Beispiel #1
0
        public override void OnAttach(SkillObj self, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig)
        //public override double OnDataFix(SkillObj self, PropertyType pType, double pValue, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (self is Object.Tank)
            {
                Object.Tank tank = self as Object.Tank;
                //double pValue = tank.Spd2011;
                int speedChangeType = self.GetBuffIntParam(buffConfig, Key_Int_SpeedChangeType_BuffConfig);
                int bSpeedChanged   = self.GetBuffIntParam(buff, Key_Int_SpeedChanged_BuffInfo);
                if (bSpeedChanged == 0)
                {
                    self.SetBuffIntParam(buff, Key_Int_SpeedChanged_BuffInfo, 1);
                    switch (speedChangeType)
                    {
                    case 1:
                        tank.SpdAdd2010 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_BuffConfig);
                        break;

                    case 2:
                        //if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_BuffConfig) != 0)
                    {
                        tank.SpdMult2009 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_BuffConfig);
                    }
                    break;
                    }
                }
            }
            return;
        }
Beispiel #2
0
        //public override void OnAttachBuff(SkillObj self, SkillObj srcObj, BuffInfo_New newBuff, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        //{
        //	if(self is Object.Tank)
        //	{
        //		Object.Tank tank = self as Object.Tank;
        //		//double pValue = tank.Spd2011;
        //		int speedChangeType = self.GetBuffIntParam(buffConfig, Key_Int_SpeedChangeType_SkillConfig);
        //		switch(speedChangeType)
        //		{
        //			case 1:
        //				tank.SpdAdd2010 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_SkillConfig);
        //				break;
        //			case 2:
        //				if(1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_SkillConfig) != 0)
        //				{
        //					tank.SpdMult2009 *= 1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_SkillConfig);
        //				}
        //				break;
        //		}
        //	}

        //}
        public override void OnDetach(SkillObj self, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig)
        {
            if (self is Object.Tank)
            {
                Object.Tank tank = self as Object.Tank;
                //double pValue = tank.Spd2011;
                int speedChangeType = self.GetBuffIntParam(buffConfig, Key_Int_SpeedChangeType_BuffConfig);
                int bSpeedChanged   = self.GetBuffIntParam(buff, Key_Int_SpeedChanged_BuffInfo);
                if (bSpeedChanged == 1)
                {
                    switch (speedChangeType)
                    {
                    case 1:
                        tank.SpdAdd2010 -= (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_BuffConfig);
                        break;

                    case 2:
                        //if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_BuffConfig) != 0)
                    {
                        tank.SpdMult2009 -= (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_BuffConfig);
                    }
                    break;
                    }
                }
            }
        }
 public override void OnSummon(int id, SkillObj self, SkillObj summonObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     if(summonObj != null)
     {
         var summonId = self.GetBuffIntParam(buffConfig, Key_Int_AddBuffSummonObjId_BuffConfig);
         var buffId = self.GetBuffIntParam(buffConfig, Key_Int_SummonObjBuffId_BuffConfig);
         if(summonId == id)
         {
             BattleModule.AddBuff(summonObj, self, buffId, BattleReason.Buff);
         }
     }
 }
 public override void OnSummon(int id, SkillObj self, SkillObj summonObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     if (summonObj != null)
     {
         var summonId = self.GetBuffIntParam(buffConfig, Key_Int_AddBuffSummonObjId_BuffConfig);
         var buffId   = self.GetBuffIntParam(buffConfig, Key_Int_SummonObjBuffId_BuffConfig);
         if (summonId == id)
         {
             BattleModule.AddBuff(summonObj, self, buffId, BattleReason.Buff);
         }
     }
 }
		public override void OnDie(SkillObj self, SkillObj attacker, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
		{
			return;
			if (self.GetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo) != Key_Int_Bombed_Value)
			{
				var targetSelectName = self.GetTargetSelect(buffConfig);
				var targetSelect = BattleModule.GetTargetSelect(targetSelectName);
				if (targetSelect == null)
				{
					self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(self.GetBuffID(buffInfo), targetSelectName));
					return;
				}
				var targetTypeName = self.GetTargetType(buffConfig);
				var targetType = BattleModule.GetTargetType(targetTypeName);
				if (targetType == null)
				{
					self.LogInfo("targetSelect == null buffId:[{0}] targetType:[{1}]".F(self.GetBuffID(buffInfo), targetTypeName));
					return;
				}
				var targets = BattleModule.GetTargets(self, targetSelect, targetType, buffInfo, buffConfig);
				foreach (var tar in targets.Where(t => !t.IsDead()))
				{
					OnEffect(self, tar, buffInfo, buffConfig);
				}
			}
		}
        public override void OnDie(SkillObj self, SkillObj attacker, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            return;

            if (self.GetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo) != Key_Int_Bombed_Value)
            {
                var targetSelectName = self.GetTargetSelect(buffConfig);
                var targetSelect     = BattleModule.GetTargetSelect(targetSelectName);
                if (targetSelect == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(self.GetBuffID(buffInfo), targetSelectName));
                    return;
                }
                var targetTypeName = self.GetTargetType(buffConfig);
                var targetType     = BattleModule.GetTargetType(targetTypeName);
                if (targetType == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetType:[{1}]".F(self.GetBuffID(buffInfo), targetTypeName));
                    return;
                }
                var targets = BattleModule.GetTargets(self, targetSelect, targetType, buffInfo, buffConfig);
                foreach (var tar in targets.Where(t => !t.IsDead()))
                {
                    OnEffect(self, tar, buffInfo, buffConfig);
                }
            }
        }
Beispiel #7
0
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int    damageType  = self.GetBuffIntParam(buffConfig, Key_Int_DamageType_SkillConfig);
            double damageValue = self.GetBuffDoubleParam(buffConfig, Key_Double_DamageValue_SkillConfig);

            switch (damageType)
            {
            case 1:
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage((int)damageValue, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
                break;

            case 2:
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage((int)damageValue * tarObj.GetMaxHP() / 10000, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
                break;
            }
            //          Damage damage = BattleModule.CreateDamage((int)damageType, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
            //          BattleModule.DamageTarget(tarObj, self, damage);
        }
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int damageValue        = 999999999;
            int damageByMyHP       = self.GetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo);
            int damageTarPerByMyHP = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPerByMyHP_BuffConfig);

            if (self == tarObj)
            {
                if (damageByMyHP <= 0)
                {
                    damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
                    self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
                }
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }

                int summonId = self.GetBuffIntParam(buffConfig, Key_Int_SummonId_BuffConfig);
                if (summonId > 0)
                {
                    var summonTar = BattleModule.Summon(summonId, self, self, null, null);
                }
            }
            else
            {
                if (damageByMyHP <= 0)
                {
                    damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
                    self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
                    if (damageByMyHP < 0)
                    {
                        damageByMyHP = 0;
                    }
                }
                damageValue = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPer_BuffConfig) * tarObj.GetMaxHP() / 10000 + damageByMyHP;
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
            }
            self.SetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo, Key_Int_Bombed_Value);
        }
Beispiel #9
0
 public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     int healValue = self.GetBuffIntParam(buffConfig, HealValueKey);
     if (healValue > 0)
     {
         Damage heal = BattleModule.CreateDamage(-healValue);
         BattleModule.DamageTarget(tarObj, self, heal);
     }
 }
Beispiel #10
0
 public override bool InitBuffInfo(SkillObj self, SkillObj srcObj, BattleReason reason, BuffInfo_New buffInfo, BuffConfig_New buffConfig, bool RefreshGUID = true)
 {
     base.InitBuffInfo(self, srcObj, reason, buffInfo, buffConfig, RefreshGUID);
     int absorbDamage = self.GetBuffIntParam(buffConfig, AbsorbDamageKey);
     if(absorbDamage > 0)
     {
         self.SetBuffIntParam(buffInfo, AbsorbDamageKey, absorbDamage);
     }
     return true;
 }
Beispiel #11
0
        public override void OnAttach(SkillObj self, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig)
        //public override double OnDataFix(SkillObj self, PropertyType pType, double pValue, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (self is Object.Tank)
            {
                Object.Tank tank = self as Object.Tank;
                //double pValue = tank.Spd2011;
                int GChangeType = self.GetBuffIntParam(buffConfig, Key_Int_GChangeType_BuffConfig);
                int FChangeType = self.GetBuffIntParam(buffConfig, Key_Int_FChangeType_BuffConfig);
                int bGFChanged  = self.GetBuffIntParam(buff, Key_Int_GFChanged_BuffInfo);
                if (bGFChanged == 0)
                {
                    self.SetBuffIntParam(buff, Key_Int_GFChanged_BuffInfo, 1);
                    switch (GChangeType)
                    {
                    case 1:
                        tank.AttAdd1004 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig);
                        break;

                    case 2:
                        if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig) != 0)
                        {
                            tank.AttMult1003 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig);
                        }
                        break;
                    }
                    switch (FChangeType)
                    {
                    case 1:
                        tank.DefAdd1009 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig);
                        break;

                    case 2:
                        if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig) != 0)
                        {
                            tank.DefMult1008 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig);
                        }
                        break;
                    }
                }
            }
            return;
        }
Beispiel #12
0
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int healValue = self.GetBuffIntParam(buffConfig, HealValueKey);

            if (healValue > 0)
            {
                Damage heal = BattleModule.CreateDamage(-healValue);
                BattleModule.DamageTarget(tarObj, self, heal);
            }
        }
Beispiel #13
0
        public override bool InitBuffInfo(SkillObj self, SkillObj srcObj, BattleReason reason, BuffInfo_New buffInfo, BuffConfig_New buffConfig, bool RefreshGUID = true)
        {
            base.InitBuffInfo(self, srcObj, reason, buffInfo, buffConfig, RefreshGUID);
            int absorbDamage = self.GetBuffIntParam(buffConfig, AbsorbDamageKey);

            if (absorbDamage > 0)
            {
                self.SetBuffIntParam(buffInfo, AbsorbDamageKey, absorbDamage);
            }
            return(true);
        }
Beispiel #14
0
        //public override double OnDataFix(SkillObj self, PropertyType pType, double pValue, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        public override void OnAttach(SkillObj self, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig)
        {
            if (self is Object.Tank)
            {
                Object.Tank tank = self as Object.Tank;
                //double pValue = tank.Spd2011;
                int GChangeType = self.GetBuffIntParam(buffConfig, Key_Int_GChangeType_BuffConfig);
                int FChangeType = self.GetBuffIntParam(buffConfig, Key_Int_FChangeType_BuffConfig);
                int bGFChanged = self.GetBuffIntParam(buff, Key_Int_GFChanged_BuffInfo);
                if (bGFChanged == 0)
                {
                    self.SetBuffIntParam(buff, Key_Int_GFChanged_BuffInfo, 1);
                    switch (GChangeType)
                    {
                        case 1:
                            tank.AttAdd1004 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig);
                            break;
                        case 2:
                            if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig) != 0)
                            {
                                tank.AttMult1003 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig);
                            }
                            break;
                    }
                    switch (FChangeType)
                    {
                        case 1:
                            tank.DefAdd1009 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig);
                            break;
                        case 2:
                            if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig) != 0)
                            {
                                tank.DefMult1008 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig);
                            }
                            break;
                    }
                }

            }
            return ;
        }
Beispiel #15
0
        //public override void OnAttachBuff(SkillObj self, SkillObj srcObj, BuffInfo_New newBuff, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        //{
        //	if(self is Object.Tank)
        //	{
        //		Object.Tank tank = self as Object.Tank;
        //		//double pValue = tank.Spd2011;
        //		int speedChangeType = self.GetBuffIntParam(buffConfig, Key_Int_SpeedChangeType_SkillConfig);
        //		switch(speedChangeType)
        //		{
        //			case 1:
        //				tank.SpdAdd2010 += (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_SkillConfig);
        //				break;
        //			case 2:
        //				if(1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_SkillConfig) != 0)
        //				{
        //					tank.SpdMult2009 *= 1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_SpeedChange_SkillConfig);
        //				}
        //				break;
        //		}
        //	}

        //}
        public override void OnDetach(SkillObj self, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig)
        {
            if (self is Object.Tank)
            {
                Object.Tank tank = self as Object.Tank;
                //double pValue = tank.Spd2011;
                int GChangeType = self.GetBuffIntParam(buffConfig, Key_Int_GChangeType_BuffConfig);
                int FChangeType = self.GetBuffIntParam(buffConfig, Key_Int_FChangeType_BuffConfig);
                int bGFChanged  = self.GetBuffIntParam(buff, Key_Int_GFChanged_BuffInfo);
                if (bGFChanged == 1)
                {
                    switch (GChangeType)
                    {
                    case 1:
                        tank.AttAdd1004 -= (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig);
                        break;

                    case 2:
                        if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig) != 0)
                        {
                            tank.AttMult1003 -= (float)self.GetBuffDoubleParam(buffConfig, Key_Double_GChange_BuffConfig);
                        }
                        break;
                    }

                    switch (FChangeType)
                    {
                    case 1:
                        tank.DefAdd1009 -= (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig);
                        break;

                    case 2:
                        if (1 + (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig) != 0)
                        {
                            tank.DefMult1008 -= (float)self.GetBuffDoubleParam(buffConfig, Key_Double_FChange_BuffConfig);
                        }
                        break;
                    }
                }
            }
        }
Beispiel #16
0
 public override Damage BeHurtDamageFix(SkillObj self, SkillObj source, Damage damage, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     int shield = self.GetBuffIntParam(buffInfo, AbsorbDamageKey);
     if(shield > damage.value)
     {
         shield -= damage.value;
         damage.value = 0;
     }
     else
     {
         damage.value -= shield;
         shield = 0;
         BuffOnEnd(self, buffInfo, buffConfig);
     }
     return damage;
 }
Beispiel #17
0
        public override Damage BeHurtDamageFix(SkillObj self, SkillObj source, Damage damage, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int shield = self.GetBuffIntParam(buffInfo, AbsorbDamageKey);

            if (shield > damage.value)
            {
                shield      -= damage.value;
                damage.value = 0;
            }
            else
            {
                damage.value -= shield;
                shield        = 0;
                BuffOnEnd(self, buffInfo, buffConfig);
            }
            return(damage);
        }
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int damageValue = self.GetBuffIntParam(buffConfig, Key_DamageValue_SkillConfig);

            if (damageValue > 0 && self.GetSrcCamp(buffInfo) >= 0)
            {
                if (tarObj.GetCamp() == self.GetSrcCamp(buffInfo))
                {
                    Damage heal = BattleModule.CreateDamage(-damageValue, self.GetSrcID(buffInfo));
                    BattleModule.DamageTarget(tarObj, self, heal);
                }
                else
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, self.GetSrcID(buffInfo));
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
            }
        }
Beispiel #19
0
 public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     int key = Key_Double_AddTime1_BuffConfig;
     if (self.GetSrcID(buffInfo) == tarObj.GetID() || self.GetSrcParentID(buffInfo) == tarObj.GetID())
     {
         key = Key_Double_AddTime1_BuffConfig;
     }
     else
     {
         key = Key_Double_AddTime2_BuffConfig;
     }
     foreach (var buff in self.GetBuffList(true))
     {
         int buffId = self.GetBuffID(buff);
         if (buffId > 0 && buffId == self.GetBuffIntParam(buffConfig, Key_Int_BuffId_BuffConfig))
         {
             double addTime = self.GetBuffDoubleParam(buffConfig, key);
             self.SetBuffTime(buff, self.GetBuffTime(buff) + addTime);
             self.SetBuffStateTime(buff, self.GetBuffStateTime(buff) + addTime);
             self.NotifyBuffInfo(buff, BattleInfoNotifyType.Time_Buff, BattleNotifyTime.TickEnd);
         }
     }
 }
Beispiel #20
0
 public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     int damageType = self.GetBuffIntParam(buffConfig, Key_Int_DamageType_SkillConfig);
     double damageValue = self.GetBuffDoubleParam(buffConfig, Key_Double_DamageValue_SkillConfig);
     switch (damageType)
     {
         case 1:
             if (damageValue > 0)
             {
                 Damage damage = BattleModule.CreateDamage((int)damageValue, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                 BattleModule.DamageTarget(tarObj, self, damage);
             }
             break;
         case 2:
             if (damageValue > 0)
             {
                 Damage damage = BattleModule.CreateDamage((int)damageValue * tarObj.GetMaxHP() / 10000, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                 BattleModule.DamageTarget(tarObj, self, damage);
             }
             break;
     }
     // 			Damage damage = BattleModule.CreateDamage((int)damageType, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
     // 			BattleModule.DamageTarget(tarObj, self, damage);
 }
Beispiel #21
0
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int key = Key_Double_AddTime1_BuffConfig;

            if (self.GetSrcID(buffInfo) == tarObj.GetID() || self.GetSrcParentID(buffInfo) == tarObj.GetID())
            {
                key = Key_Double_AddTime1_BuffConfig;
            }
            else
            {
                key = Key_Double_AddTime2_BuffConfig;
            }
            foreach (var buff in self.GetBuffList(true))
            {
                int buffId = self.GetBuffID(buff);
                if (buffId > 0 && buffId == self.GetBuffIntParam(buffConfig, Key_Int_BuffId_BuffConfig))
                {
                    double addTime = self.GetBuffDoubleParam(buffConfig, key);
                    self.SetBuffTime(buff, self.GetBuffTime(buff) + addTime);
                    self.SetBuffStateTime(buff, self.GetBuffStateTime(buff) + addTime);
                    self.NotifyBuffInfo(buff, BattleInfoNotifyType.Time_Buff, BattleNotifyTime.TickEnd);
                }
            }
        }
		public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
		{
			int damageValue = 999999999;
			int damageByMyHP = self.GetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo);
			int damageTarPerByMyHP = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPerByMyHP_BuffConfig); 
			if (self == tarObj)
			{
				if (damageByMyHP <= 0)
				{
					damageByMyHP = self.GetHP()* damageTarPerByMyHP /10000;
					self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
				}
				if (damageValue > 0)
				{
					Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc : false);
					BattleModule.DamageTarget(tarObj, self, damage);
				}

				int summonId = self.GetBuffIntParam(buffConfig, Key_Int_SummonId_BuffConfig);
				if(summonId > 0)
				{
					var summonTar = BattleModule.Summon(summonId, self, self, null, null);
				}
			}
			else
			{
				if (damageByMyHP <= 0)
				{
					damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
					self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
					if(damageByMyHP < 0 )
					{
						damageByMyHP = 0;
					}
				}
				damageValue = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPer_BuffConfig) * tarObj.GetMaxHP()/10000 + damageByMyHP;
				if (damageValue > 0)
				{
					Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
					BattleModule.DamageTarget(tarObj, self, damage);
				}
			}
			self.SetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo, Key_Int_Bombed_Value);
		}