, height, skillObj))
                {
                    tarList.Add(tar);
                }
            }
            return(tarList);
        }
Beispiel #3
0
 private IEnumerable<SkillObj> GetTargets(SkillObj skillObj, double range)
 {
     Vector3_Hzy tarVec;
     Vector3_Hzy srcVec = skillObj.GetPos();
     var tList = skillObj.GetTarListnearby().Where(t => !t.IsDead());
     List<SkillObj> tarList = new List<SkillObj>();
     double srcDirRadian = skillObj.GetDirRadian();
     foreach (var tar in tList)
     {
         tarVec = tar.GetPos();
         double distance = BattleHelper.Distance_2D(tarVec, srcVec);
         if(distance <= range)
         {
             tarList.Add(tar);
         }
     }
     return tarList;
 }
Beispiel #4
0
        private IEnumerable <SkillObj> GetTargets(SkillObj skillObj, double range)
        {
            Vector3_Hzy     tarVec;
            Vector3_Hzy     srcVec       = skillObj.GetPos();
            var             tList        = skillObj.GetTarListNearby().Where(t => !t.IsDead());
            List <SkillObj> tarList      = new List <SkillObj>();
            double          srcDirRadian = skillObj.GetDirRadian();

            foreach (var tar in tList)
            {
                tarVec = tar.GetPos();
                double distance = BattleHelper.Distance_2D(tarVec, srcVec);
                if (distance <= range)
                {
                    tarList.Add(tar);
                }
            }
            return(tarList);
        }